15 April 2019, 20:17 | #1 |
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New Amiga game? (Doom SIGIL wad by John Romero)
Okay, so a little 'click-baitey', but https://www.romerogames.ie/sigil Seems we could use this wad file in the several Doom ports for the Amiga and have a new game to play!
What do you guys think? Last edited by slaapliedje; 03 June 2019 at 23:39. |
16 April 2019, 06:16 | #2 | |
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Quote:
Saying that though, GZDoom has been used to develop it and the GZDoom engine hasn't been ported over to the Amiga (although that depends on what you call an Amiga) One of my old 68K ports might run it OK if you have the MIPS [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] |
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17 April 2019, 22:08 | #3 | |
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03 June 2019, 23:38 | #4 |
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Ha, how many Doom engines are there for the Amiga?
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04 June 2019, 01:56 | #5 |
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04 June 2019, 06:15 | #6 |
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04 June 2019, 11:38 | #7 |
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Thread title changed accordingly.
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05 June 2019, 12:25 | #8 | |
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Almost all modern source ports don't have a maximum visplane limit. So just try it out, if you're unsure. |
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05 June 2019, 13:01 | #9 |
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I'm assuming the framerate would be pretty low for this chapter on the miggy.
There's quite a few scenes with loads of enemies which might be a struggle to display adequately. |
05 June 2019, 21:06 | #10 |
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I was going to try it with DoomWOS, since I figured the PPC port should have the cajones to deal with it. It wasn't too happy with the -iwad DOOM.WAD -file SIGIL.WAD options though. :P Will have to try one of the ports Novacoder mentioned, though my 060 wouldn't go higher than 50mhz apparently, the PPC is up to 420 though.
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05 June 2019, 21:52 | #11 |
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Seems to work fine with prboom.wos -iwad DOOM.WAD -file SIGIL.wad -file SIGIL_COMPAT.wad
At least the demo started and the splash screen was from Sigil. And I could see Sigil in the episode list. Haven't tested further as it complained about me using the shareware version of DOOM.WAD. |
06 June 2019, 11:32 | #12 | |
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Do you actually use the shareware version of DOOM.WAD? |
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06 June 2019, 11:45 | #13 | |
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I replaced DOOM.WAD with the full version and now it seems to work correctly as episode 3. Last edited by Hedeon; 06 June 2019 at 11:57. |
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06 June 2019, 19:43 | #14 |
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Stuck on Level 5 = Abaddon's Void
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08 June 2019, 01:43 | #15 |
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That one took me a while too. It's far too easy to miss those shoot switches, and to get the key I must have walked past that teleporter 100 times.
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15 June 2019, 10:54 | #16 |
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I could succesfully start Sigil using DoomAttack-AIO by modifying the DoomU (Ultimate Doom) launch script:
Code:
DoomAttack -wad $MainWAD -file SIGIL_COMPAT.wad -fps -joypad -noinputhack Also no luck with SIGIL.wad and DOOMU.wad - Sigil splash screen is OK but the fifth episode didn't show up. Haven't tried on real hardware yet, but you'll need a beefy Amiga to play this with acceptable fps (040+ is my guess). update: eh, quits after a few seconds with "Error: R_FindPlane: No more visplanes". So DoomAttack isn't one of those ports that have this limit removed. Last edited by wairnair; 15 June 2019 at 19:19. |
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