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#1 |
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
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Ruff'n'Tumble
I hardly want to sound rude, but will this game someday support a second button for jump, like Giana Sisters? It's such a fantastic game that could be even better without having to push up to jump. I figured since it was possible in Giana Sisters, it'd be possible in this as well.
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#2 |
Total Chaos AGA is fun!
Join Date: Jun 2005
Location: USA
Posts: 873
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I second this motion.
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#3 |
Banned
Join Date: Oct 2004
Location: ...
Age: 46
Posts: 3,313
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Just map the button to joyup, and presto!.
Jeez, do I have to think about everything ![]() ![]() Well, assuming you use WinUAE ![]() |
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#4 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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#5 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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I agree, and I dont use Winuae either
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#6 |
Banned
Join Date: Oct 2004
Location: ...
Age: 46
Posts: 3,313
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Yet another drawback of not using WinUAE
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#7 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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Well main advantage is that I dont need to see more Windows (after
8hours at work, its enough). |
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#8 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,107
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Here's one more for the second button support from a REAL amiga user!
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#9 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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How would you implement it though?
Would you stop up also activating jump? If so, you'd have to ensure that up could still be used for climbing ladders and shooting up as well. |
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#10 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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I want a jump button and 50 fps.
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#11 |
Zone Friend
Join Date: Jan 2004
Location: Norway
Age: 46
Posts: 987
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Well, in Giana Sisters, it is possible to use both at any time. Up on the joystick isn't deactivated, you just have an second jump button.
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#12 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Ah right.
With ya now. |
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#13 | |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,133
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Quote:
Something similar like that would indeed be a great feature. Toki is a way better experience with controls like that and I know Ruff 'n' Tumble would be too. ![]() |
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#14 |
Total Chaos AGA is fun!
Join Date: Jun 2005
Location: USA
Posts: 873
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Can I use a 2nd button on my Sega Genesis control pad? (It has 3 big buttons A, B, C, and 3 thin buttons + a thin start button)
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#15 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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I think that is possible but I'm not 100% sure. You'll just have to try it I guess
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#16 |
Total Chaos AGA is fun!
Join Date: Jun 2005
Location: USA
Posts: 873
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My Sega Genesis controllers have always worked with games which naturally support 2 buttons. I have never tried it with a WHDloadified game.
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#17 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Well I'd imagine it would work if the game was modified to use two buttons with WHDLoad, I doubt there will be any problems.
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#18 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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I had a tough time making Toki work this way. I did this to match the arcade version controls. I guess the same stuff could be done on Ruff but yes the "avoid the ladder" part is a pain in the neck.
On the other hand, mapping 2nd button to "up" is rather easy. |
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#19 |
Banned
Join Date: Oct 2004
Location: ...
Age: 46
Posts: 3,313
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So, why not just map jump to second button and leave "up" to "up"... then there's no problem with ladders and stuff... There's no need to remove jump by pressing up.... keep it.
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#20 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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I agree
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