13 December 2010, 22:47 | #1 |
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Fixing Strider sprite
Hey,
did you ever notice the gfx errors of the Strider main character? They appear while going up and down on slopes. I think the character isn´t cut out properly and I´d like to see it fixed. Could a coder out there take pity and do me this favor? Thank you very much in advance. |
14 December 2010, 20:39 | #2 |
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Sure this isn't emulation related? Same problem on a real amiga?
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14 December 2010, 22:39 | #3 |
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Nope and yes.
I checked my original copy and the WHDload release. Just try it...It looks so shitty, especially in motion. |
28 December 2010, 22:36 | #4 |
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*bump*
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09 April 2011, 17:17 | #5 |
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Bumpy Bump!
I´m still searching for someone who can decompress and fix the player sprite. Please help...would be awesome! |
09 April 2011, 17:34 | #6 |
Phone Homer
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Maybe its just clipping another Sprite
What are the dimensions of the main Sprite? |
09 April 2011, 18:36 | #7 |
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Sorry, no idea.
Maybe you could check the files of the attached disk version? I´m not sure which file contains the main sprite... Thanks Boo Boo. |
09 April 2011, 18:49 | #8 |
Phone Homer
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The Attached file is labeled wrong I know because I was caught out when I downloaded from planetemu its Strider II
Strider II the graphics are just 320*200 but Strider 1 I dont know have to ask someone who's good with GFX rip Then figuring out the packer........ But if its clipping another sprite Id but this down to codding error have to look at the sprite sheet first. |
09 April 2011, 21:26 | #9 |
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Okay, thanks a lot for your info.
Please let me know if you have any news. |
09 August 2012, 16:14 | #10 |
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*bump*
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06 May 2013, 18:36 | #11 |
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Any news?!
I´m sure someone can fix it. Maybe the Atari ST sprite can be used? |
07 May 2013, 14:13 | #12 |
2 contact me: email only!
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Ripped sprites
The graphics look fine in memory, so the code is most likely to blame. The black pixel doesn't appear in memory.
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07 May 2013, 15:10 | #13 |
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Thanks for the info, Codetapper.
So I guess fixing the black pixel bug is almost impossible?! |
07 May 2013, 15:45 | #14 |
Cheesy crust
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Fixing Strider sprite
No. But code related....
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07 August 2015, 18:15 | #15 |
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... what did you expect from a shitty porting?XD
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13 April 2018, 07:48 | #16 |
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Okay, I have to dig out this old thread.
Please check out this video: [ Show youtube player ] You can clearly see the black dot. WHDload fix, pretty please?! |
14 April 2018, 18:54 | #17 |
Defendit numerus
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I've got where the problem lie but a pain to solve.. (long and boring task).
Damn Tiertex and his "st emulation" code . |
14 April 2018, 19:30 | #18 |
CaptainM68K-SPS France
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14 April 2018, 20:06 | #19 | |
Defendit numerus
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Quote:
All graphic data are converted from ST format in real time by the CPU (and the masks are generated) and then blitter is used to draw on screen. A real good use of Amiga's capabilities.. |
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14 April 2018, 20:25 | #20 |
CaptainM68K-SPS France
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LOL. Are you amazed ? they have burried the ST code and the ST files inside an MFM encoding. But yes, the Amiga version use the very same files as the ST version LOL.
Last edited by dlfrsilver; 14 April 2018 at 20:31. |
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