29 August 2021, 14:58 | #41 | |
CaptainM68K-SPS France
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29 August 2021, 15:17 | #42 | |
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Give me some good lessons about game development: I've been doing that professionaly in the latest 20 years You don't get it: It is a lot easier to use graphics that at least have a decent resolution for a 1:1 pixel aspect and then add some *AMIGA* colors, than use some graphics at only 120x160, just because they have bettter colors but still no near the Amiga color capabilities, so then having to redraw them all again, plus add Amiga colors. Nosense. This is not about which 8 bit platform was the best, just about which one has better source material to help in an Amiga port. I don't wanna enter the same old childish discussion about which 8bit platform was better, because I could write a lot of reasons on why the spectrum was the best. Just want to point you that I am perfectly aware of the latest Amstrad developments either the scene or the latest games, including the Batman group ones, which are amazing, because I like to enjoy all platforms. So I invite you now to know the latest development for spectrum, like the "Velesoft" mode, which allows to use 102 colors and 256x384 resolution on a regular 128K spectrum AT 0 CPU COST, so it can be used for games (not just static screens for demos), just using the 128 second (shadow) screen. No extra hardware required at all. [ Show youtube player ] Last edited by x-vision; 29 August 2021 at 15:37. |
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29 August 2021, 17:00 | #43 |
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I'm disappointed nobody's commented on how awesome the Tim Follin soundtrack on the NES version is. Is there any way you could incorporate that in the Amiga port because it's totally badass.
As for this 8bit fight it's hilariously silly. I love it. I also think the spectrum version looks like it plays and animates smoothest and is most feature complete? C64 version to me is by far the ugliest, which is rare. All just opinions though. |
29 August 2021, 17:31 | #44 | |
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In an ideal world, I could let you chose the graphics you like (and even mix and match -- a bit like I did with Space Invaders) but would mean a lot more work on collision detection as they are not all the same size - not sure that this is feasible in the timescale and Swainy's graphics are the best IMHO. |
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29 August 2021, 20:18 | #45 | |
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30 August 2021, 00:50 | #46 | ||
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I challenge anyone to listen to this entire 15 min soundtrack and not get at least 1 tune stuck in their head.. [ Show youtube player ] vs Spectrum's [ Show youtube player ] Totally different atmosphere, definitely. It's almost funereal sometimes. Kinda weird, but I also like it.. But.. It doesn't exactly get me in a punching mood? The NES soundtrack; that's music to punch people to. (tm) Quote:
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30 August 2021, 09:20 | #47 |
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30 August 2021, 11:53 | #48 |
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music for target renegade
hi, i make music for amiga for a long time and i always loved Spectrum Target Renegad
so if you need music for the game contact me: http://ricardovieiramusiccomposer.blogspot.com/ my contact is on the website |
30 August 2021, 12:54 | #49 |
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30 August 2021, 17:14 | #50 |
CaptainM68K-SPS France
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the pause in the music is not a bug, it's on purpose. The CPC and spectrum have different musics, playing differently. It's not a bug, it's a feature.
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30 August 2021, 17:30 | #51 |
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(Disclaimer: I haven't played any of these versions for any decent amount of time)
Although I consider the CPC version far superior, I cannot but feel amazed at what the Speccy managed to achieve, considering its capabilities. |
30 August 2021, 20:01 | #52 | |
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It seems to be related to the fact that sound fx interrupt the music because it needs one of the sound channels, and at some parts, the music does not "recover" its channel to properly sound again, until some time later. Thats why it can stay silent for many seconds. Spectrum have exactly the same music and it doesn't have that "feature" thanks to its "4th channel": the beeper, used in this case for the FX, so music never gets interrupted [ Show youtube player ] So you can hear that the original intention was that music never stop. |
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30 August 2021, 20:31 | #53 |
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Someone should do (if they did not already) a 128 version for the spectrum with AY modern way to handle tunes
By the way, since am the one taking care of the sound, let me tell i will try to do some Follin tunes for the repeating level songs but am concerned on interpreting the 'sensei' music - whatever i do might end below expectations... |
30 August 2021, 22:57 | #54 | ||
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https://archive.org/details/retro_ga...ge/26/mode/2up Hope it is somehow useful too @all In that interview, Mike Lamb himself consider the Spectrum version the best one, so I hope that settle the discussion to end. Or some of you can go and tell him how wrong he is about what his own work. LoL |
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30 August 2021, 23:03 | #55 |
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Thanks - was reading this recently when I was contemplating remaking the game (again). Have the magazine in the loft somewhere - have read every issue of RG from no. 1 and even had a few games on the cover CDs back in the day! Stupidly sold the first 14 issues and cover disks for money when they were going for stupid amounts on ebay though. Have to get them back one day...
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30 August 2021, 23:38 | #56 | |
CaptainM68K-SPS France
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30 August 2021, 23:51 | #57 |
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30 August 2021, 23:59 | #58 | ||
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[ Show youtube player ] That music is so-so for my taste, but at least it has MOD quality, and fx are really awesome. I'm sure you can get the sources somewhere Quote:
Found also this https://maps.speccy.cz/map.php?id=Re...4&part=18&ath= And these mockups for a remake which could be awesome to see in action Last edited by x-vision; 31 August 2021 at 00:07. |
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31 August 2021, 00:03 | #59 |
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@x-vision
I can recall lots of times that my favourite writers/directors/composers appraised their own work in a way completely different to my opinion, even when technical details are involved in that. But it is interesting to know that some people still think they hold a universal truth about something. |
31 August 2021, 00:20 | #60 | |
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Personal taste, specially involving child memories, it's something not quantifiable, but technical features are very different and just what I was talking about |
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