English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 20 September 2022, 03:51   #1
Supamax
Da Digger :)
 
Supamax's Avatar
 
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
AGA emulation, PiStorm & Co.

Hi mates,
I'm very tempted by the PiStorm...
it's packed with interesting features, RTG graphics included, but again (as for the Vampire), I'm wondering if there's a way to emulate the AGA chipset so that playing AGA games would be possible on the A500/A600/A2000.

Is there a way? Maybe with other interfaces?

Or some software "translation" between Picasso 96 and AGA? (I don't think it would be possible / fast enough).
Supamax is offline  
Old 20 September 2022, 05:28   #2
Promilus
Registered User
 
Join Date: Sep 2013
Location: Poland
Posts: 806
As far as I know there's no such work at this time. If you emulate CPU AND chipset isn't it just better to use PiMiga or similar?
Promilus is offline  
Old 20 September 2022, 09:03   #3
CFou!
Moderator
 
CFou!'s Avatar
 
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
the problem is to find a Raspberry Pi at a normal price...
CFou! is offline  
Old 20 September 2022, 11:54   #4
Romanujan
Registered User
 
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
Quote:
Originally Posted by Supamax View Post
I'm wondering if there's a way to emulate the AGA chipset so that playing AGA games would be possible on the A500/A600/A2000.
You’ll have to wait for this: https://github.com/nonarkitten/amiga...-v0.5-(ReAgnus)
Romanujan is offline  
Old 21 September 2022, 05:01   #5
hammer
Registered User

 
Join Date: Aug 2020
Location: Australia
Posts: 662
Quote:
Originally Posted by Romanujan View Post
It would be interesting to add AGA for Amiga 500/2000 motherboards e.g.
1. Mega Chip style with onboard higher performance Chip RAM and evolved Agnus AGA. Alice's Blitter is still 16-bit.

2. Evolved AGA Denise replacement chip. https://github.com/nonarkitten/amiga.../master/denise

Graffiti can display 256 colors with OCS/ECS 16-bit Chip RAM, and it's too bad Graffiti is not register compatible with AGA Lisa.

Remember, ET4000AX comes has a fast 16-bit VRAM or slower 32-bit DRAM configurations.

Last edited by hammer; 21 September 2022 at 05:09.
hammer is online now  
Old 21 September 2022, 05:31   #6
grelbfarlk
Registered User
 
Join Date: Dec 2015
Location: USA
Posts: 2,902
Quote:
Originally Posted by hammer View Post
It would be interesting to add AGA for Amiga 500/2000 motherboards e.g.
1. Mega Chip style with onboard higher performance Chip RAM and evolved Agnus AGA. Alice's Blitter is still 16-bit.

2. Evolved AGA Denise replacement chip. https://github.com/nonarkitten/amiga.../master/denise

Graffiti can display 256 colors with OCS/ECS 16-bit Chip RAM, and it's too bad Graffiti is not register compatible with AGA Lisa.

Remember, ET4000AX comes has a fast 16-bit VRAM or slower 32-bit DRAM configurations.
And an ET4000W32 has Hardware acceleration via dedicated BitBLT hardware and a hardware cursor sprite. Configured with 32-bit asynchronous EDO/FPM (70 ns) DRAM, the W32 could sustain a transfer speed of ~56 MB/s.
grelbfarlk is offline  
Old 21 September 2022, 06:37   #7
hammer
Registered User

 
Join Date: Aug 2020
Location: Australia
Posts: 662
Quote:
Originally Posted by grelbfarlk View Post
And an ET4000W32 has Hardware acceleration via dedicated BitBLT hardware and a hardware cursor sprite. Configured with 32-bit asynchronous EDO/FPM (70 ns) DRAM, the W32 could sustain a transfer speed of ~56 MB/s.
ET4000AX's IBM 8514/a clone allows the common 2D-drawing operation offloading e.g. line-draw, color-fill, and block copies via a blitter.
hammer is online now  
Old 21 September 2022, 07:18   #8
Bruce Abbott
Registered User
 
Bruce Abbott's Avatar
 
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,544
Quote:
Originally Posted by grelbfarlk View Post
And an ET4000W32 has Hardware acceleration via dedicated BitBLT hardware and a hardware cursor sprite. Configured with 32-bit asynchronous EDO/FPM (70 ns) DRAM, the W32 could sustain a transfer speed of ~56 MB/s.
Wow! All that and it still won't make playing AGA games possible on the A500/A600/A2000.

Perhaps if you used 4 of them...
Attached Thumbnails
Click image for larger version

Name:	ET4000W32x4.jpg
Views:	179
Size:	201.3 KB
ID:	76610  
Bruce Abbott is offline  
Old 21 September 2022, 12:51   #9
Korban
Registered User
 
Join Date: Dec 2021
Location: Australia
Posts: 186
68k version of EUAE will do it
Not what you was wanting, sure, but it should work for a lot of stuff requiring a stock a1200 type specs.
Korban is offline  
Old 21 September 2022, 13:00   #10
Gorf
Registered User
 
Gorf's Avatar
 
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,294
Quote:
Originally Posted by Korban View Post
68k version of EUAE will do it
Not what you was wanting, sure, but it should work for a lot of stuff requiring a stock a1200 type specs.
AFAIK all 68k ports of *UAE are still emulating the CPU and are therefor wasting a lot of resources - while this is probably needed for cycle-exact emulation a "special JIT" would speed up things quite a lot.
This "special JIT" would only need to replace 68k-instructions with 68k-instructions and change addresses and pointers...

Maybe some UAE experts could weigh in, if such a thing can be done?

Last edited by Gorf; 21 September 2022 at 13:09.
Gorf is offline  
Old 21 September 2022, 13:04   #11
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
Didn’t Blazemonger offer this feature in the early 1990’s?

Pyromania is offline  
Old 21 September 2022, 13:16   #12
Gorf
Registered User
 
Gorf's Avatar
 
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,294
Quote:
Originally Posted by Pyromania View Post
Didn’t Blazemonger offer this feature in the early 1990’s?

Naaa - such a trivial thing would be beneath the groundbreaking code of Blazemonger!!!!

But jokes aside: I really think a rather fast UAE for 68k should be possible - think of it more like a sandbox ...
Gorf is offline  
Old 22 September 2022, 04:52   #13
Supamax
Da Digger :)
 
Supamax's Avatar
 
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
Quote:
Originally Posted by Romanujan View Post
A very interesting project!
Will this work in conjunction with the PiStorm?

Quote:
Originally Posted by Korban View Post
68k version of EUAE will do it
EUAE ?
Do you mean a UAE emulator running on very fast 68k CPUs? (68060 etc)
Supamax is offline  
Old 22 September 2022, 05:38   #14
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
Why not AAA?

Pyromania is offline  
Old 22 September 2022, 06:14   #15
Gorf
Registered User
 
Gorf's Avatar
 
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,294
Quote:
Originally Posted by Supamax View Post
EUAE ?
Do you mean a UAE emulator running on very fast 68k CPUs? (68060 etc)
http://aminet.net/package/misc/emu/UAE-827-AOS68k
Gorf is offline  
Old 22 September 2022, 06:15   #16
Gorf
Registered User
 
Gorf's Avatar
 
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,294
Quote:
Originally Posted by Pyromania View Post
Why not AAA?
Because nobody knows the exact specs and there is zero software…
Gorf is offline  
Old 22 September 2022, 13:40   #17
Korban
Registered User
 
Join Date: Dec 2021
Location: Australia
Posts: 186
Quote:
Originally Posted by Gorf View Post
AFAIK all 68k ports of *UAE are still emulating the CPU and are therefor wasting a lot of resources - while this is probably needed for cycle-exact emulation a "special JIT" would speed up things quite a lot.
This "special JIT" would only need to replace 68k-instructions with 68k-instructions and change addresses and pointers...

Maybe some UAE experts could weigh in, if such a thing can be done?
Yes, 68k versions of UAE do emulate the entire Amiga. This is why I specified about it being an option for software using no more than a stock a1200's specs and mentioned it's not really what the original poster was asking.
Additional RAM could also be used, but the pistorm isnt fast enough to also offer the extra speed adding fast ram to an a1200 offers.
It still works though and there's a few tools out there, along with scripts that make it possible to just double click a piece of software's icon to launch inside UAE.
Ive been an Amithlon user more or less since its release so have a lot of experience with it (running UAE on 68k Amiga's). Amithlon can be muuuuch faster, but it's the same in regards to how it's used on real Amiga's.
Korban is offline  
Old 22 September 2022, 14:05   #18
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by Gorf View Post
AFAIK all 68k ports of *UAE are still emulating the CPU and are therefor wasting a lot of resources - while this is probably needed for cycle-exact emulation a "special JIT" would speed up things quite a lot.
This "special JIT" would only need to replace 68k-instructions with 68k-instructions and change addresses and pointers...
68k-to-68k JIT, huh ? This sounds like no-op
Changing addresses and pointers would probably better be done by use of some MMU. Else every memory access has to go through some costly handmade address translation.


Quote:
Originally Posted by Gorf View Post
But jokes aside: I really think a rather fast UAE for 68k should be possible - think of it more like a sandbox ...
A simple sandbox, we already have : it's called WhdLoad.
meynaf is offline  
Old 22 September 2022, 14:09   #19
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Yeah, let's emulate AGA on the 1200...
Tigerskunk is offline  
Old 22 September 2022, 15:47   #20
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
Quote:
Originally Posted by Gorf View Post
Because nobody knows the exact specs and there is zero software…
CyberStormPPC shipped with very little software too.
They can just make it up as they go.

Just kidding...

Pyromania is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
A600 RGB2HDMI & PiStorm maddoc666 Hardware mods 3 18 February 2022 13:11
[AGA] GFX Bug :- James Pond 2 & Blobz & Bograts & Penguins Octopus66 support.WinUAE 39 11 October 2018 20:53
AGA Emulation AlenK New to Emulation or Amiga scene 2 25 September 2007 16:48
Winuae & CD32 emulation & cdda bug laser support.WinUAE 9 15 June 2007 19:36
probs with Shadow Fighter AGA & Sabre Team AGA Skumball support.WinUAE 1 10 September 2002 22:33

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 14:50.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12269 seconds with 14 queries