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#1 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 714
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Project UAC
Comments, thoughts, ideas ???
[ Show youtube player ] |
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#2 |
morphos.pl
![]() Join Date: Aug 2014
Location: Kraków, Poland
Posts: 97
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#3 |
Guru Meditating
![]() Join Date: Jun 2014
Location: England
Posts: 2,243
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Wow! :O
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#4 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 714
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waldiamiga
Quote:
Big problems drawing the scenes (video has colored vertexes option for demonstration) and huge memory problems starting the game, obvious performance issues, blabla,,, So far: - Built for Morphos. - Uses newest SDL2 lib. - Before the comment "No shader/vertex/fragment ARB functions. Can't be done": BS. Game is compiled with old drawing code from original Id sources applied to dhewm3 as it is now and it works for Debian. - Don't know if the render problems are because I have only 32mg Video memory but sometimes, for a split second, I can see textures correctly working instead of a swirl of triangles dancing. |
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#5 |
morphos.pl
![]() Join Date: Aug 2014
Location: Kraków, Poland
Posts: 97
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Cowcat, Is there any chance for an executable to check if it's a graphics memory problem, I have a PowerBook A1139 and an iMac G5 A1145. Both cards are 128MB VRam.
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#6 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 714
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A little improvement.
[ Show youtube player ] And some more ..... [ Show youtube player ] Last edited by Cowcat; 22 December 2020 at 21:28. |
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#7 |
morphos.pl
![]() Join Date: Aug 2014
Location: Kraków, Poland
Posts: 97
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Cool! Slowly but forward, I keep my fingers crossed.
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#8 |
Registered User
![]() Join Date: Dec 2017
Location: Rzeszów
Posts: 375
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#9 |
morphos.pl
![]() Join Date: Aug 2014
Location: Kraków, Poland
Posts: 97
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The project is still developing.
A few days ago Cowcat released the latest version of ProjectUAC r6_4. it is available for download on his github. https://github.com/Cowcat5150/dhewm3 He also recently published a video of an early version using the latest TinyGL.library created by Bigfoot, in this version there are already shaders but it works quite slowly and there are some bugs. |
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