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Old 20 March 2023, 21:53   #1
chip
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Help with Soundtracker module

Hi guys


In the zone there's a file called "microbattle"


It contains a ST15 module, but both ProWizard For PC and ExoticRipper for Amiga failed to rip it in the correct way (if a correct way exist)


Some members here of the forum is able to teach me how i can manually extract the module ?



Probably it's a long task, but i'd like to try anyway


Thanks in advance for any help, chip
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Old 20 March 2023, 22:33   #2
Galahad/FLT
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Its not a module, its a song.

A module has the song data and samples combined in the same file.

A song is just the song data, the samples are loaded separately or stored separately.
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Old 20 March 2023, 22:40   #3
chip
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So question change : it's possible to build the module starting from the song ?
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Old 20 March 2023, 22:41   #4
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Quote:
Originally Posted by chip View Post
So question change : it's possible to build the module starting from the song ?
Of course, you would rip the samples and load the songdata up and then once pieced back together, you could then save as a module.
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Old 20 March 2023, 22:49   #5
chip
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Practical question now: i found the song with the tools, but where are the samples ?


Where should i search, inside the file itself ?
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Old 20 March 2023, 23:27   #6
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Quote:
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Practical question now: i found the song with the tools, but where are the samples ?


Where should i search, inside the file itself ?
How about you just rely on some moron like me to be SO BORED this evening, that I went ahead and ripped it all out and put it back into a module format that everyone can enjoy?

My advice would be for you to check out the zone

The problem with this particular one is if you don't understand 68000 asm, then you're unlikely to be able to rip the required data.

Finding the playroutine is easy as the title of the music is the header of the songdata and referenced in the playroutine. Then you need to be able to understand the playroutine in part so you can isolate the code that references the samples.

Thankfully whoever did the game, laid the samples out in a really logical way, there was a helpful table with the pointers to each sample, and you didn't even need to guess the size, because each sample was one after the other in memory, so the start of the next sample, is also the end of the sample before it in memory.

Sadly no ripping tool can guess how the programmer might store those samples and how.

Last edited by Galahad/FLT; 20 March 2023 at 23:35.
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Old 21 March 2023, 07:13   #7
redblade
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Thanks Galahad, Those samples

On Noisetracker 1.3D, samples 7,8,9,A,B,C and E have a length but no data?!?
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Old 21 March 2023, 08:31   #8
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Thanks Galahad, Those samples

On Noisetracker 1.3D, samples 7,8,9,A,B,C and E have a length but no data?!?
If you check out the song data, they ain't used
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Old 21 March 2023, 08:39   #9
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So, assembly skill is needed, like i guessed

Thanks Galahad for all your time and help, much appreciated
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Old 21 March 2023, 09:09   #10
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So, assembly skill is needed, like i guessed

Thanks Galahad for all your time and help, much appreciated
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