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Old Yesterday, 16:50   #61
jotd
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oh you can change stuff in AGS? Great. Because for me pics only show if I'm using PFS. On standard FFS they just don't show...

About your list, I'd say a lot is caused by JIT. And you have flickering and all... I don't use self-modifying code in my games, but I can certainly test them with WinUAE JIT on, see if there are similar issues
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Old Yesterday, 19:16   #62
tomcat666
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Quote:
Originally Posted by jotd View Post
oh you can change stuff in AGS? Great. Because for me pics only show if I'm using PFS. On standard FFS they just don't show..
I only use PFS But they show up in WinUAE when mounting a directory without any problems... There was a source release a while ago and I just went from there Uses usual Amiga OS calls for stuff.

Quote:
Originally Posted by jotd View Post
About your list, I'd say a lot is caused by JIT. And you have flickering and all... I don't use self-modifying code in my games, but I can certainly test them with WinUAE JIT on, see if there are similar issues
Some work with WinUAE JIT, which is a bit better at detecting SMC and flushing cache it seems
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Old Yesterday, 20:04   #63
klx300r
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Great stuff lots of quarters were spent on Galaxian in the arcade
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Old Today, 01:21   #64
ransom1122
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@jotd I could only test non AGA Games on real HW, so these ones work perfect with real hw a500 / gotek

Amidar 500 (2022-01-09)(jotd)[t +2 Flashtro].adf
MsPacman 500 (2021-10-27)(jotd).adf
Pacman 500 (2023-04-10)(jotd).adf
Scramble 500 (2023-02-20)(jotd).adf
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