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#261 |
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![]() Join Date: Apr 2008
Location: France
Age: 40
Posts: 329
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Just out of curiosity, I get a slightly different result when using the same shaders combination (and I think the same shader settings) in RA. Looks a tiny bit better in RA. Any possible reason ? That's visible on the title of Project X ; looks slightly better / less blurry when using scalefx + crt-lottes in RetroArch.
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#262 |
Registered User
Join Date: Jan 2005
Location: Portugal
Age: 41
Posts: 136
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Hi Guest. I came across this site (https://blog.johnnovak.net/2022/04/1...guests-shaders), which tries to explain how to make amiga emulation displays as authentic as possible, and mentions plenty of your work, including some shaders which aim to mimic the 1084S monitor.
I see these are made for WinUAE, and each time I use that emulator I get a huge headache (I just can't make integer scaling work, it always look wrong), are you planning to port these to either FS-UAE or Retroarch? |
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#263 |
Registered User
![]() Join Date: May 2017
Location: EU
Posts: 342
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A very inspiring blog article indeed. The tweaking sure required a lot of work and it's not trivial to do the same like in WinUAE with fs-uae or retroarch.
Alas each emulator or frontend is a different shading story, i would currently also advise to use retroarch with crt-guest-advanced or hsm bezel and maybe megatron if you have a bright display for a nice crt effect. With fs-uae you best option is to try and tweak the guest-sm shaders. You can download the newest crt-guest-advanced here: https://mega.nz/file/QtgylYwB#BwdlfA...CUO3bcU8bz-yWY You can rename the folder and copy it to your desired location. Otherwise i'm quite busy irl, many issues need my attention and i need to relax a bit too. ![]() |
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#264 |
Registered User
Join Date: Jan 2005
Location: Portugal
Age: 41
Posts: 136
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Maybe I should just learn to use winUAE properly
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#265 | |
Registered User
Join Date: Jan 2005
Location: Portugal
Age: 41
Posts: 136
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Quote:
It's been ages since I used the 1084S monitor, and I don't remember if it had any discernible scanlines. Last few times I used an Amiga I did with common TVs, and they had that hive-pattern which the easymode shader more closely resembles. |
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#266 |
Registered User
![]() Join Date: May 2017
Location: EU
Posts: 342
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My crt shading started on the EAB boards with very nice feedback of some members. Later @Dr. Venom joined and the first iteration of the advanced crt shader was created. Nice feedback and suggestions are very motivating and the crt-guest-advanced is in it's mature stage now.
With crt-guest-advanced you have plenty of mask options, you can also try some mask shifting for a 1084S look. Or slotmask + regular mask... I didn't have the opportunity to use 1084S, but i guess it was a very popular and successful model. |
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#267 | |
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![]() Join Date: May 2021
Location: Livingston / Scotland
Posts: 9
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Quote:
I got as close as I could manage tweaking Guest's shader and incorporating the colour correction shader from the linked article into it, however there's some oddities. I like to use a bezel that I've made based on TheNamec's utterly awesome RetroArch work but it seems (to me at least) that due to the way FS-UAE scales the screen to fit in the bezel viewport it winds up scaling the shader along with it and it doesn't look quite right. If you look at the image attachment at 100%, you'll see that there's dark/light banding happening vertically down the image. It's a bit of a pain because it's pretty damned close to the results from that article. Last edited by nickylee; 21 May 2022 at 22:16. Reason: Clarity |
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#268 |
Registered User
![]() Join Date: May 2017
Location: EU
Posts: 342
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Hey there,
the issue you are having can be mainly produced by two causes. First is dpi scaling over 100%, which can be mended by setting it to 100%, second is the emulator does some image resizing after shaders are applied, unfortunately this is a bad scenario, maybe fixable with precise scaling resolution directives. To fix the second scenario in general the emulator has to be aware of the exact resolution/positions and shade to the shrunk area directly. This could be only achieved with the changes to the emulator. A compromise is to not use masks or set mask strength to 0.0. |
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#269 | |
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![]() Join Date: May 2021
Location: Livingston / Scotland
Posts: 9
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Quote:
Yeah I figured as much. I'm not doing any DPI scaling (I assume you mean in Windows itself), and as for mask strength... well the masks are kind of essential to the results described in the article. Perhaps it's something that can be looked into when Frode gets to shader implementation in FS-UAE 4? Either way I'm pretty chuffed that I was able to get this close using shaders alone and FS-UAE remains my go-to emulator. ![]() Last edited by nickylee; 22 May 2022 at 13:00. Reason: Incorrect subject |
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#270 |
Registered User
![]() Join Date: Sep 2015
Location: Montreal
Posts: 275
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Hello @guest.r! Thanks for you great work!
Would it be ok to distribute your shaders with including them in my desktop app? |
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#271 |
Registered User
![]() Join Date: May 2017
Location: EU
Posts: 342
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Hey there!
Yes, i don't see a problem here. You could also post a link or something to the app if you want, since it's a bit related to the shaders, lol. |
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#272 |
Registered User
![]() Join Date: Mar 2019
Location: Germany
Posts: 7
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Hi,
I‘ve setup FS-UAE a few years ago and was happy with the results i had. Hav‘nt played Amiga games for a while but tried again. For some unknown reasons the crt-easymode-halation shader doesn’t seems to wotk anymore I get a failed to compile fragment shader and Error occurred whule loading shader error message Any reason why this happened? |
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#273 | |
Registered User
![]() Join Date: Sep 2015
Location: Montreal
Posts: 275
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Quote:
the app's main web-page is amigalive.com Shader can be easily selected from a shader list from the "More Options" window. |
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#274 | ||
Registered User
![]() Join Date: May 2017
Location: EU
Posts: 342
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Quote:
It could be drivers, just checked this shader and it works. Anyway, just to be sure, you can grab the shaders from my github: https://github.com/guestrr/FS-UAE-Shaders I'm sure at least most of the shaders should work for you. Quote:
Hey, that's nice to hear. I'm a bit bussy with shaders for Retroarch for a while now, but i will sure give it a try. That's a nice reminder to check a bit on the FS-UAE progress, see how it's going, especially shader support. |
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