21 April 2023, 18:23 | #1 |
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Reproducing "Four-Byte Burger"
[ Show youtube player ]
Fun video about manually approximating a piece of classic "lost" Amiga pixel art by Jack Haeger The final result is here: http://xboxahoy.com/images/four-byte-burger.png |
22 April 2023, 09:17 | #2 |
Demoscener
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Great finding, brilliant video!
Thanks! |
22 April 2023, 09:39 | #3 |
HOL/FTP busy bee
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Love Ahoy's style of videos and it's great to see a new one Great topic too!
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22 April 2023, 19:37 | #4 |
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Really enjoyed this and what meticulous detail. Well done indeed!
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17 May 2023, 17:08 | #5 |
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PierreGombaudArt created an animated version on reddit: https://www.reddit.com/r/amiga/comme...nimated_by_me/
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17 May 2023, 17:26 | #6 |
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Incredible work.
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17 May 2023, 20:41 | #7 | |
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Quote:
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18 May 2023, 18:29 | #8 |
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lol this isn't how an expert would do it, what a nob.
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18 May 2023, 18:47 | #9 |
Lemon. / Core Design
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how would an expert do it? please enlighten us
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18 May 2023, 20:12 | #10 |
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18 May 2023, 22:01 | #11 |
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Kinda related, I remember reading an article about how computer magazines were made back in the early 90s. It described the process of inserting screenshots of games into articles like previews and reviews;
however, more often than not, these weren't screenshots as we know them today. If the developer didn't provide actual image files, the writers had to pause the game during play, and then take a photo with a camera set up in front of the monitor so the image came out as clear as possible. The film was then developed like any other and the image scanned in so it could finally be put into the article before printing. I distinctly remember a photograph of the camera-monitor setup. I guess this explains the mediocre quality of many images in the magazines (made worse by tha fact that a lot of magazines used the fuzzy kind of paper, as opposed to the high-gloss ones we expect nowadays) and the trouble the Ahoi guy had when trying to recreate the burger. |
19 May 2023, 02:59 | #12 |
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Four-Byte Burger game coming up in the future?
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19 May 2023, 10:18 | #13 |
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19 May 2023, 10:18 | #14 |
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That was insanely interesting for some reason. And insane production values for the video
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19 May 2023, 23:52 | #15 |
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Yes, he not only went the extra mile, but two. Awesome efforts and really nice to watch.
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20 May 2023, 09:00 | #16 |
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It is an interesting challenge for sure!
Obvious way would be to either first figure out the palette, ballpark the resolution and nearest neighbour scale to few iterations of that resolution to find out what yields the best results – or reverse these steps. However, as the image is shot from a CRT screen with a analogue camera, developed and then printed I would assume there's distortion to the pixels, so the image is not in an usable pixel grid, and that the indexing would be plagued with noise and pixelation due to print pattern not present in the original image. Si, if I was to try reverse engineer this image, I'd probably 1) Upscale the scan with a tool that removes the print pattern and other noise (like, Topaz Gigapixel), sharpen all the edges 2) Find the original resolution 3) Align the whole image to custom 6x pixel grid, zooming in and making manually sure the distortion is kept to minimum 4) Define the palette 5) Average every block in the 6x pixel grid to the nearest value in the palette 6) Once done, index with the palette and nearest neighbour scale the image to its native Amiga resolution 7) Onion skin the original for comparison to find if any pixels need manual changing or restoration 8) Et voilà! ps. Kudos for the author of the original video by the way. It's a great video of modern restoration work, and I enjoyed a lot watching it a lot! Last edited by jizmo; 20 May 2023 at 23:40. |
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