24 October 2008, 04:05 | #1 |
Registered User
Join Date: May 2007
Location: australia
Posts: 97
|
how do you play your old DOS games?
what method suits you best?i was thinking of installing Win95 on an old Win98 PC that as of now sits in a garage
|
24 October 2008, 05:40 | #3 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
|
- laptop from 1994 with MS-DOS & Windows 3.1
- PC from 2003 with MS-DOS & Windows 98 SE |
24 October 2008, 07:06 | #4 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
Second what coze said The new 0.7x versions really improved performance and you'll able to run nearly all DOS games
|
24 October 2008, 07:18 | #5 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,844
|
Quote:
|
|
24 October 2008, 07:25 | #6 |
.
Join Date: Oct 2004
Location: Ioannina/Greece
Posts: 5,040
|
I have a K6-II/400 pc, with a Roland LAPC-I , SoundBlaster16 + DB50XG and a voodoo3 vga... win98se installed, but boots on DOS. never failed running my old games
a good forum is VOGONS jharrison , check it out: http://vogons.zetafleet.com/index.php |
24 October 2008, 07:34 | #7 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
Quote:
|
|
24 October 2008, 11:39 | #8 |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,430
|
I wish I knew how to work Dosbox. I don't find it very user friendly.
|
24 October 2008, 11:46 | #9 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
|
24 October 2008, 11:53 | #10 | |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
|
Quote:
Here's an example dosbox.conf file, you should have in your DosBox folder. Code:
# This is the configurationfile for DOSBox 0.72. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory DOSBox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=capture memsize=16 [render] # frameskip -- How many frames DOSBox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x. # If forced is appended (like scaler=hq2x forced), the scaler will be used # even if the result might not be desired. frameskip=0 aspect=false scaler=normal3x [cpu] # core -- CPU Core used in emulation: normal,simple,dynamic,auto. # auto switches from normal to dynamic if appropriate. # cycles -- Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # You can also let DOSBox guess the correct value by setting it to max. # The default setting (auto) switches to max if appropriate. # cycleup -- Amount of cycles to increase/decrease with keycombo. # cycledown Setting it lower than 100 will be a percentage. core=dynamic cycles=auto cycleup=75 cycledown=75 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will # probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering # but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=4096 prebuffer=20 [midi] # mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent. # device -- Device that will receive the MIDI data from MPU-401. # This can be default,alsa,oss,win32,coreaudio,none. # config -- Special configuration options for the device. In Windows put # the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # On auto the mode is determined by sblaster type. # All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=44100 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the # Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=true gusrate=44100 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). # For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible. pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype -- Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks, # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # timed -- enable timed intervals for axis. (false is old style behaviour). # autofire -- continuously fires as long as you keep the button pressed. # swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap -- enable button wrapping at the number of emulated buttons. joysticktype=none timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1-4 -- set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support. # keyboardlayout -- Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=none [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=true [autoexec] # Lines in this section will be run at startup. mount c g:\emulacja\microsoft\dosbox\games\ mount d g:\emulacja\microsoft\dosbox\progs\ c: An extra line for CD, if you want to play from a CD is [mount e <path> -t cdrom] that should work with most games. See [intro cdrom] for more info. That's all. DosBox is easy, very easy. I would also suggest trying the newest VMware build 118166 that FINALLY has DirectX9 support (still without texture acceleration ) for those nasty DOS/Win95 games. Last edited by Shoonay; 24 October 2008 at 12:04. |
|
24 October 2008, 12:03 | #11 |
Pirate
Join Date: Jan 2002
Location: Denmark
Posts: 3,395
|
My really old DOS games (those I got on 51/4 disks) I play on my old IBM 5150
Else I use Scummvm or DOS Box |
24 October 2008, 12:41 | #12 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
@Shoonay
I use little sweet batch files that start the games directly Just a thought |
24 October 2008, 12:43 | #13 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
|
yes, that's a good idea too.
i prefer to... type it personally every time |
24 October 2008, 12:46 | #14 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
|
24 October 2008, 12:47 | #15 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
|
never had the pc in the dos-days, so why not experience that fully now?
|
24 October 2008, 12:54 | #16 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
|
24 October 2008, 13:19 | #17 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
Quote:
There are frontends available for DOSBox which should make it easier to use. Check this site: DOSBox Frontends I don't know how good they are though as I never used any of them. |
|
24 October 2008, 13:39 | #18 |
Registered User
Join Date: Sep 2008
Location: N/A
Posts: 420
|
i found scrummvm better.just copied the dos files from the floppy/cd over to hardrive then add the folder to scrumm.other wise i would play the amiga port on winuae*some of the amiga ports where actually better than the pc versions*
Last edited by JACK98; 15 November 2013 at 20:27. |
24 October 2008, 13:55 | #19 |
The 1 who ribbits
|
thats what i was going to say
also what dos games work with win 95 and not win98 cos unless i only had 20 meg of ram and 200 meg hd i would go for win982nd ed and dizzy now thats my kinda hardware is it green screen or that warm amber |
24 October 2008, 13:56 | #20 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
|
Yeah, but you can only play adventures with ScummVM and many Dos games were never made for the Amiga, so you have no real choice to use an old PC or DosBox to play some old games
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
MS Dos Games equal or better than Amiga games | Fred the Fop | Retrogaming General Discussion | 133 | 06 February 2022 05:30 |
Where to get old DOS games? | Fingerlickin_B | Retrogaming General Discussion | 7 | 11 June 2008 15:20 |
Just got a Vortex GoldenGate 486SLC, plan to play some DOS games... | keropi | Retrogaming General Discussion | 16 | 06 December 2006 20:13 |
Best way to play Turrican 2 PC dos | buckrogers | Retrogaming General Discussion | 17 | 24 October 2005 12:25 |
For those of you that must run old MS-DOS games, DOS Box has been ported | Pyromania | Amiga scene | 19 | 06 June 2003 11:44 |
|
|