English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 14 February 2021, 19:09   #1
ZEUSDAZ
Registered User
ZEUSDAZ's Avatar
 
Join Date: Nov 2014
Location: England
Posts: 494
Shit Game Time: Death Mask, a poor Doom?!

Hi all, It's a new episode of "Shit Game Time" and It's Amiga's turn this time round.

This is not just a normal "Shit Game Time" video and not a normal paid request, this edition has been paid and requested by the actual programmer of this game Mark Page who insists this is a bad game, I give you Death Mask on the Amiga.
This should prove interesting knowing he and the others involved programming it are watching

Death Mask SGT Review Video: [ Show youtube player ]
ZEUSDAZ is offline  
Old 14 February 2021, 21:12   #2
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,680
I just had a go at this game following your review on WHDLoad on WinUAE, using the arrow keys for movement and LCtrl for fire, and I see where you're coming from.

Maybe, to save your rare joysticks, you should play under emulation? I found that holding down the up and down keys brought up the map easily.

I also don't know if you mentioned it in your review, but there is a compass in the top-left corner of the screen, indicating N,S,E,W - yes, it is fiddly, and the S is a pixellated mess, but it was better than nothing.

I will say one thing, however: the maps are far too big and not exactly easy to negotiate, and I died before I got half-way through the map, though I got further than you did - it seems the enemies shoot faster than the player.

In any case, I get where you're coming from, and I too wouldn't want to revisit this. It took ages to load, for one thing, and I thought a couple of times it had crashed.
Foebane is offline  
Old 14 February 2021, 21:28   #3
Steve
I Identify as an Ewok
Steve's Avatar
 
Join Date: Jul 2001
Location: North Lincolnshire
Age: 42
Posts: 2,326
Amiga Format seemed to like it. They gave it 77% back in March 1995.

https://amr.abime.net/review_3139

'Head-to-head, this is the best two-player game to date in '95.'
Steve is offline  
Old 14 February 2021, 22:05   #4
jotd
This cat is no more
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,496
It's not that bad considering it runs on standard amigas. A lot of cheating on the 3D had to be done for that.
jotd is offline  
Old 14 February 2021, 22:15   #5
rabidgerry
Registered User

rabidgerry's Avatar
 
Join Date: Nov 2018
Location: N.Ireland/Belfast
Posts: 827
I already left my comment on the youtube, I played this game a lot back in the day and loved it and completed it. Could have been better with in game music, bit more variety but it's defo not shit to me but I can see why people have problems with it. A shit game for me is something unplayable that is.......well shit like the Amiga Super Hang On. This doesn't qualify for me as it's playable. I had no issues with the controls myself and the map I was able to get up without issues. I'd hardly crucify the game over the map even if it is a bad idea to have "wiggle joystick" as a means of control.
rabidgerry is offline  
Old 14 February 2021, 23:11   #6
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 43
Posts: 6,485
Send a message via ICQ to Predseda
I did not like that game, but comparison with Doom is not fair, this game is more like a dungeon crawler than FPS. Also it offers two players mode and has a compass, no matter how much ZEUS is unable to spot it. Waggling the joystick for calling a map is a terrible idea for sure and the game looks amateurish and boring, but is playable on unexpanded 7MHz Amiga 500.
Predseda is offline  
Old 14 February 2021, 23:47   #7
Seiya
Registered User

Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 1,206
Death Mask is like Dungeon Master with arcade gameplay and better texture. Ok, it run on Amiga 500, but both OCS and AGA has not texture on floors and in single player you cannot play in fullscreen.
in my issue 64 of REV'n'GE! you can read my review about this game

Last edited by Seiya; 14 February 2021 at 23:53.
Seiya is offline  
Old 15 February 2021, 10:36   #8
stevsurv
Beta 1.666
stevsurv's Avatar
 
Join Date: Jun 2007
Location: in 1985
Posts: 324
This game was good when it came out. Not much doom type games out at that time for Amiga. The way to bring up the map was stupid. Gloom was a pile of blocky shite.

Last edited by stevsurv; 15 February 2021 at 10:43.
stevsurv is offline  
Old 15 February 2021, 11:38   #9
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 894
So, nowadays people pay actual money for others to rant about some old games? I guess an old fossil like me really is behind the times
dreadnought is offline  
Old 15 February 2021, 12:40   #10
Mad-Matt
Longplayer

Mad-Matt's Avatar
 
Join Date: Jan 2005
Location: Lincoln / UK
Age: 42
Posts: 1,796
Send a message via ICQ to Mad-Matt Send a message via MSN to Mad-Matt
I thought Death Mask was pretty good for fps style game on my old A600. Citadel wasn't in any way playable )and I don't recall any others that ran on an unexpanded 500/600. The difficulty / speed in which the enemies do damage is probably my only complaint. It really ramps up later in the game.

I wonder if Death Mask was an Alien Breed game, would it have been better regarded.
Mad-Matt is offline  
Old 15 February 2021, 12:56   #11
d4rk3lf
Registered User

d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,190
I have to agreed with others here.
Haven't been playing it a lot, but the gameplay is really good.
I love that they added 1 or 2 frames between rotation, and it really added to overall smoothness, even the game is played like Dungeon Master.

Back in the day, people played a lot of DeathMask multiplayer.
d4rk3lf is offline  
Old 15 February 2021, 13:00   #12
CodyJarrett
Global Moderator

CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 43
Posts: 5,967
I thought that Death Mask was a reasonable game too.

Although the gameplay is closer to Dungeon Master or Hired Guns, at the time it was advertised as a Doom clone in order to get on the bandwagon:

"SUPERB DOOM STYLE ACTION 95% ADRENALIN [sic] !"
CodyJarrett is offline  
Old 15 February 2021, 13:14   #13
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,680
I have to ask one question, come to think of it: Why are your enemies in Death Mask twice as tall as you?
Foebane is offline  
Old 15 February 2021, 13:24   #14
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,062
Had fun with it back on my A600, even though I discovered it pretty late, 1997 or 1998.
Complated and still have all the codes written down in my special codes/hints book.
Shoonay is offline  
Old 15 February 2021, 13:37   #15
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,680
Quote:
Originally Posted by Shoonay View Post
Complated and still have all the codes written down in my special codes/hints book.
Those codes are also all written down in the Readme file for the game's WHDLoad slave.
Foebane is offline  
Old 15 February 2021, 13:38   #16
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,062
I think they might be also on this thing called the Interwebz or something, but we didn't have that back in the 90's...
Shoonay is offline  
Old 15 February 2021, 13:48   #17
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,680
I believe they'll still have to be written down on a piece of paper when you come to running the game, unless you have a PC and an Amiga side-by-side, or even two Amigas, one web-capable.
Foebane is offline  
Old 15 February 2021, 14:06   #18
sneckburger
Registered User

 
Join Date: Apr 2018
Location: Wakefield
Posts: 194
This was one of few games I bought, it was late on but it meant I could get a taste of Doom without having to spend a fortune on a PC. It was OK, wouldn't say S**t. Definitely playable, bit short and easy tho from what I remember.

Last edited by sneckburger; 15 February 2021 at 14:14.
sneckburger is offline  
Old 15 February 2021, 14:33   #19
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 48
Posts: 2,680
Can you strafe in Death Mask? Would make it much easier to navigate the mazes, I think.
Foebane is offline  
Old 15 February 2021, 15:23   #20
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 43
Posts: 6,485
Send a message via ICQ to Predseda
Quote:
Originally Posted by Foebane View Post
Can you strafe in Death Mask? Would make it much easier to navigate the mazes, I think.
According to the manual: no
Predseda is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
100th Shit Game Time: AAARGH! (AMIGA) ZEUSDAZ Retrogaming General Discussion 25 18 September 2020 11:48
Jet Set Willy II, Time for a "Shit Game Time" Review! ZEUSDAZ Retrogaming General Discussion 0 30 July 2020 19:22
New season "Shit Game Time" vid - Out Run (DOS) ZEUSDAZ Retrogaming General Discussion 9 13 April 2016 23:57
[Found: Death Mask] Yet another game name - doom style DC33 Looking for a game name ? 21 01 October 2009 09:22
sounds from Death Mask s2325 request.Other 5 24 October 2007 19:01

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:13.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.13409 seconds with 13 queries