17 December 2015, 14:43 | #1 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
Fuzzy screen on OSX
I installed FSUAE on my Macbook, but the Workbench screen looks fuzzy and interpolated in window mode. Why is this?
|
29 December 2015, 21:06 | #2 |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
|
What would help is following the thread "FS-UAE Stable Series - Questions, Feedback and Bug Reports" as you need to provide some more information.
Also screenshots may help as well |
16 January 2016, 10:59 | #3 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Hi, the screen is (a bit) fuzzy because the Workbench screen opens at 640x512 (after line doubling), and FS-UAE uses a 960x540 window by default, and by default, the window content is stretched.
You can avoid this by specifying something like this: Code:
window_width = 640 window_height = 512 zoom = 640x512 You might also like using a larger window instead, if you also want to run overscanned stuff: Code:
window_width = 704 window_height = 540 zoom = 704x540 |
16 January 2016, 17:31 | #4 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
Thank you, but why is the screen stretched when it's not necessary?
|
17 January 2016, 06:08 | #5 |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
If you choose integer scaling for the rendering then you will not have any fuzziness. At least I do not recall seeing any blurring on my MacBook Pro but then I always tweak settings before launching an emulator for the first time so I rarely get to see what the defaults look like.
I personally think this option should be on by default since it guarantees a crisp display. If people want to get rid of pixels and blur the display then they can tweak the settings but the original machine had very visible pixels (although round-ish ones in hires) so I think emulators ought to reproduce this by default. |
01 February 2016, 12:39 | #6 |
Posts: n/a
|
Hi!
I have encountered similar problem in SuperHires (Laced or not) mode. Platform MacOSX (Captain). Monitor 1366x768. I have tried to change window and scale as described above, however without success. It looks like some pixels still are interpolated/dropped - easy to see on OS' frames. In appears also in fullscreen mode (streched or aspect corrected using GUI button). Here is a screenshot: |
01 February 2016, 14:46 | #7 |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
|
Cf my post above.
Most likely you have "integer scaling" unchecked and "bilinear filtering" enabled. If your emulator window/screen has more pixels than the Amiga screen with the two options above, the image will be blurry. Enabling "integer scaling" and replacing "bilinear filtering" with "no filter" will fix it. Last edited by ReadOnlyCat; 01 February 2016 at 14:53. |
03 February 2016, 22:41 | #8 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
@mawigator @ReadOnlyCat this is not the same problem. Without having investigated this particular issue, I expect it is because FS-UAE does not really support super hi-res. In fact, I have never tried it myself. I expect the problem is that every other pixel column is dropped - or something like that.
Also @ReadOnlyCat you are referring to WinUAE gui options which does not exist - well, similar functionality exists in FS-UAE, but not with those names |
15 February 2016, 16:16 | #9 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
|
What's the point in opening a 960 x 540 screen when it doesn't map to any known Amiga resolution or aspect ratio?
|
15 February 2016, 23:26 | #10 | |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
|
Quote:
- FS-UAE was originally designed for fullscreen 16:9 resolutions, and the window mode was chosen to reflect the fullscreen behavior. - The *default* zoom option is auto, so the Amiga resolution may change a lot anyway. - The in-emulator menu looks best in 16:9 because the menu doesn't work nicely with other aspect ratios (it works of course, but it is squeezed). - It has been the default behavior for some time. This may very well change in the future, I have some specific ideas for changes. But, I won't change the default window resolution without also doing several other well thought-out changes at the same time. Otherwise, any change in default behavior will only be annoying. Until such time, you can of course override the defaults. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Fuzzy picture on CD32. Bad signal? | Frimann | support.Hardware | 12 | 04 December 2011 16:24 |
fuzzy text and slight blur on lcd tv | pubzombie | New to Emulation or Amiga scene | 6 | 06 June 2011 22:34 |
A600 fuzzy white screen on boot! | PowerPie5000 | support.Hardware | 4 | 21 January 2010 04:37 |
Fuzzy Wuzzy in Creatures pack | Predseda | support.Games | 1 | 02 January 2010 22:47 |
fuzzy sound on 1200 | klx300r | support.Hardware | 4 | 15 September 2008 05:29 |
|
|