![]() |
![]() |
#1 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
|
Some Powermonger building models I made :)
Just for fun, I recreated the building graphics from Powermonger as 3D models, keeping the color scheme and opting for a low-poly, pixel art look.
I already have far too many project on hand but one more would be an updated version of Powermonger (which I actually never played more than 1 minute, that UI design... ![]() The original sprites: |
![]() |
![]() |
#2 |
Registered User
Join Date: Sep 2017
Location: Kansas, USA
Posts: 329
|
Yeah!
|
![]() |
![]() |
#3 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
|
By the way, I would be glad if anyone could enlighten me as to the purpose of the tower-like structure with nearby dog kennel (?) behind the church... After reading the manual, I learned that ore mines always have a watchtower nearby but I don't know if that means the normal, high watchtower to the left or the lower one with angled support beams and small hut mentioned above.
|
![]() |
![]() |
#4 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
|
Alas i don't know/remember the purpose of the buildings...
Anyway, how do they look if rotated from isometric view to more "top down" view ? I just hate iso ![]() |
![]() |
![]() |
#5 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
|
Do you have an example game that features the viewing angle you mean? Like in The Chaos Engine or The Legend of Zelda: A Link To The Past?
|
![]() |
![]() |
#6 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
|
|
![]() |
![]() |
#7 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
|
Quote:
![]() |
|
![]() |
![]() |
#8 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
|
Quote:
What happens if you just rotate the view by 45 degree on y axis ? |
|
![]() |
![]() |
#9 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
|
Quote:
|
|
![]() |
![]() |
#10 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
|
Thanks. This answers the question.
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Powermonger & Powermonger WWI - Unit sprites & Ground textures | Cherno | project.Sprites | 1 | 08 November 2019 19:54 |
Custom made Rom building. | Mark sealey | support.Hardware | 15 | 11 September 2019 11:17 |
PowerMonger New Worlds dd | stainy | Retrogaming General Discussion | 11 | 11 January 2006 16:28 |
Devious powermonger | Marcuz | request.Old Rare Games | 2 | 03 May 2004 21:42 |
Powermonger | Casey | support.WinUAE | 4 | 09 June 2003 15:45 |
|
|