English Amiga Board


Go Back   English Amiga Board > Support > support.FS-UAE

 
 
Thread Tools
Old 12 February 2015, 14:11   #1
keito
Registered User
 
Join Date: Dec 2013
Location: UK
Posts: 87
Adding Demoscene Demos to the Database

Hi, I love this launcher like many others and I appreciated your hard work and committed development on it.

As I am also a huge demoscene fan and have thousands of demos as can be seen all categorized in the GameBase Demoscene package, and also on numerous sites hosting ADF and DMS images of all demos.

I was wondering would there be a way to incorporate a Demoscene database functionality into FS-UAE? Just think after playing a couple hours of games you might want to relax and you could load up a demo or two, I would love this feature and im sure others would too.

Any thoughts on this?

Keito.
keito is offline  
Old 28 February 2015, 11:58   #2
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Perhaps, I know there are at least some other people who are interested in this (see for example http://eab.abime.net/showthread.php?t=72937).

There are at least two ways to go about this:
- Have an online database (like oagd.net)
- Have an offline database / configuration set which you unpack to your FS-UAE directory (this is of course possible to do already today).

In both cases, it could be useful if the configurations/entries were classified as "Demos", so the launcher could at minimum filter between Games and Demos (etc).

I'm not personally interested in managing a demo database, but I am of course open to make useful adjustments to FS-UAE Launcher if someone steps up to actually create/maintain the database.
FrodeSolheim is offline  
Old 28 February 2015, 20:20   #3
keito
Registered User
 
Join Date: Dec 2013
Location: UK
Posts: 87
Yes the database is the key i suppose, I would love to see this happen so i am willing to lend a hand to administrating the db.

The most thorough and very excellent database of amiga demoscene information i know of is: http://janeway.exotica.org.uk/search.php

I wonder if we could scrape data from there, or i could even ask them if we could get backend access to their db, i chat to them on irc too so wouldnt be hard to ask.

Im just thinking aloud im not necescarily saying my idea is the best one, i welcome all and more input

Also thank you for the fast reply FrodeSolheim, its nice to know you devs listen, which is what makes you and your project so special
keito is offline  
Old 28 February 2015, 23:36   #4
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,976
Would be nice if you released either added functionality to allow the user to create/modify their own local database, or release tools to do it separately from FS-UAE.

D.
Dunny is online now  
Old 01 March 2015, 18:30   #5
keito
Registered User
 
Join Date: Dec 2013
Location: UK
Posts: 87
I agree, having the option to manage a personal local db would also be a good idea, and one that might work if trying to make a public db fails.

I also use AmigaForever interface for making my own local db, but I really dont like how it handles window resizing at all, it breaks the flow of watching demos, so that's one reason why i would love this feature in FS-UAE as it is far the superior emulator and interface.
keito is offline  
Old 01 March 2015, 21:51   #6
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
Quote:
Originally Posted by FrodeSolheim View Post
I'm not personally interested in managing a demo database, but I am of course open to make useful adjustments to FS-UAE Launcher if someone steps up to actually create/maintain the database.
There is something... As far as I can see the auto-download-feature (download_file) is limited to one single file. Many demos/games have more than one floppy image. So if we could have mulit-file-downloads would be an improvement. Perhaps just separate the url with e.g. "|" to preserve compatibility.

I'm about to create an offline demo database. I added one of my favorite demos "by hand" to an empty database to see if/how it works. (pic) With a separate basedir (which could be distributed including screenshots) you can switch between demos/oagd.net easily. But there are still more things to do. Parser to get data from websites (almost done for janeway). Add data to db (haven't even started yet).
Attached Thumbnails
Click image for larger version

Name:	2015-03-01-212013_1233x848_scrot.png
Views:	432
Size:	187.6 KB
ID:	43436  
jbl007 is offline  
Old 04 March 2015, 01:10   #7
keito
Registered User
 
Join Date: Dec 2013
Location: UK
Posts: 87
jbl007: that's interesting, is it relatively simple to create an offline db? I'll have to explore this myself also.
keito is offline  
Old 08 March 2015, 15:56   #8
keito
Registered User
 
Join Date: Dec 2013
Location: UK
Posts: 87
ok so i can create/add a demo easily enough, but im not sure how to add the meta data and screenshots?
keito is offline  
Old 08 March 2015, 21:58   #9
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
Quote:
Originally Posted by keito View Post
how to add the meta data and screenshots?
You can add metadata to a config file easily. For example "developer = One Nice Guy" or "homepage_url = http://foo.bar". To see the keywords go to oagd.net, choose a game and click "Edit".
Adding screenshots is a little more tricky, because they are usually loaded on demand from the net if they are not in Cache/Images/xxx directory...

In the meantime I made some progress. Now I successfully imported 324 (all???) singe-disk-based "Trackmos" from janeway.exotica.org.uk including screenshots and some metadata into a database. All demos are automatically downloadable. More can be added.
But I really should ask the guys from janeway for permission to (re-)distribute their screenshots before I upload it somewhere.
jbl007 is offline  
Old 08 March 2015, 22:19   #10
keito
Registered User
 
Join Date: Dec 2013
Location: UK
Posts: 87
Hi jbl007, thats great work! sounds like you made some awesome progress, ideally i'dlike the ability to add/remove demos from my own db but it would just be good to have your db as a start.

If you want to talk to the janeway guys, hop over to #amigaexotic @ircnet. There you can find me and others connected to janeway website.

I was also thining about the RP9 format for metadata,

http://www.retroplatform.com/kb/15-122

But i think your way is better right now.
Do you think you could teach us lamers how to add demos as you have done at some point? Anyway great work i look forward to more updates
keito is offline  
Old 11 March 2015, 21:04   #11
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Hi jbl007 - Great initiative, I saw you just released an unofficial database

I have some suggestions/thoughts. If it is to be distributed as an .sqlite database, at least FS-UAE Launcher should be able to load this database in addition to the normal database. To avoid "issues"

Fortunately, this work has already been completed in the latest dev versions, and the launcher can now internally handle many separate databases at the same time without getting confused. This feature was really developed to support multi-platform support in the game system, to be able to sync game data for platforms independent of each other (and not needing to sync irrelevant data at all). I can also easily extend that functionality to allow loading data from "local user databases" also...

But one question is still, is using an .sqlite database the best way to do this? The main reason for having the database for oagd.net is for efficient syncing of changes from the server, which does not apply to this case. Another reason for using the database system is to allow the Launcher to scan/find only the games *you have*. For a demo database where all demos are always available, this functionality isn't needed either.

So another option is to simply use a set of normal .fs-uae files. You can for example have a directory structure like this:

Documents/FS-UAE/Demos/F/Foobar (1991, Demo Group).fs-uae

(FS-UAE will automatically find these .fs-uae files as well, they do not have to be placed inside the Configurations directory).

floppy_drive_0 can be set to a http URL, and the floppy will then be downloaded on demand. floppy_drive_1 can be set to another URL, and then downloading multiple distinct files will just work out of the box. I *think* I coded it so you can reference files within zip archives as well: http://host/path/to/zip#filename-within-zip.

Another advantage is that you can easily create a git repository containing the Demos directory structure, making collaboration easier (compared to the offline .sqlite database at least).

It should also be quite easy to create a script which runs through those .fs-uae files, predownloads the disk images, modify the .fs-uae files to point to local files instead for a complete offline database bundle including disk images. (floppy_drive_x paths can be prefixed with $CONFIG/ where $CONFIG will be expanded to the directory containing the .fs-uae configuration file in question).
FrodeSolheim is offline  
Old 13 March 2015, 13:55   #12
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
I agree, a sqlite db is not the a good solution, not flexible enough. It was just fun to make one.
It can be converted to .fs-uae files without problems. I already tested a collection of plain config files. Looks good so far. The only thing I miss: (not counting the cute green arrow, hehe) you can't add a variant_notice to the status bar.
It's great to see the launcher will support multiple platforms/sources some day. How do you plan to switch between them? Via entry in config (platform=xxx) or distinguish between different databases/directories? Currently the launcher doesn't like it if platform != Amiga.

Quote:
Originally Posted by FrodeSolheim View Post
floppy_drive_0 can be set to a http URL, and the floppy will then be downloaded on demand.
Thats a very useful feature. Didn't know that before. Unfortunatly it seems broken in the current dev-version. It breaks at GameDatabase().get_license_code_for_url() It needs to return None or something usefull to work. Another thing is, configparser goes crazy if you add quoted urls, because it wants to deal with the "%" somehow.

I like the git(hub) idea, but I doubt people will contribute.
jbl007 is offline  
Old 14 March 2015, 10:49   #13
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by jbl007 View Post
The only thing I miss: (not counting the cute green arrow, hehe) you can't add a variant_notice to the status bar.
The option names are transformed by FS-UAE Launcher to some internal option names (but you *can* set these in .fs-uae config file, it just isn't officially supported ):

x_game_notice = Message 1
x_variant_notice = Message 2
x_variant_warning = Message 3
x_variant_error = Message 4

Quote:
Originally Posted by jbl007 View Post
It's great to see the launcher will support multiple platforms/sources some day. How do you plan to switch between them? Via entry in config (platform=xxx) or distinguish between different databases/directories? Currently the launcher doesn't like it if platform != Amiga.
Correct, platform can be set to for example super-nintendo. But note that I don't really intend FS-UAE Launcher itself to become a huge everything-in-one-monster. But instead, the goal is to have an "FS Game Center" (FS-UAE Arcade with more platforms). A side-effect is that FS-UAE Launcher also understands (some) multi-platform stuff since these projects shares library code

Quote:
Originally Posted by jbl007 View Post
Thats a very useful feature. Didn't know that before. Unfortunatly it seems broken in the current dev-version. It breaks at GameDatabase().get_license_code_for_url() It needs to return None or something usefull to work. Another thing is, configparser goes crazy if you add quoted urls, because it wants to deal with the "%" somehow.
Thanks for the bug report, I've fixed both issues for the next release!

Quote:
Originally Posted by jbl007 View Post
I like the git(hub) idea, but I doubt people will contribute.
I agree, git(hub) wouldn't help most people. But having configs in files would at least make it easier for people to contribute fixes by mailing updated configs (or something), and git would still be helpful to track changes, even if committed by someone.
FrodeSolheim is offline  
Old 22 October 2018, 12:52   #14
jarre
Registered User
 
jarre's Avatar
 
Join Date: Sep 2016
Location: Deventer - Netherlands
Posts: 599
janeway exotica

what happened to janeway exotica, can't reach this site for the last couple of days...gives me


http://janeway.exotica.org.uk/search.php
2a00:1098:0:80:1000:f:0:3 failed.
(101) Network is unreachable
jarre is offline  
Old 22 October 2018, 13:31   #15
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by jarre View Post
what happened to janeway exotica, can't reach this site for the last couple of days...gives me


http://janeway.exotica.org.uk/search.php
2a00:1098:0:80:1000:f:0:3 failed.
(101) Network is unreachable

Kestra has been dead for a few days. I'll ask Zeg once I get hold of him on IRC what's happening.
StingRay is offline  
Old 22 October 2018, 14:22   #16
jarre
Registered User
 
jarre's Avatar
 
Join Date: Sep 2016
Location: Deventer - Netherlands
Posts: 599
Quote:
Originally Posted by StingRay View Post
Kestra has been dead for a few days. I'll ask Zeg once I get hold of him on IRC what's happening.


OK, too bad, i like that site very much...

Last edited by jarre; 23 October 2018 at 10:32.
jarre is offline  
Old 23 October 2018, 10:32   #17
jarre
Registered User
 
jarre's Avatar
 
Join Date: Sep 2016
Location: Deventer - Netherlands
Posts: 599
it seems all is up and running again, even seems its faster than before
jarre is offline  
Old 18 November 2021, 13:57   #18
germandroide
Registered User
 
Join Date: Feb 2021
Location: Spain
Posts: 8
Quote:
Originally Posted by FrodeSolheim View Post

Correct, platform can be set to for example super-nintendo. But note that I don't really intend FS-UAE Launcher itself to become a huge everything-in-one-monster. But instead, the goal is to have an "FS Game Center" (FS-UAE Arcade with more platforms). A side-effect is that FS-UAE Launcher also understands (some) multi-platform stuff since these projects shares library code
.
I think it's a great idea, there is EmulationStation that can integrate emulators of any platform and FS-UAE can be integrated as well. The problem is that only Retroarch's Core UAE can launch Amiga content and use the graphic filters to adapt to the Bezels.

Is it possible that Fsuae can be integrated in Retroarch to be able to have in this way solved the scrapping of contents and the integration with other platforms?
germandroide is offline  
Old 19 November 2021, 18:59   #19
triki1
Registered User
 
Join Date: Nov 2021
Location: LYON
Posts: 12
Quote:
Originally Posted by germandroide View Post
I think it's a great idea, there is EmulationStation that can integrate emulators of any platform and FS-UAE can be integrated as well. The problem is that only Retroarch's Core UAE can launch Amiga content and use the graphic filters to adapt to the Bezels.

Is it possible that Fsuae can be integrated in Retroarch to be able to have in this way solved the scrapping of contents and the integration with other platforms?
https://retropie.org.uk/forum/topic/...rk-with-fs-uae
https://wintermute0110.github.io/LKE...onStation.html
That work good with whdloadgames
triki1 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Adding games to Open Amiga Game Database? Mousey support.FS-UAE 5 14 December 2014 23:32
Moleman2 Demoscene DDNI Amiga scene 1 04 September 2014 15:53
Correct procedure for adding a new WHDLoad game to Gamebase Amiga's database? jamespstevenson support.Games 1 30 March 2010 12:30
Amiga Demos Database Frontend bLAZER Nostalgia & memories 0 28 March 2010 15:06
UK demoscene pics Yesideez Amiga scene 12 16 September 2007 17:18

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:05.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09877 seconds with 16 queries