13 March 2022, 16:42 | #41 |
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I've seen people say they didn't really trust compression programs back in the early Amiga days. Funny to consider that now. They probably still wrote their own compression, which they did trust.
I had a play through of Hybris and wow, it really does use sprites for all moving objects aside from the centre of the player sprite. That's how the hardware was supposed to be used! |
13 March 2022, 21:54 | #42 |
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It isn't possible to indicate a single game per year: for example, how to compare a game that blits tons of bobs against a game that renders wireframe graphics? how to compare a game that has an incredibly advanced AI but static graphics against a game that uses a simplified AI but sports tons of realtime graphical effects? And that's without making accurate technical analyses. I'd say it would be more appropriate to mention the games that technically stand out from the crowd.
Personally, I'm surprised I haven't seen these games mentioned yet (in alphabetical order): * All Terrain Racing (1995) * Banshee (1994) * Disposable Hero (1993) * Slam Tilt (1996) * Shadow Fighter (1995) * Soccer Kid (1993) * Super Stardust (1994) (These are the first that come to mind and, anyway, I'm not familiar with all the Amiga games...) |
14 March 2022, 11:31 | #43 | |
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Countless hours. What I am a little bored with Frontier, is that it have not any sort of campaign, and unique missions. Even Elite had one unique mission in every galaxy, but Frontier was just filled with procedural missions, and all you do is basically hunt higher rank. And making campaign, should be really easy.. missions could have been very similar to these procedural, just with a little bit of twist, and some unique briefing text. I've also played First Enciunter on PC in later days, but little changed, though I loved that you could read Galactic news durring the travel. Never tried Epic. Does it have unique missions? Campaign? |
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14 March 2022, 16:05 | #44 |
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A lot depends on what you mean by "advanced" tho...
I'd throw Dragon's Lair in for 1989, if just for the compression involved. That was seriously impressive at the time... (At least to me) ;-) (The developer also did DOOM for the SNES and Bleem for the PC.. Not bad...) |
14 March 2022, 16:49 | #45 |
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Had a look at Epic - wow what a 3D engine! How did I miss this game back in the day??
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14 March 2022, 16:57 | #46 |
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Epic is from DID, the famous studio behind F29 Retaliator, TFX and a slew of other highly regarded flight sims. It's a good game, but if I had to choose between it and Frontier, be it technical achievement or gameplay itself, there'd be no contest really.
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14 March 2022, 17:33 | #47 |
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Epic was great....for the 3 hours playtime it gave you until completion!!!
Way too easy |
14 April 2022, 11:36 | #48 | |
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Quote:
https://en.wikipedia.org/wiki/Inferno_(video_game) https://www.mobygames.com/game/inferno |
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14 April 2022, 11:54 | #49 |
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Wow, I had no idea Inferno was a sequel to Epic.
(you are doing the URLs the wrong way around by the way, link is label and label is link). |
14 April 2022, 13:12 | #50 |
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too much to list here, as the thread already shows (I agree with many names), but may I chime in with IK+ (87), Battle Squadron (89) and Rainbow Islands (90) which were all pretty impressive from a technical point back then, smooth fps and great gfx/sfx.
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15 April 2022, 13:37 | #51 |
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15 April 2022, 20:47 | #52 |
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1991 - Eye of the Beholder
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