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#1 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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Super Mario Wip
Ever since I was a kid ive wanted Mario on the Amiga but I dont think im ever going to have the time to finish this, so heres a 1 level Demo I made.
1mb Chip 68000 Fire button to Run or Fire. theres no Game Over sequence so when you die the Demo just exits plus probably 100 bugs ive left in there. If anyone can make me a Video that be great ![]() Hope you like it. Last edited by Retro1234; 12 November 2016 at 15:47. |
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#2 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 46
Posts: 20,420
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Nice one Retro1234
![]() ![]() ![]() Attached is a bootable .ADF for anyone that wants it ![]() Last edited by DamienD; 12 November 2016 at 17:42. |
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#3 |
CaptainM68K-SPS France
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very interesting !!!
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#4 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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on YouTube (gameplay at 1:31):
[ Show youtube player ] |
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#5 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,677
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Looks fairly decent, good job with the gfx,, though shame the jump is way too floaty.
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#6 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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Thanks guys and Nice one to you DamienD for the the Adf and thanks s2325 for the Video
![]() I should say a big thanks to http://www.mariouniverse.com for the graphics I would maybe of liked to get level 1 into 16 colour but for me was to hard. I might add the odd level here and there I have the ideas in my head but getting them done is another matter I may add the odd level here and there over time but may not and improve the jump - overall somthing like SMB2 on the MegaDrive is the feel I want. |
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#7 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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This is not my video, someone else is following this thread.
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#8 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,617
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Cool project..
Just work a little bit on the animation timing and the jumps floatyness, and this looks like a real gem in the making... ![]() |
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#9 |
Registered User
Join Date: Mar 2005
Location: London UK
Posts: 1,530
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Is the source included?
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#10 |
Moderator
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coded in AMOS ?
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#11 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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2 new videos:
[ Show youtube player ] [ Show youtube player ] |
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#12 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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#13 |
Moderator
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I don't have experience with AMOS but had a quick look inside the memory.
First thing i noticed were the custom tile format of 20x16 pixel. Very strange. Also several strings contain "AMOS" in memory...all this made me thought it is written in AMOS Gesendet von meinem SM-J500FN mit Tapatalk |
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#14 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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Interesting all my tiles are max 16x16 for now so the 20x16 must be a quirk of Amos.
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#15 |
Puttymoon inhabitant
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Be aware! Remember the fate of Great Giana and Smurf rescue.
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#16 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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I can only assume if there is a problem it is because of someone
![]() O and this is a Fan game anything Mario related is copyright Nintendo and I will not be makeing any money from this etc etc. |
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#17 |
Puttymoon inhabitant
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Ask hipoonoos for his experience :-(
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#18 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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Ive asked hipoonoos for the name of the person he thinks is responsible but he wouodnt say :-(
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#19 | |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
Assuming malice without evidence, just on ungrounded suspicion is horribly unhealthy and toxic. Why exactly do you need a culprit? Content which is published on the Internet is visible to everyone so eventually the word will get out. Own up to what you do, if you are willing to take the risk, then do it but don't go blaming some hypothetical "leaker" in advance, that is terribly unhealthy. Aside from that, the image on this thread looks really nice. Sober but good looking. ![]() |
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#20 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 41
Posts: 888
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I don't know if this is a valid workaround, but it seems to be the way that other remade games seem to do it. Could you possibly release the binaries on their own, requiring the user to somehow install the missing resources themselves.
Nintendo can copyright the graphics and music, but the code is yours, and I'm not entirely sure that the name Mario can be copyrighted either, as it's a relatively common mans name. |
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