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#1 |
Banned
Join Date: Jul 2010
Location: Australia
Posts: 475
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Amiga Super Mario Bros. ?
Just wondering if anyone knows of any attempts to remake Super Mario Bros. for Amiga? There's been a few Sonic bits and pieces over the years, but apart from one video of an early attempt (looked to have potential) Ive never seen anything of Super Mario.
Im quite surprised, its not nearly as ambitious a game as some of the platformers on the amiga. Oh, just to clarify, Im talking about actual SMB, not clones. |
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#2 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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How about porting Super Stario Land?
[ Show youtube player ] Just change some graphics to original.
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#3 |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
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Amiga is too small for Great Giana Sisters and Super Mario Bros.
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#4 |
Competition Moderator
Join Date: Feb 2008
Location: Germany
Posts: 4,756
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#5 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 43
Posts: 1,149
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#6 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,577
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#7 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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Someone made Super Mario Bros clone for Amiga http://www.drpetter.se/files/game_projects_info.txt but I don't know how can I access these files.
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#8 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,267
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I started on a Mario clone back in 96 or 97. I had place-holder graphics and basic scrolling and collision detection going but lost interest in it. It's not something I'll pick up on again but thought I would share anyway.
[ Show youtube player ] |
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#9 |
gone
Join Date: Apr 2007
Location: completely gone
Posts: 1,596
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It's a shame you don't feel like getting it completed Leffmann
![]() Looks totally cool and smooth as silk - good job. ![]() |
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#10 |
Puttymoon inhabitant
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Hm, so sad it kept unfinished. I would really appreciate that.
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#11 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,267
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Thanks. It does run perfectly smooth and in 60 FPS actually, it's just YouTube that has butchered the video. Not that it's a technical feat or anything, there's hardly anything happening on the screen.
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#12 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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Nice one Leffmann
![]() ive started a Mario game [ Show youtube player ] Next ill do the firing and timer but im not makeing any promise for time and enthusiasm I dont have |
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#13 |
Registered User
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 29
Posts: 657
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Be cool if someone managed to make this game playable on something other than a 25MHZ Amiga with 8MB of RAM.
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#14 | |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 43
Posts: 1,149
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Quote:
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#15 |
PennyWhistle&MoonPies
Join Date: Jun 2006
Location: 5150
Posts: 5,601
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I dont know if that was for me but thats running on a standard A600
Im not criticising Backbone but look at the source its to slow. |
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#16 | |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 36
Posts: 11,164
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Quote:
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#17 | |
Registered User
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 29
Posts: 657
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Quote:
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#18 |
Banned
Join Date: Jul 2010
Location: Australia
Posts: 475
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@Dreedo
If it makes you feel better the majority of new 68k games on aminet dont run on my a1200+40mhz '040 + 32 meg fast RAM either ![]() Unfortunately it appears that a large amount of new "68k" software is only really usable on an emulator. I love my amithlon box, but its a shame my trusty ol' a1200 doesnt get as much "new" software to play with. Back on topic, but Ive decided to have a crack at a Super Mario Remake myself. Glad to see BooBoo's game is based on super mario3 too, as mines just a remake of SMB1. |
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#19 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,267
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That looks great, and you've got the music and monsters going and everything! You should keep working on it.
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#20 |
Registered User
Join Date: Jan 2010
Location: West Yorkshire, UK
Age: 29
Posts: 657
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Lol with all these Mario remakes, one is surely going to get somewhere.
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