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#61 |
Registered User
![]() Join Date: Jan 2017
Location: Antwerp / Belgium
Posts: 182
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@yesplease Wow .... that's one slick web app!
Very very very well done. (to toot my own horn, I'm a seasoned web developer myself, and I know an good web application when I see one) No matter how cool the scriptedamigaemulator is, it's C-code that is one-on-one ported to JavaScript, including the quite horrible infinite loops to force a delay, choking everything up. (I mean no disrespect, awesome project nevertheless) the vAmiga source is wonderfully clean and moving to webAssembly clearly the right path for a web version. Excellent! Thank you so much. |
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#62 | ||
Registered User
![]() Join Date: May 2012
Location: moon
Posts: 189
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Quote:
Quote:
![]() Benchmarking tool „chrome taskmanager“ … looking at consumed cpu time Running vAmigaWeb vs SAE head to head in two chrome windows the idle test … running: Sysinfo4.4 a couple of minutes … vAmigaWeb (wasm) = 36 cpu seconds SAE (javascript) = 60 cpu seconds vAmigaWeb consumes only 60% of the cpu power compared to SAE when not much happens in terms of chipset (blitter, copper, etc) the pressure test … Running: STATE OF THE ART demo until end vAmigaWeb (wasm) = 23 cpu seconds SAE (javascript) = 43 cpu seconds vAmigaWeb consumes 53% of the cpu power compared to SAE when the Amiga custom chips are fully working. findings: the javascript based SAE draws roughly twice as much power as its wasm based counter part vAmigaWeb … vAmigaWeb is nearly twice as efficient But as you said regardless of SAE execution paths being much slower … its an awesome piece of software too… one must also acknowledge that its development started much earlier when there was no wasm toolchain … Last edited by yesplease; 23 March 2023 at 18:11. |
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#63 |
Registered User
![]() Join Date: Jan 2015
Location: Australia
Posts: 80
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There has been some amazing advancements recently- amazing work! Slick is definitely the right word! Like butter! Glorious… thank you
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