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Old 14 April 2023, 21:17   #41
Cowcat
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@samo79
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Any news?
Not really other than a hard drive partition unvalidated with all my devel stuff.
Not a big deal but annoying long backups.

Did you try the whole ReWarp/ReWarp3dppc ?

Other than that not much I can do besides recoding again from ground up, trying to keep the minimum changes to be compatible among different computers, while at the same time not having access to them.

Not my intention to arrange code to support screensavers: None of my warpos programs have to care about that running on MOS (and I have the screensaver enabled).

I wonder why not an OS4 port has been done yet.
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Old 15 April 2023, 12:31   #42
samo79
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Did you try the whole ReWarp/ReWarp3dppc ?
Yes, it works on Sam440 with ReWarp, however some textures are broken

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Not my intention to arrange code to support screensavers: None of my warpos programs have to care about that running on MOS (and I have the screensaver enabled).
Well, it will not be too much invasive, eventually that code could be inserted via a simple ifdef that could be activated only in case the game will be running under AmigaOS 4 +

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I wonder why not an OS4 port has been done yet.
In theory yes, but so far no one has done it yet. :-)
Where can i find the latest source of the WarpOS version?
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Old 15 April 2023, 20:27   #43
Cowcat
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Where can i find the latest source of the WarpOS version?
It is not published yet, but given that is a hacked port it should be most useful my MorphOS sources/recipes on github: After all it uses basically SDL2.

The WarpOS port uses my homebrew minigl and SDL1 solely for the sound part.

MOS -> sm64ex stable
WOS -> sm64ex nightly + changes from different ports + my own shit.
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