23 August 2021, 19:18 | #1 |
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Sergeant Seymour Robotcop
Sergeant Seymour Robotcop
an unrealized game of codemasters in 1992 Video by the author: Dave Spicer [ Show youtube player ] Message from Dave Spicer: "Sergeant Seymour: Robotcop was a budget game released for the Spectrum, Amstrad CPC and Commodore 64 in 1992. Not many people are aware that Codemasters also commissioned versions for the Amiga and Atari ST. Here's a quick play through of around half of the levels on the Amiga. Note that this is a 50fps game, so playback on YouTube is a little janky. Gameplay isn't as enjoyable as the 8-bit versions, despite using the same underlying logic. Larger sprites and tiles screw with the speed balancing and the game feels a bit "off". A few weeks spent polishing the gameplay and presentation would have improved the end result immensely. Frankly, my heart wasn't in it because I was at university at the time and mainly concerned with "getting it done" and collecting the pay cheque. Jason Brashill's characterful sprites are the highlight for me. Everything else is a bit lacklustre" https://www.mobygames.com/game/serge...mour-robot-cop Last edited by Aladin; 23 August 2021 at 19:40. |
23 August 2021, 19:35 | #2 |
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OMG! I LOVE Sergeant Seymour on the C64.
How do we get the Amiga one?! I didn't even know it existed! |
24 August 2021, 06:59 | #3 |
Puttymoon inhabitant
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Hm, I quite enjoyed C64 version back then. Nice find.
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24 August 2021, 19:46 | #4 |
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Woah, need this!!
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26 August 2021, 19:21 | #5 | ||
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Someone commented on his video:
Quote:
Quote:
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26 August 2021, 19:54 | #6 |
HOL Team Member
Join Date: Dec 2001
Location: Manchester
Posts: 2,513
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Change the name, change the sprite, problem solved?
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26 August 2021, 20:24 | #7 |
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"Paul Verhoeven's RoboCop" sounds like a winner to me.
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27 August 2021, 01:24 | #8 |
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