21 December 2022, 18:52 | #1 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
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Donkey Kong Country 2 in GZDoom
Somebody re-created Donkey Kong Country 2 using the GZDoom engine: https://www.doomworld.com/forum/topi...-2-for-gzdoom/
Seems like it works: [ Show youtube player ] Here's a screenshot of the level editor: Not sure if this is ingenious or just a waste of time or both |
22 December 2022, 01:38 | #2 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,973
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The tech is definitely ingenious.
Touching Nintendo property though... why do people keep hurting themselves that way. Thousands of games on the planet and they have to pick Nintendo property, the one entity more defensive of its intellectual property than Musk. |
22 December 2022, 03:00 | #3 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,265
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amazing some of the things ppl have done with gzdoom, i did like seeing amiga related stuff as well.
[ Show youtube player ] [ Show youtube player ] |
22 December 2022, 07:01 | #4 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,975
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22 December 2022, 08:02 | #5 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,112
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The best would be if these could be played on Amigas too.
Nowadays we have enough computing power in a 060 based config, even more with Pi or Vampire, not forgetting the WOS&W3D PPC solutions... |
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