18 November 2022, 19:02 | #1 |
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Did the Amiga ever have an analogue steering wheel?
Not that Freewheel bullshit or whatever it was called like the one used on Wii racing games, a proper steering wheel like on OutRun arcade cab or that was sold for Playstation/PC etc.
Did they even exist before Windows 95/PS1 era? I am thinking of making one that is variable digital so you get the benefits of analogue wheel without having to re-code games to support it by using joystick left/right control lines on the D9 port. |
18 November 2022, 19:08 | #2 |
J.M.D - Bedroom Musician
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Wonder if that should be doable using mouse signals
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18 November 2022, 19:25 | #3 |
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Do you mean adapting a PC steering wheel to use mouse control in a game (yes that is possible with a bit of 3D printing for some parts) or the way I am thinking of doing it (which is for games that only use joystick control like Lotus II etc)?
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20 November 2022, 17:56 | #4 |
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There are a few driving games that can use the mouse for pseudo-analogue steering.
I don't remember seeing an Amiga-specific wheel other than the Freewheel (which came in analogue and digital varieties), but IIRC there were a couple of digital ones from the likes of Quickshot in the 8-bit era that could be used with the Amiga - I remember one that even had pedals. The PC had analogue wheels and pedals that produced the same signals as an analogue joystick and could be connected to the Amiga with a simple adaptor. I didn't have one, but I did love playing F1GP on the Amiga with an analogue stick. It was like a brand new game having the analogue control. |
20 November 2022, 19:27 | #5 |
old bearded fool
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The Amiga have paddle pins in the joystick port which could be used for steering wheel, but don't remember any racing game using it?
https://old.pinouts.ru/InputCables/A...y_pinout.shtml |
20 November 2022, 20:21 | #6 |
Zap´em
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I have made an adapter back the day for using an analogue joystick, the ones that you can plug into a PC soundcard. There are Amiga games, that you can use it with, I think F1GP was one of them, but it was a long time ago and I could memorize wrong, but there definetely are Amiga games for analogie joysticks and I used them. Isn't a steering wheel just a big analogue joystick? I never used a steering wheel, but I think it is.
You know, analogue joysticks would have to be calibrated or something, you can't just plug them in and use them with any game. The game has to be ready for them. |
20 November 2022, 20:36 | #7 |
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Yep, as I posted above, F1GP supports analogue controllers, and an analogue steering wheel is just a fancy paddle (as is each axis of an analogue joystick), which the Amiga has supported since day 1.
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20 November 2022, 21:10 | #8 |
Zap´em
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Sorry, I didn't read enough before posting. There were also other games for analogue joysticks, but I don't exactly remember them. F1GP is the best.
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21 November 2022, 00:25 | #9 |
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All good Yeah, most flight sims supported analogue sticks too - Birds of Prey, Tornado and F1GP were the games that I used an analogue stick for quite a bit.
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21 November 2022, 02:53 | #10 | |
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Quote:
It is possible to build a larger version of the mouse wheels and attach them to the shaft of any modern console,PS2 etc, or PC steering wheels. It's a shame Sega never did a proper steering wheel for the Saturn, Sega Rally was a work of art technically, sublime to play but no proper steering wheel. My idea is basically to build about 10 'flashing light circtuits' and use 5 each for left and right lines on the joystick and the circuits pulse the signal at increasing rates from once every 2 seconds to 2 or 3 times a second. Position 6 is full on grounded left/right signal line to the joystick. You could do the same with the brake and accelerator control too. If I ever build a workshop I would build a Lotus II sit down cab like the old Pole Position arcade cab and fit that system inside it. Could do it for Lotus III but no idea if my A1200 even works, been in the box for 8 years now. Judging by the A600 and CD32 problems I don't hold out much hope. |
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21 November 2022, 07:42 | #11 |
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There are adapters from PS/2 to Amiga mouse.
Using a wheel with PS/2 interface would work. Problem might be to get pedals working correct, gears etc. |
21 November 2022, 07:56 | #12 |
Alien Breeder
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I have a boxed analogue steering wheel made by Logic3. No adaptors, no hacks or tricks, just the wheel. And it is just the wheel, literally.
[ Show youtube player ] I tried to combine with the Quickshot footpedal, but they did not worked together, probably due to their analouge / digital operationg method. Last edited by Reynolds; 21 November 2022 at 08:02. |
21 November 2022, 09:15 | #13 |
Puttymoon inhabitant
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Not analogue, but look which Amiga steering wheel is for sale in local market. Language is unreadable for you, but pictures speak for all
https://aukro.cz/pocitac-amiga-commo...cni-7022593334 |
21 November 2022, 09:31 | #14 | |
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Oh, that is glorious! |
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21 November 2022, 09:47 | #15 | |
Alien Breeder
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Quote:
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21 November 2022, 09:51 | #16 | |
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Quote:
There are some 30+ Amiga games with analogue joystick support http://hol.abime.net/hol_search.php?...quickmatch=176 Last edited by Aardvark; 21 November 2022 at 10:50. |
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21 November 2022, 12:37 | #17 |
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I cant really get on with any game with a steering wheel unless it has force feedback
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22 November 2022, 23:13 | #18 | |
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There is the slight problem 1991/92 Lotus II was the first arcade quality racing game for Amiga, I wouldn't spend £40-50 on a steering wheel to play Amiga OutRun etc Last edited by ImmortalA1000; 22 November 2022 at 23:16. Reason: typo |
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22 November 2022, 23:14 | #19 |
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22 November 2022, 23:19 | #20 | |
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Quote:
It is possible to make a steering wheel that works exactly like a mouse though so Indy 500 and Red Zone (?) polygon based motorbike games would be playable I guess if you did it that way. |
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