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#81 | |
Registered User
![]() Join Date: Aug 2012
Location: Australia
Posts: 651
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Quote:
Cool i never knew that.. |
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#82 | |
Posts: n/a
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Quote:
Looking back at the time i spent playing and enjoying this game, it's obvious now why I love playing the GTA open world. |
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#83 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Quote:
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#84 |
Global Moderator
![]() Join Date: Mar 2001
Location: UK
Age: 45
Posts: 6,086
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I'm not sure how the plane would have worked in the game (there might be some unused code to control it) but to get the screenshots I got into a helicopter and changed the current model to the plane, which retained the helicopter controls.
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#85 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Paul Holmes in the interview said that the plane was used when creating the world because it moved so fast, so he probably just used it to get from point a to b in order to place some buildings and whatnot, and the controls were probably more like an actual plane or flying car instead of a helicopter.
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#86 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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So... new version anyone?
Hunter HD version 003 (Web Player Build) (Not supported in Chrome) Offline/Standalone version ![]() I actually didn't work on it much in the last weeks, but yesterday I realized I was in danger of becoming burnt out on game development so I wanted to put this version out at all costs, and put in a few hours to fix the worst bugs. The browser version does NOT work in Chrome! You HAVE to use FireFox or whatever. It's a Unity thing, don't ask me why ![]() Hit F1 during play to see the keyboard commands. Generally, the controls are standard FPS-fare. Hit I to open the inventory and click on an item to equip it. Hover the cursor over an item and hit 0-9 to assign a hotkey; this works for all kinds of items. Press Y to invert mouse y. The missile launcher (AT4) and Missile Boat launch guided missiles; to lock on to a target, press the middle mouse button when pointing at one and stay within the circle with your cursor until it turns red. Now the missile will fly towards the target after a short distance, as long as you stay inside the circle. You can use Keypad + and Keypad - to change to number of seconds in a game day (default is 1440). Hit the - key a few times to see the sun rapidly falling towards the horizon. Drive the car onto the hill, get out and watch the sunset ![]() There are two characters you can interact with; The quest system is incomplete and basically you can only talk to them and they tell you where to go, a quest marker appears on your map, but nothing will happen if you go there. The swimming animation is bugged; I blame 3d Studio Max's CAT. So, all in all all, there's nothing much to do; there is only one church a short distance to the east on the starting island, otherwise the map is empty. Last edited by Cherno; 07 October 2015 at 22:01. |
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#87 | |
Registered User
![]() Join Date: Aug 2012
Location: Australia
Posts: 651
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Quote:
Sweet thank you so much for your work.. Take a break from it and have a beer while we have fun playing it. |
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#88 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Thank you. I will try to compose a list of things that got added:
New vehicle physics new character physics projectile physics Enter buildings Buildings with foundations Items & inventory Day-night cycle Real-time lighting thanks to Unity 5 Guided missiles rudimental quest system Minimap Radar bar Improved terrain algorithm, no overlapping faces Global message system Swimming Underwater fog |
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#89 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 41
Posts: 6,114
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It doesn't work in Chrome because apparently the web player uses NPAPI which Google has actively disabled. Apparently you can still turn it on manually.
https://en.wikipedia.org/wiki/NPAPI The thing that saddens me that is if you would not burn out on this project and you manage to push it to a semi-complete state, if you'd ever release it in any form outside of retro websites the response to it would probably be disheartening to say the least :/ |
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#90 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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I don't know, I think if it's made clear that is is a homage to the 1991 game then users would see why the game does not look like Witcher 3, but rather that the minimalist art style is on purpose. Plus, there are enough gamers who are old enough to know about the original
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#91 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Is anyone interested in an offline version?
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#92 |
Autistic 'n IRN!
![]() Join Date: Jul 2012
Location: -
Posts: 2,936
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Yes
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#93 |
Registered User
![]() Join Date: Aug 2012
Location: Australia
Posts: 651
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Yes.. Id love to see it standalone And i agree with the rest don't burn yourself out with it. Leave it for a month if your sick of it. I would love to see this complete in the end however. If you ever get to the point where you don't want to work on it anymore please consider open sourcing it so someone can finish it. For me missions like the original and a populated map would be enough. Anything else is a bonus |
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#94 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Here is the offline version:
https://www.dropbox.com/s/iamw7cpn2e..._v003.zip?dl=0 It might get flagged as a suspicious download. Last edited by Cherno; 07 October 2015 at 22:02. |
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#95 |
Autistic 'n IRN!
![]() Join Date: Jul 2012
Location: -
Posts: 2,936
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How about once a month? Sounds right
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#96 | |
Geek Kiwi
![]() Join Date: Aug 2014
Location: Auckland, New Zealand
Age: 46
Posts: 185
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Quote:
![]() Thanks, loved the game on Amiga, keen to see how you progress ![]() |
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#97 | |
Registered User
![]() Join Date: Aug 2012
Location: Australia
Posts: 651
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Quote:
Its not that amusing it uses unity so it probably includes a lot of the engine that isn't even being used... |
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#98 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Quote:
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#99 |
Posts: n/a
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Well done Cherno, thank you very much for putting time and your God given talent into this inspiring refreshing recast of one of my all time fav games. Enjoy a well deserved break, if your in Dublin I'll ensure a steady supply of cool Guinness :-)
Looking forward to the missions and game development. Tschuss Anton |
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#100 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,028
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Thanks for the kind words. I'm partial to Newcastle Brown Ale myself but if I'm ever in Dublin I'll drop you a line :]
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