30 January 2023, 13:44 | #121 |
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30 January 2023, 14:06 | #122 |
Alien Breeder
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30 January 2023, 15:10 | #123 | |
Total Chaos forever!
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Quote:
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30 January 2023, 15:15 | #124 |
Phone Homer
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He apparently not really using the blitter that's why there is such a high memory requirement. He coppies large chuck of memory to restore and display the graphics
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30 January 2023, 15:34 | #125 |
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Yeah, does seem like he's building the image in Fast Memory and then copying over the between-frame changes to Chip Memory. Interesting idea for sure, though running it through WinUAE might (or might not) give over-optimistic results as it's emulation of the 68020 is faster than on the real machine.
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30 January 2023, 17:01 | #126 |
Total Chaos forever!
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An EC020 can't address enough FastRAM to run the demo. I hope he finds some way to optimise it. If he's copying from FastRAM though, he should have 32-bit bus width.
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30 January 2023, 19:15 | #127 | |
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Quote:
Don't know what it's worth but the video comments that there are 128 unused color registers. And I am not sure which specs he targets. His first demo was with an actual A4000 but now this is an emulated 68020 system he shows. Well... |
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31 January 2023, 08:55 | #128 |
CaptainM68K-SPS France
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That's the nearest way to do the coin op as it seems. Big ram expectations, but you get the real deal.
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10 February 2023, 21:40 | #129 |
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Speaking of Ram:
"I've gone back to my original ECS 1.5-2MB spec. The 1MB version worked/had all the moves, but was just slow when more than 2 objects had to face left and I got tired of fighting it when better tech existed at the time. All the extra mem does is store flipped sprites." |
19 February 2023, 13:48 | #130 |
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No update for the last few weeks as it turns out Brick_Nash had COVID. Wishing him well soon!
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25 February 2023, 18:17 | #131 |
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Not much to quote this week:
"The humble Hitspark! Or Impact Explosion, Punchstar, whatever. It's a bit of extra drawing, but it's square enough to be done in a single Blit. Some love it, some don't. Personally, I think it adds a lot to the combat. 1 per skelped enemy is a bit frivolous ATM though." Source (with picture): https://mobile.twitter.com/Brick_Nas...C-tdfX0JctAAAA |
04 March 2023, 11:07 | #132 |
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Project is still moving:
"Lot of dirty code is creeping in just to get things working. Not sure if this is common practice for programmers, but I like the little victory buzz of a quick fix with a view to optimise later." |
04 March 2023, 12:00 | #133 |
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...Is this some sort of riddle? Because it sure looks like it
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04 March 2023, 12:08 | #134 |
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How come Brick Nash doesn’t update this thread himself as he still visits the forum?
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04 March 2023, 12:52 | #135 |
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04 March 2023, 15:30 | #136 |
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Please keep posting.
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04 March 2023, 15:56 | #137 |
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04 March 2023, 16:45 | #138 |
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I didn't realise this thread was being updated. I generally just chuck out small tid-bits on Twitter and don't think they're worth clogging up a forum with.
Ironically though, I do actually have something significant to show today, so here's demo 2. It's running on ECS 2MB 68000 (Cycle exact). More info in the description. Cheers! [ Show youtube player ] |
04 March 2023, 17:02 | #139 |
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Looks amazing Nash
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04 March 2023, 17:06 | #140 | |
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Quote:
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