27 February 2011, 23:17 | #1 |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,715
|
Gauntlet III intro song
Is this one ripped? Seems to be a non-standard format, ProWizard can't detect any modules from memory.
If there's any docs on the format then I'll code a player for it, maybe make import functionality in my ProTracker port. |
27 February 2011, 23:20 | #2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
|
Exotica has it : http://www.exotica.org.uk/wiki/Gaunt...he_Final_Quest
|
27 February 2011, 23:28 | #3 |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,715
|
It's a custom format indeed :/ I wonder if there's any docs for it.
|
02 March 2011, 14:09 | #5 |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,715
|
I think I managed to disassemble the player part of the custom RAM dump of Gauntlet III:
http://pastebin.com/Qa4zTrQv What a mess Maybe a crazy geek in here can try to find out what parts of the file (cust.MUS0) it reads? Like, to figure out what byte offset is for sample volume, for amount of patterns etc... I know it's an extremely hard and time consuming process. It might be nearly impossible unless you're a genie. Here's the DeliCustom dump of the replayer+data+samples: http://16-bits.org/cust.MUS0 Last edited by 8bitbubsy; 02 March 2011 at 14:23. |
03 March 2011, 18:32 | #6 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
|
There's a disassembly here which is easier to work with: http://pastebin.com/5a0yKwVk
|
03 March 2011, 19:07 | #7 |
Pixel Blender!
|
isn't this music in the Tim Follin format "TF." deli-player plays it perfectly, been listening to this for years. why bother with all this code work?
|
03 March 2011, 20:26 | #8 | |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,715
|
Quote:
Leffmann: Thanks, this is much more structured. I can already see certain effect routines like vibrato, set volume etc... too bad the tables are not proper labeled and parsed. One day I'll try ty convert this to C and figure out what the var names should be. Last edited by 8bitbubsy; 03 March 2011 at 20:37. |
|
03 March 2011, 22:01 | #9 | |
Registered User
Join Date: Sep 2008
Location: germany
Posts: 58
|
Quote:
Only the follin brothers would know. And the game authors. the delitracker custom format, was the only way to play it in some kind of standard method. Even it is a hack.. |
|
04 March 2011, 02:09 | #10 | |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,715
|
Quote:
|
|
04 March 2011, 18:01 | #11 | |
Registered User
Join Date: Sep 2008
Location: germany
Posts: 58
|
Quote:
http://valinor.amigascne.org/pub/ami...er/Gauntlet3.s bye bye zeg |
|
05 March 2011, 00:46 | #12 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
|
Quote:
Last edited by TCD; 05 March 2011 at 00:59. |
|
19 February 2012, 12:36 | #13 |
Registered User
Join Date: Sep 2009
Location: Norway
Posts: 1,715
|
I just made a WAV capture of the intro song using DeliPlayer (choosing oversampling, disabling click-prevent and interpolation), getting 100% L and R separation for no channel data loss...
Then I did some extern crossing with some of the volume of each channel together so you get a nice panning -> MP3 VBR V0 export. Very high quality export, I am amazed! http://dl.dropbox.com/u/4846123/Tim%...ro%20Music.mp3 Last edited by 8bitbubsy; 19 February 2012 at 12:47. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Gauntlet III AGA and HD friendly? | XDelusion | request.Old Rare Games | 4 | 05 July 2011 21:46 |
Gauntlet II & Gauntlet III .adf version | Sasquatch | request.Old Rare Games | 4 | 26 April 2010 09:55 |
Gauntlet III - Soundtrack help | Avanze | Nostalgia & memories | 0 | 22 April 2009 04:17 |
Gauntlet III | DamienD | support.Games | 6 | 26 October 2005 11:17 |
|
|