10 May 2020, 16:03 | #1 |
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Games that required an accelerator (68030, 68040, 68060)
Obviously an accelerator is great for speeding up games, such as TFX, but most of those games can be run on a 68020. Very badly in some cases, but they still run.
Do any games exist on the Amiga that absolutely required either a 68030, 68040 or 68060? ----- EDIT: TL;DR - When a game says it requires 68030 or above, it's generally referring to speed rather than instructions. A regular Amiga 1200 with 68020 and some RAM can run every game that I tested, most of which are playable enough. Obviously an accelerator and more & faster RAM will improve performance significantly. There may be games that actually require a 68030 or above, but I didn't encounter any. I tested with a regular A1200 config: 68020 @ 14Mhz + AGA + 2mb chip + Kickstart 3.0 - No FPU - No MMU. Notes are given if needed (eg. extra RAM given, of which the minimum was 1mb Fast). If you're able to get something working on a lower spec machine, fantastic, but these were just quick tests by me. Games may or may not benefit from an accelerator, faster RAM, etc, or may be buggy without them. None of this has been tested. I tested if the game runs and if it can be played for a minute or so. I'm not being scientific about this RUNS means it loaded into the game. PLAYABLE means it either runs perfectly, or a little slow but well enough that you could play it without too much hassle (eg. it might be a little jerky). The following RUN and are PLAYABLE:
The following RUN and are SLOW but not too slow to be considered unplayable:
The following RUN but are too SLOW to be considered playable:
Didn't test because they need PPC:
Didn't test because they were not commercially released (eg. source ports):
Didn't test because I didn't feel like it, or I don't have it: :P
Last edited by Radertified; 23 August 2020 at 03:57. |
10 May 2020, 17:36 | #2 |
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Off the top of my head:
... Descent: Freespace - The Great War ... Earth 2140 ... Earth 2140: Mission Pack - Final Conflict ... Exodus: The Last War ... Napalm: The Crimson Crisis ... Nightlong: Union City Conspiracy ... Payback ... The Feeble Files ... The Shadow Of The Third Moon ... T-zer0 ... Virtual Ball Fighters ... Virtual GP |
10 May 2020, 17:40 | #3 |
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That's an impressive head!
I'm sure Napalm and Payback just needed a 68020, but yeah, that's a good list. Quite a few that I'd forgotten about. Thanks DamienD! |
11 May 2020, 05:00 | #4 |
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What about:
DooM 1+2 Hexen + Heretic Duke Nukem Quake Rise of the Triad ? Abuse ? Nemac IV ? Alien Breed 3D II: The Killing Grounds ? |
11 May 2020, 05:14 | #5 | |
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Same with AB3DII. I keep thinking my unaccelerated A1200 ran it, extremely slowly. But that was 20+ years ago so maybe my memory is hazy. I'm not sure about the rest but yeah, they might qualify since they're all source ports that would've been built and optimized for faster CPU's. |
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11 May 2020, 08:27 | #6 |
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Actually most of mentioned games are working on 68020, but it's more like watching race of snails than playing game. So it's more like "games that should be played on..."
Napalm and Payback needs 68020, but in practice they also needs 16MB of FastRAM which cannot be addressed on standard 68EC020 from A1200 (so it needs accelerator with at least full CPU version). And I'll add to this list: Blake Stone Descent Desert Racing of BarDos Flyin' High Foundation series Genetic Species Quake II Robinson's Requiem Sim City 2000 Strife Tales from Heaven Trapped Trapped II Turbo Racer 3D Wing Commander Wolfenstein 3D (and Spear of Destiny) Edit: There are also lots of ports made by Arti... Last edited by Solo Kazuki; 11 May 2020 at 10:45. |
11 May 2020, 10:12 | #7 |
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IIRC the 68030 is an "upgraded" 68020, using the same instruction set. It's faster because of some architectural changes (data cache, burst mode, (some) instructions use less cycles), but is otherwise identical* to program for.
Technically it is possible to write code that will work on a 68020 but will fail on a 68030 (due to the date cache). But I don't think the reverse is actually true*. If a program doesn't let you run it on a 68020 but it does run on a 68030, it checks if you actually have a 68030 - the code itself shouldn't be an issue. *) Excluding the whole MMU business, which I do believe changed between chips. That said, MMU use is pretty rare on the Amiga so it's generally not a problem. |
11 May 2020, 14:21 | #8 |
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Any of these games working with 68EC020, but of corse to play at decent speed require more power.
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11 May 2020, 14:30 | #9 |
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11 May 2020, 21:05 | #10 |
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Abuse can apparently run on an 020:
Last edited by Nobby_UK; 22 November 2021 at 19:04. |
12 May 2020, 19:51 | #11 |
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If we are taking Quake 2 = PPC (an accelerator of sorts):
SiN Heretic II Shogo: Mobile Armor Division |
12 May 2020, 23:37 | #13 |
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Yeah, a lot of those were compiled for 68020, but that doesn't mean they're in any way playable on a 68020, just that they don't use '040- or '060-specific code.
I'm pretty sure Wing Commander didn't require an accelerator of any sort - it was a CD32 release after all. Looking at the boxes of the games I have here: - Payback's minimum requirements are an '020 and 16MB of RAM, which as already pointed out, is more RAM than an A1200 can address, so an accelerator is required in that case. Given it took an '060 to become playable, I shudder to think of what it ran like on an '020. - WipeOut 2097 requires a PPC, so that's an accelerator requirement. - Sim City 2000 only requires an '020 and 4MB of fast RAM, so that could in theory be played on an A1200 with just a RAM expansion. - Foundation lists an '030 as a minimum requirement, though I suspect you could probably run it on an '020 if you really wanted to as they're so similar. - Descent: Freespace has an '060, 64MB RAM and 3D hardware listed as minimum requirements, which puts it at about the heaviest commercial 68k game I know. Still, it was playable on that spec, which is an impressive achievement really. - Earth2140 strangely doesn't list the requirements on the box, but the readme on the disc lists an 060, 24MB RAM and a Zorro-III graphics card at a minimum. |
13 May 2020, 10:03 | #14 | ||
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Quote:
Quote:
Edit: Some more games which are (what i mentioned earlier) should be played on better processor than 68000/68EC020. Citadel / Cytadela Gloom / Gloom Deluxe Joyride Ultimate XTreme Racing Last edited by Solo Kazuki; 13 May 2020 at 12:47. |
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13 May 2020, 12:56 | #15 |
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Fair enough. In that case there are many, many other games that should be added that only become properly playable when accelerated. Frontier, Birds of Prey, Gunship 2000, all those fall into that category. Playable is subjective, but the OP seems interested in games that absolutely require a higher CPU.
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13 May 2020, 14:33 | #16 | |
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Tried Simcity 2000 on my TF330, christ? did they convert it in amiga Basic?
I was expecting good things but it was almost unplayable. Quote:
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13 May 2020, 15:23 | #17 |
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When it came out I played SimCity 2000 on my standard 1200 with 2MB fast RAM, on a 14" CRT TV via RF (nice interlaced graphics), for hours at a time. I remember it being slow but playable (also cheap because hardly anyone had a machine capable of running it at all and shops were desperate to shift it).
25 years later, I have poor eyesight and a lack of patience. |
15 May 2020, 00:12 | #18 |
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i also played Frontier Elite II for many many hours on a standard A500+ ,yes its a bit slow but perfectly playable.
F1GP "should" have taken advantage of any extra speed available,but it didnt Probably most Chess games take advantage of any speed increases, but even on the fastest setups they still take an age to make moves on higher difficulty levels. |
15 May 2020, 14:02 | #19 |
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F1GP did greatly benefit of http://aminet.net/game/edit/F1GP-Ed.lha - 20 fps on 060 was pretty fluid (and I was happy to help testing it on my A500T - 060).
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15 May 2020, 14:28 | #20 | |
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Quote:
The 030 had an MMU but the "EC" versions didn't (eg the 68EC030 fitted to the A4000/030). 3rd party accelerators may or may not have an MMU depending on which chip is used. Anything with Zorro III needed an MMU. |
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