08 June 2024, 20:12 | #1 |
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SNES Doom Amiga Back-up Disks
Very interesting set of Doom SNES back-up disks for those who might be interested.
https://archive.org/details/jeffs-doom-snes-disk-images |
08 June 2024, 22:26 | #2 |
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Amazing! Why does it say Amiga Backup? It doesn't work on Amiga right?...
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08 June 2024, 22:29 | #3 | |
Going nowhere
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Quote:
Apparently it was so good that Sculptured Software bought several Amigas and used his custom dev stuff to develop for SNES as well |
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08 June 2024, 22:44 | #4 |
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Genius! He also did Doom for Gameboy! Bleem! This person is like: if it doesn't work, I'll make my own version and engine!
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08 June 2024, 22:50 | #5 |
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And using the deep shit Amiga system and not the wonderful Megadrive/SNES/NeoGeo/PC Engine/PlayStation Falcon030/PC/MacInstosh/NeXt/Amstrad CPC environment to do this.
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08 June 2024, 22:53 | #6 |
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Think it's this video? gives some good detail
[ Show youtube player ] |
08 June 2024, 23:03 | #7 |
mä vaan
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Wondering if these disks could allow Amiga version of SNES Doom?
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08 June 2024, 23:14 | #8 |
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08 June 2024, 23:21 | #9 |
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08 June 2024, 23:25 | #10 | |
mä vaan
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Quote:
- because it is possible. - curiosity? Though, is it even possible and with sensible amount of work? |
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08 June 2024, 23:29 | #11 |
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SNES Doom needs a 21Mhz SuperFX II chip. It doesn't run on a standard SNES...
It would'nt run on a low end Amiga anyway. |
08 June 2024, 23:38 | #12 | |
mä vaan
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Quote:
Doom requires a 68040 CPU on Amiga to run at playable speed. SNES Doom is more lightweight, so it could run better on 68020/68030 systems than original Doom being still a "Doom". |
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09 June 2024, 00:01 | #13 |
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It probably depends on the WADs but maybe the graphics could be used. Smaller WADs ie levels broken down into smaller WADs would run on lower memory requirements.
But seems strange the guy was obviously familiar with the Amiga but didn't attempt to get Doom running on Amiga? Now we have Dread engine anyway etc |
09 June 2024, 00:27 | #14 |
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It requires quite a lot of talent and determination for these sorts if ports. Randy did this by not relying on conventional methods and creating his own engine/framework. Even the Snes port he created was considered "impossible".
@Brick Nash did a fantastic port of Final Fight recently. Someone focused on running this on lower spec will surely find a way, but it is the question of "who"... |
09 June 2024, 00:55 | #15 | |
mä vaan
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09 June 2024, 01:51 | #16 |
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I thought so too before I ran DoomAttack on my ACA1230/56, and it is actually too fast.
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09 June 2024, 01:56 | #17 |
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Oh, for fuck's sake...you guys just can't stop talking about more Doom ports to the Amiga huh? We already got multiple ones, we don't need anything else. Why should someone bother converting the SNES version, anyway? I'm pretty sure it uses the inferior level maps from the Atari Jaguar port
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09 June 2024, 01:59 | #18 |
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another sir Linden gem
i played Doom for the first time exactly on Snes back then i remember the cartridge price was very affordable here, yet from the day one release |
09 June 2024, 02:08 | #19 |
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Linden is a mad genius
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09 June 2024, 02:54 | #20 | |||
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Quote:
Inside the work to get Doom on the Super Nintendo Quote:
Quote:
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