04 July 2021, 00:09 | #261 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
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Yes, it works now. For wishes: Well, joypad detection (though JoyToKey might work) would be nice and fullscreen too.
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04 July 2021, 11:45 | #262 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
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I have the same issue as Retro-Nerd on Windows 8.1: it just does nothing and goes back to the command line. There are no spaces or foreign characters anywhere in the path.
Also tried on Android: it asks whether to install, I say OK, then it says "App not installed". :-( If there is some problem encountered during the installation then a specific error message would be useful. |
04 July 2021, 11:50 | #263 |
I've got a new byline
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
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I got it running under Android 10, but don't have any control mechanism setup that would allow me to play. I just wanted to gawp at the intro in disbelief.
Last edited by dreamkatcha; 04 July 2021 at 22:30. |
04 July 2021, 12:37 | #264 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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@Minuous: What is your android version ? It need at least Android 8.0 (API26)
Can you check the lionengine-0.log in your %TMP% or %TEMP% path ? @dreamkatcha: Virtualkeyboard is only visible on game scene, before it is a virtual screen division (top part = arrow up, bottom part = arrow down...) and double finger touch = click / fire Things will be improved on future release. |
04 July 2021, 14:45 | #265 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
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I did not see any mention of a minimum Android version requirement. But anyway the phone has Android 9 so it should be OK.
Log from Windows 8.1 version: 4/07/21 8:09 AM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0" 4/07/21 8:09 AM INFO: Class resources = com.b3dgs.lionheart.AppLionheart 4/07/21 10:29 AM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0" 4/07/21 10:29 AM INFO: Class resources = com.b3dgs.lionheart.AppLionheart 4/07/21 7:42 PM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0" 4/07/21 7:42 PM INFO: Class resources = com.b3dgs.lionheart.AppLionheart |
04 July 2021, 15:20 | #266 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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@Minuous: Hum for Android install, I have no idea, since I don't know where to find custom APK install log. Maybe you can try to enable Dev mode.
Else, uninstall it, redownload it, and try again (just in case, but maybe you already did it). What is the JRE used ? I'm pretty sure there is an exception just after. Launch it with java in command line (this will print the output directly). |
05 July 2021, 10:55 | #267 |
I've got a new byline
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
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Ah, so everything I need is already built-in. I've got it working now, thanks. It's been ages since I've played the Amiga original, but this seems far more responsive than I remember that being. Me being useless aside, I get the impression someone who's comfortable with mobile gaming could quickly adapt to these controls and make progress. Great job.
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05 July 2021, 22:26 | #268 |
Registered User
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Location: Narbonne / France
Posts: 22
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Nice work Dj Thunder.
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06 July 2021, 01:13 | #269 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
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java -Xverify:none -XX:+UseParallelGC -Xmx256m
-Xms256m -Dsun.java2d.uiScale=1.0 -jar lionheart-remake-pc-1.0.0.jar 6/07/21 9:10 AM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0" 6/07/21 9:10 AM INFO: Class resources = com.b3dgs.lionheart.AppLionheart Exception in thread "main" com.b3dgs.lionengine.LionEngineException: Error on loading SC68 Library: sc68 at com.b3dgs.lionengine.audio.sc68.Sc68Format.loadLibrary(Sc68Format.java:79) at com.b3dgs.lionengine.audio.sc68.Sc68Format.<init>(Sc68Format.java:107) at com.b3dgs.lionheart.AppLionheart.main(AppLionheart.java:42) Caused by: java.lang.UnsatisfiedLinkError: Unable to load library 'sc68': The specified module could not be found. The specified module could not be found. The specified module could not be found. Native library (win32-x86/sc68.dll) not found in resource path ([file:/C:/games/ remakes-bad/lionheart-2/lionheart-remake-pc-1.0.0.jar]) at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:301) at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:461) at com.sun.jna.Library$Handler.<init>(Library.java:192) at com.sun.jna.Native.load(Native.java:596) at com.sun.jna.Native.load(Native.java:570) at com.b3dgs.lionengine.audio.sc68.Sc68Format.getLibrary(Sc68Format.java:90) at com.b3dgs.lionengine.audio.sc68.Sc68Format.loadLibrary(Sc68Format.java:75) ... 2 more Suppressed: java.lang.UnsatisfiedLinkError: The specified module could not be found. at com.sun.jna.Native.open(Native Method) at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:191) ... 8 more Suppressed: java.lang.UnsatisfiedLinkError: The specified module could not be found. at com.sun.jna.Native.open(Native Method) at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:204) ... 8 more Suppressed: java.lang.UnsatisfiedLinkError: The specified module could not be found. at com.sun.jna.Native.open(Native Method) at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:264) ... 8 more Suppressed: java.io.IOException: Native library (win32-x86/sc68.dll) not found in resource path ([file:/C:/games/remakes-bad/lionheart-2/lionheart-remake-pc-1.0.0.jar]) at com.sun.jna.Native.extractFromResourcePath(Native.java:1119) at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:275) ... 8 more Looks like it needs SC68.DLL. Last edited by Minuous; 06 July 2021 at 01:23. |
06 July 2021, 08:03 | #270 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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@Retro-Nerd: Wishes list added to next release
@dreamkatcha & Oriens: Thanks ! @Minuous: Ah right, I did not compiled sc68 for 32bits, I will send you today, and it will be included on next release. Anyway, redownload the file, it will no longer crash even if DLL is missing. |
30 July 2021, 09:29 | #271 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Some news about the next 1.1.0 planned release:
More to come |
30 July 2021, 23:06 | #272 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
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Ah, very nice. Looking forward to test a newer version than.
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16 August 2021, 14:00 | #273 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Some progress for the editor:
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16 August 2021, 14:30 | #274 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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16 August 2021, 14:39 | #275 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
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That looks awesome.
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16 August 2021, 16:19 | #276 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,906
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Cool stuff man. Is the editor also Java based? If so, old fashioned Swing or JavaFX?
I have big respect for the original artists to be able to cut the graphics up into 32*32 tiles like that, often in a way that they can be creatively reused for different purposes. |
16 August 2021, 19:20 | #277 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Yes, I'm using Eclipse RCP4 platform + my own platform base, so it is SWT.
Binary working on Windows / Linux / MacOS. Tiles are 16*16 |
16 August 2021, 20:21 | #278 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,906
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Oh man, I entirely forgot that SWT also exists.
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16 August 2021, 21:30 | #279 |
Registered User
Join Date: Oct 2020
Location: Madrid
Age: 40
Posts: 195
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Wonderful!
Regarding the editor, is it an available software suitable for other games? I am a bit tired of handscripting... |
16 August 2021, 21:52 | #280 | |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 934
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Was just watching the intro and there is a typo. The original says air-ships! , the remake says air-ship!
Thought you might want to know Quote:
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