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Old 15 June 2008, 14:32   #1
Amiga1992
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which version of SWOS is this?

[ Show youtube player ]
I got the same question as the guy who posted there!
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Old 15 June 2008, 14:39   #2
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Well its not on the Amiga thats for sure. Maybe its the XBox Live version or a hacked PC version. Looks like it has assistant referee's on the touch line as well whch aren't in the Amiga version.
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Old 15 June 2008, 15:32   #3
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Looks like the trailer for the xbox/pc version which was floating about a few months back
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Old 15 June 2008, 16:33   #4
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How hard would it be to implement these features in Amiga SWOS?
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Old 15 June 2008, 17:50   #5
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although i havent seen the xbox version without enhanced gfx, it looks more like a modded version of 96/97 for the PC actually.


well... i suppose that's exactly what the xbox version is!


the different ground layout / backgrounds shouldnt be so hard to implement on the amiga. it's all in the .map files. I was in the process of coding an editor for this exact task, but lack of interest from outside parties, and my preference to attempt something WHD related kind of made me lose interest myself.

Also, i'd be a lot more willing to do it if Galahad was kind enough to update his slave to fix a few remaining issues such as stopping the game from crashing at the end of a season when data is heavily edited, or using the same save-game format as normal versions (though i'd never noticed that myself, i'm told its the case)
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Old 15 June 2008, 20:15   #6
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What about the refs?
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Old 17 June 2008, 19:43   #7
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Quote:
Originally Posted by Akira View Post
What about the refs?
the ref appears i think for cards and maybe the start only, and is easily modified. the same graphic is usedfor each game though.
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Old 17 June 2008, 20:05   #8
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And the linesmen?
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Old 17 June 2008, 20:38   #9
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And the linesmen?

since there is no off-side rule in SWOS, one can only assume they are done by the use of a static graphic as part of the map files / pitch layout. like the security guys, policemen, stewards, badgers-on-edge-of-pitch etc
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Old 17 June 2008, 21:03   #10
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They follow the ball action in this video
Also, they sign up corners in real life.

It can;t be that hard or such a major impact to the performance to add 3 sprites, can it?
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Old 17 June 2008, 22:56   #11
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Quote:
They follow the ball action in this video

very funny. at least, i hope you are joking anyway. else you are imagining something and/or insane.

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Also, they sign up corners in real life.
and that has what to do with SWOS exactly? there are lots of things that dont happen in SWOS which happen in real life you know....



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It can;t be that hard or such a major impact to the performance to add 3 sprites, can it?
who said anything about impacting performace? it's just not in the SWOS game code to handle linesmen or referees for anything more than cards! doesnt matter whether its the PC or Amiga 96/97 versions. (and the xbox360 version is just based on that 12 year old code anyway)

adding them as they have here, as part of the background/map file as i keep explaining, can be done in the amiga version, if you fancy working out the data structure, i think i could code a editor.
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Old 18 June 2008, 04:45   #12
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I was wondering about adding them for real, working as they should,.
They reverse engineered kick Off 2 and added loads and loads of features. You probably can do the same with Sensi.

But it's not about getting mad, sheesh! relax I am just asking questions.
And I could be imagining things, I swear I saw that little idiot moving xD
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