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#1 |
Registered User
Join Date: May 2001
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Posts: 19,658
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which version of SWOS is this?
[ Show youtube player ]
I got the same question as the guy who posted there! |
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#2 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Well its not on the Amiga thats for sure. Maybe its the XBox Live version or a hacked PC version. Looks like it has assistant referee's on the touch line as well whch aren't in the Amiga version.
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#3 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Looks like the trailer for the xbox/pc version which was floating about a few months back
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#4 |
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How hard would it be to implement these features in Amiga SWOS?
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#5 |
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Join Date: Nov 2005
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Age: 43
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although i havent seen the xbox version without enhanced gfx, it looks more like a modded version of 96/97 for the PC actually.
well... i suppose that's exactly what the xbox version is! the different ground layout / backgrounds shouldnt be so hard to implement on the amiga. it's all in the .map files. I was in the process of coding an editor for this exact task, but lack of interest from outside parties, and my preference to attempt something WHD related kind of made me lose interest myself. Also, i'd be a lot more willing to do it if Galahad was kind enough to update his slave to fix a few remaining issues such as stopping the game from crashing at the end of a season when data is heavily edited, or using the same save-game format as normal versions (though i'd never noticed that myself, i'm told its the case) |
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#6 |
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What about the refs?
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#7 |
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#8 |
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Join Date: May 2001
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And the linesmen?
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#9 |
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#10 |
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Join Date: May 2001
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They follow the ball action in this video
![]() Also, they sign up corners in real life. It can;t be that hard or such a major impact to the performance to add 3 sprites, can it? |
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#11 | |||
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Quote:
very funny. at least, i hope you are joking anyway. else you are imagining something and/or insane. Quote:
Quote:
adding them as they have here, as part of the background/map file as i keep explaining, can be done in the amiga version, if you fancy working out the data structure, i think i could code a editor. |
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#12 |
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Join Date: May 2001
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Posts: 19,658
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I was wondering about adding them for real, working as they should,.
They reverse engineered kick Off 2 and added loads and loads of features. You probably can do the same with Sensi. But it's not about getting mad, sheesh! relax ![]() And I could be imagining things, I swear I saw that little idiot moving xD |
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