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Old 18 March 2011, 06:28   #81
TjLaZer
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Quote:
Originally Posted by dlfrsilver View Post
ok here it is :

1) wwarp gng.wwp F
2) wwarp gng.wwp Y 4489

the sync must be declared in the wwp file.

Then do :

3) wwarp gng.wwp W
How does one declair the sync in the wwp file?
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Old 18 March 2011, 07:03   #82
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Step 2 does that mate.

Quote:
Originally Posted by WWarp Readme
Y - set sync
sets the syncronization to write the track with sync back to a
floppy disk, the sync can consist of upto 16 byte data and a mask
of the same length. both, data and mask must be given in
hexadecimal notation: "data&mask", the mask can be omitted and
will then calculated from the data value (rounded up to byte
boundaries)
args = [sync[&mask]][,syncno]
sync[&mask] - syncronization to set
syncno - if multiple syncs are found, the number of the sync
to use (first sync is 1)
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Old 18 March 2011, 12:51   #83
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Quote:
Originally Posted by TjLaZer View Post
How does one declair the sync in the wwp file?
WWARP gng.wwp F

F is for Force the dos track (track 0). then you apply the sync 4489 on all tracks, and there you are !!

Please post once written back to disk !
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Old 19 March 2011, 23:52   #84
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Ok did all that and it doesn't want to write the file. Let's start at the top.

I mount the eADF in WinUAE, open up a shell and type:

Wwarp gng.wwp C

Then I copy the gng.wwp file to my Amiga.

Then on the Amiga side:

Wwarp gng.wwp F

Now when I type wwarp gng.wwp Y 4489 I get an error and nothing happens. Says something about invalid track.

Last edited by TjLaZer; 20 March 2011 at 00:23.
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Old 20 March 2011, 00:09   #85
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Ok let me process my own dump !
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Old 20 March 2011, 10:16   #86
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Actually the sync is $a245 not $4489. There is a $4489 immediately after $a245 for the first 131 tracks. I'm not sure you'll be able to write this back on a standard Amiga drive however, as the game reads $1900 MFM words ($3200 bytes), my drive can only handle about $3140 from memory, and the game stores $18a8 bytes per track, which is $3150 bytes of real data, plus the sync and presumably some checksum data meaning too much!

Either the image isn't 100% complete or certain tracks are not used and filled with garbage, but tracks 143, 148 and 159 didn't contain the sync $a245.

You could try the following (note that I have only done a quick test on WinUAE, not on a real Amiga)

wwarp GnG.wwp C 0-159
wwarp GnG.wwp F 0
wwarp GnG.wwp Y 1-142,144-147,149-158 a245
wwarp GnG.wwp L 1-142,144-147,149-158 $3178 (set $3178 to as high as your drive can handle)
wwarp GnG.wwp W 0-142,144-147,149-158
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Old 20 March 2011, 11:07   #87
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Hi codetapper, i have been able to write back the disk with powercopy on a standard drive.
In fact there is less data than $1900.

Once done, the copy was perfectly working.
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Old 20 March 2011, 12:45   #88
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Quote:
Originally Posted by Codetapper View Post
Either the image isn't 100% complete or certain tracks are not used and filled with garbage, but tracks 143, 148 and 159 didn't contain the sync $a245.
The extended ADF is OK, some tracks are unused.
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Old 20 March 2011, 12:59   #89
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I tried to write according Codetapper instructions (with a bit lower writelen which my drive can handle) and the write worked until track 132, than complained about 6 sync on track and stopped with error. But when tried to boot from the disk, the game started fine, so quite success here.
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Old 20 March 2011, 13:11   #90
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Yes the long tracks is bullshit here, it can be written back with no pb !
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Old 20 March 2011, 15:47   #91
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Exclamation

Quote:
Originally Posted by amigoun View Post
But when tried to boot from the disk, the game started fine, so quite success here.
"Success"?
Don't shoot too quick: play the game till the end and not until you got a crash-free game throughout, you can speak of "success". If the error you got affects a track not used before entering level 3 or 4, well, logically everything goes fine up to this point!
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Old 20 March 2011, 15:53   #92
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I just tried Codetapper' instructions to build this game and it works perfect on winuae
but it does not works on my A1200 and a real floppy disk
there is a verify error on track 132 like reported by AMIGOUN

however here do not works...floppy boots but then ....black screen
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Old 20 March 2011, 16:29   #93
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Quote:
Originally Posted by amigoun View Post
I tried to write according Codetapper instructions (with a bit lower writelen which my drive can handle) and the write worked until track 132, than complained about 6 sync on track and stopped with error. But when tried to boot from the disk, the game started fine, so quite success here.
This is OK, game only uses track 0-131.

Quote:
Originally Posted by andreas View Post
"Success"?
Don't shoot too quick: play the game till the end and not until you got a crash-free game throughout, you can speak of "success".
No need to do that, his disk is fine. See above.
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Old 20 March 2011, 19:00   #94
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In that case, the following should work:

wwarp GnG.wwp C 0-131
wwarp GnG.wwp F 0
wwarp GnG.wwp Y 1-131 a2454489
wwarp GnG.wwp L 1-131 $3178 (set $3178 to as high as your drive can handle)
wwarp GnG.wwp W
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Old 21 March 2011, 07:50   #95
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Quote:
Originally Posted by Codetapper View Post
In that case, the following should work:

wwarp GnG.wwp C 0-131
wwarp GnG.wwp F 0
wwarp GnG.wwp Y 1-131 a2454489
wwarp GnG.wwp L 1-131 $3178 (set $3178 to as high as your drive can handle)
wwarp GnG.wwp W

thanks for the new instructions Codetapper
I tested on winuae again and worked perfect
but still not works on my A1200
I don't know what I'm doing wrong....the floppy boots but then crash

can anyone confirm please if this original game can really be converted to a floppy
specially if works on the A1200

thanks
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Old 21 March 2011, 08:07   #96
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Thanks! Seems to be working, did a quick test to level 3 and it worked. Will try to play through to the end and let you all know.

This game needs PAL to work. Had to use a program called BootPAL to force system to PAL on a reboot for it to boot. Even using the early startup did not work on my A4000 030 system.


Quote:
Originally Posted by Matador View Post
can anyone confirm please if this original game can really be converted to a floppy
specially if works on the A1200

thanks
This works on my A4000/030 and KS 3.1

I noticed I had to do a 'wwarp gng.wwp W' to get it to boot the disk, else it just did not want to boot at all.

Last edited by TjLaZer; 21 March 2011 at 08:15.
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Old 30 April 2011, 16:01   #97
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Quote:
Originally Posted by dlfrsilver View Post
Stingray : I own Ghost'n'Goblins in original Box. Do you want me to pull an extended ADF of it in the zone ?
Hi Denis,
could you kindly re-upload the extended adf (of your 100% working original game) to the Zone?
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Old 07 August 2011, 17:46   #98
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I just bought Ghosts 'n goblins for Amiga on an auction site. But it seems likely that i won't get a 100% working version?

Is there a way to identify the fully working version with all levels? from the disk or so?
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Old 07 August 2011, 18:18   #99
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easy, use the cheat mode available on HOL
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Old 09 August 2011, 19:36   #100
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Seems the disk i bought is fscked :/. It shows up as Uninitilized. And if i try to use DIC to make an image of it (i'm aware that it probably won't work to play the game from the image) it says "No sector header" for all tracks.
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