25 September 2021, 23:58 | #221 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
Quote:
|
|
26 September 2021, 08:33 | #222 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 821
|
Definitely time out the pickups, quicker flash with 3 seconds or so to vanishing. Seems an arcade-esque way to handle it haha
Like the bonus balls though, sorta IK+ inspired! |
27 September 2021, 06:23 | #223 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
On one point of view, I love how this is leaving "Kung Fu Master" and going into "Black Belt" territory, on the other side that pushes me to design Krogharr in a bit of a different way, since with this upcoming and "Daemon Claw" in a few years, we will have enough games in that vein already then.
Don't want people to lament that after all those SHMUPs the Amiga has only "Black Belts"... |
27 September 2021, 18:12 | #224 | |
I've got a new byline
Join Date: Mar 2002
Location: Manchester, UK
Posts: 1,219
|
Quote:
Is there a technical limitation that would prevent us from incorporating multiple ways to clear the screen of dead bodies? If there were a few variations, they could be randomised to keep it fresh. How about some baddies surrendering/making a sharp exit rather than actually dying? Conceding that they'd been out-fued, they could hit the deck and then roll away off screen of their own accord to escape. That way they wouldn't have to fly over any foreground objects or fall down imagined holes in the floor, they'd simply be rolling out of sight. |
|
27 September 2021, 19:35 | #225 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
|
... or explode
|
27 September 2021, 23:32 | #226 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 672
|
|
03 October 2021, 23:21 | #227 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Here's the weapons system just about implemented now. I also give a little bit of a tutorial on how I deduped the 380kb of sprite frames using pro-motion.
Basically I've turned the Amiga into a bit of a gaming console with tile based hardware capabilities. Enjoy [ Show youtube player ] Graeme |
03 October 2021, 23:33 | #228 |
CaptainM68K-SPS France
|
Top Job !
|
04 October 2021, 00:01 | #229 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
|
Great update
|
04 October 2021, 05:53 | #230 |
Registered User
Join Date: Jul 2021
Location: Sandy, UT
Age: 55
Posts: 230
|
Brilliant! Great video.
|
04 October 2021, 10:05 | #231 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,624
|
Looks good. Is he playing air guitar while being idle?
|
04 October 2021, 14:12 | #232 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
|
Yeah!
|
04 October 2021, 14:24 | #233 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 177
|
Simply WOW....and the small tutorial is also very useful. Thx 4 all.
|
05 October 2021, 22:52 | #234 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
I did a fair bit of work on the collisions tonight so thought I'd do a quick update video as usual. Warts and all this one... lots of bugs to fix.
[ Show youtube player ] Graeme |
06 October 2021, 09:28 | #235 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
This looks great! Will upgrades such as the nunchuks time out? That would be an equivalent to throwing the extra knives.
|
06 October 2021, 09:57 | #236 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
|
06 October 2021, 11:25 | #237 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
|
06 October 2021, 12:18 | #238 |
Registered User
Join Date: Jul 2021
Location: Sandy, UT
Age: 55
Posts: 230
|
Looks ace. Love Kermit the frog flipping the bird
|
06 October 2021, 23:48 | #239 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,893
|
Quote:
Also, I am right in thinking that you can use this to turn a background into tiles and the map exports with tile graphics? I have another program that does this (can't remember what it's called) but this looks simpler. Have always planned to write a tile map that scrolls - not using this for TR as levels are pretty short so trying to just hold the whole level in ram to save precious Blits! |
|
06 October 2021, 23:56 | #240 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,161
|
you can also create some python script with PIL that does the tiling, provided you give the tile dimensions. Just cut the image into tiles, and remove the duplicates if there are ones.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Kung-fu Charlies | frikilokooo | request.Old Rare Games | 1 | 06 August 2023 20:20 |
Let's get Kung Funky | saimon69 | Music. Work In Progress | 2 | 27 September 2020 06:47 |
Yie Ar Kung-Fu vs Kung-Fu Master - Which is Best? | ZEUSDAZ | Retrogaming General Discussion | 10 | 20 September 2019 11:37 |
Bruce Lee - Master System port | Retro-Nerd | Nostalgia & memories | 25 | 06 April 2015 20:56 |
Changing video port master clock | BuckoA51 | support.Hardware | 4 | 24 June 2012 17:10 |
|
|