07 February 2021, 10:22 | #21 |
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@pink^abyss
So, how about Gradius II? (kidding) |
07 February 2021, 10:48 | #22 |
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Amazing! What a brilliant game. Spent an hour playing after breakfast. Can't wait to get the full version onto floppy!
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07 February 2021, 10:56 | #23 |
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Trying to download the game but malwarebytes is fighting with me as it really doesn't like it ?
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07 February 2021, 11:06 | #24 |
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07 February 2021, 11:11 | #25 |
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@Toni Galvez
Ah! Really? That's excellent news! The MSX version was pretty good albeit very different to the arcade and nes versions! |
07 February 2021, 11:42 | #26 |
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That arcade feeling! It's absolutely fantastic.
Great work as usual aBYSs |
07 February 2021, 11:45 | #27 |
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I got the original copies of Gradius 2 for Famicom and Nemesis 2 for MSX, really amazing 8bit games.
Gradius 2 for Famicom got much smaller suns, maybe is good Idea to do this version to Amiga. |
07 February 2021, 11:46 | #28 | |
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Quote:
Hi, thanks for the feedback. >And like Suicyco said, the level reset doesn't always work correctly. >Leftover ships from before reset appear after ship re-spawn. Can you please tell me in which level this does happen? >(Bug?) First boss is sometimes invulnerable after destroying the shields >(don't remember if this was in the original). The boss is only vulnerable if the blue dot in the middle is open. This takes some time. >(Bug?) Ship speed doesn't reset to slowest at death (don't remember if >this was in the original). That was by intention. The game is otherwise really unplayable in later levels (at least in my view). So you always fall back to speed=1 instead of 0. |
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07 February 2021, 11:48 | #29 |
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07 February 2021, 11:52 | #30 | |
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Quote:
Thanks The Arcade version depends on if its Nemesis or Gradius and then there are differences for the difficulty dip settings. However, i focused to make it good playable. Also the arcade runs at 60fps and not at 50fps like Tinyus. So a lot of tiny changes were necessary to keep the arcade feeling identical. I also fixed many of the issues the arcade had (just look at the animation of the pink tentacales enemies in the arcade.. ) |
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07 February 2021, 11:55 | #31 |
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I believe the decision to start after death with speed=1 is definitely the correct one, please, keep it this way
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07 February 2021, 11:57 | #32 |
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Brilliantly executed.
You guys rock! |
07 February 2021, 12:04 | #33 |
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07 February 2021, 12:16 | #34 |
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Just tried on my A1200/030, CRT. Whow!!! So arcade. Great GFX, great music. Next is to test on my A600 with Furia.
Support for 2 button!! Love it One request is for 2 player. Not at same time but to play each other time to compete with score. Please Love you guys Last edited by nikosidis; 07 February 2021 at 12:32. |
07 February 2021, 12:30 | #35 | |
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Quote:
Even on the arcade if you have any option highlighted before losing a life you get the speedup option immediately. |
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07 February 2021, 12:33 | #36 |
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07 February 2021, 12:35 | #37 |
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Looks great and even more I'm impressed with quality of music and sound effects. They both are great. One thing I can't stand though is that sounds fighting because of 4 channels limit. Seems like everything can be improved on Amiga over what was done already in the past, with exception of that one annoying thing.
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07 February 2021, 12:41 | #38 |
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I think the music and sfx sound great. The GFX looks better than the arcade! and the game play is just perfect.
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07 February 2021, 13:04 | #39 |
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07 February 2021, 14:46 | #40 |
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WOW! very great work Pink!.
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