06 December 2011, 13:23 | #1 |
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Ultima IV -> V -> VI save import
Is it possible to do this in WHD Load (or any Amiga) version? Just finishing U4 and I hope I'll be able to continue with my Avatar in U5. You can do that in PC version so...
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06 December 2011, 23:15 | #2 |
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I have always wondered, whats the point in using the same character you had in previous Ultima? Do you get better stats, equipment or slightly diffirent conversations?
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08 December 2011, 10:36 | #3 |
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I'll tell you if I'll find the way how to do it...
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08 December 2011, 10:40 | #4 |
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This probably isn't exactly what you're looking for, but Amigan Software have a free utility for editing save games from various RPGs, including the Ultima series:
http://amigan.1emu.net/releases/#mce Maybe it can import/export as well? Or if not I guess you could manually re-create your character with the same name, stats etc? EDIT: Doesn't look like it works for Ultima VI though. |
08 December 2011, 12:24 | #5 |
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I never got into the ultima games until this thread inspired me to do so. I'm currently enjoying no. 4 now, anyway.
It seems this feature is lacking from the Amiga version of Ultima V but present in UltimaVI if the opening menu is anything to go by. |
08 December 2011, 22:13 | #6 |
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Thanks! I'll leave it for now and see what will happen when I'll finish U5.
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09 December 2011, 02:12 | #7 | |
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From the WHDLoad info for Ultima VI:
Quote:
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26 December 2011, 17:04 | #8 |
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I cannot play WHD version of Ultima V. I don't know why, but it has distorted graphics. Menu and controls are OK, but "world view" window is corrupted. I tried to switch chipset to original but with no effect. I use preinstalled WHD version.
EDIT: Sorry, my mistake - it was already explained - files have to be extracted under WB because WinRAR corrupts them. Last edited by Wolfus; 27 December 2011 at 11:24. |
08 January 2012, 02:05 | #9 |
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Hi, i'm a fan of the ultima series, especially ultima IV. I'm still tyring to get into Ultima V even though i first bought the game 20 years ago
Even so the graphics look very dated (i thought this even when i first bought the game 20 years ago, but the cloth map and medallion made up for it ) Good luck |
08 January 2012, 07:56 | #10 | |
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Quote:
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08 January 2012, 10:25 | #11 | |
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MCE doesn't support Ultima 6 (yet), nor automatic conversion of characters among different Ultimas. But, as mentioned, you can manually edit the characters to simulate the same result. |
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18 January 2012, 00:41 | #12 | |
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I seem to remember thinking i found a cheat in the game by going in and out of britannia castle to take the money from the treasury...or buying reagents from the blind lady and giving just 1 gold each time!! then when i went to the seer i got a terrible report on the virtue of honesty so i was well behaved from then onwards |
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22 April 2012, 21:49 | #13 |
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OK, MCE 7.2 has been released, featuring Ultima 6 support... http://amigan.1emu.net/releases/
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24 April 2021, 23:20 | #14 | |
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Until August of last year (our home burned down in a wildfire), I even had the source code (AmigaBASIC) that I used to write the Battletech program. By the time I found out how to modify values in it, I felt bad for cheating so I instead created a shop and games of chance that you could "play" outside the game. Buying mech hardware that was programmed in the game but not exposed in normal shops in the game. Gambling and such. All of this rather than directly cheating. lol, the problems with having morals. |
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15 May 2021, 10:06 | #15 |
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It has been a few years since I looked into this, but basically you get an extra 200xp to start... or something like that. Pretty much just gives you a slightly less grindy experience.
If I recall correctly, depending on class you pick is the level you start at. I think 100xp puts you at level 1, 200 at level 2, and it doubles after that. With 200xp extra, you start at either 3 or 4. But I think the extra xp is based on what your XP was in the previous game (with level 8 being required to win Ultima IV.) Funny thing is, Ultima III would let you import characters from Wizardry. |
15 May 2021, 10:08 | #16 | |
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