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Old 29 September 2019, 17:29   #81
guest.r
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Army control/weapon disribution in cannon fodder
Enyone else used the feature, which allowed to give all the grenades/missiles to the new group and later reclaming it?

*Very cool feature.*
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Old 29 September 2019, 20:30   #82
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Saving to RAM disk in Hired guns.
Also the sound when you fire and hit something metallic.
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Old 01 October 2019, 21:29   #83
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The serial-linkup feature of Armour Geddon. One player would be the "pilot" and move the vehicles around, the other would be the "commander" and manage the base and watch the map to give the pilot instructions, and *occasionally* taking out a second vehicle. This made the game not only more playable and fun, but substantially easier since base management didn't get neglected during operations.

This game *really* needs an online multiplayer remake.
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Old 02 October 2019, 15:47   #84
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The creature in Exile that you can send to fetch stuff in tight places, acts as a decoy, and bumps stuff Fnik?
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Old 10 October 2019, 05:04   #85
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well because i did c64 first back then i was more selective on my amiga and was more tactical player there and lesser platform gamer.

so wings of fury , in the platform area that was neat.
impossible mission also a first choise

rest is
millinium and deuteros
M.P.S.M. = multi player soccer manager
Kennedy Approach

sorry list is short, to many games and all/most was catch up at pc, later most games could be run there aswell, settlers and so on.


still love powermonger , and other odd no release on diffrent playform
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Old 23 November 2019, 18:35   #86
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I will never forget a scene when our hero in Monkey Island 2 catches a dog under his coat with a simple handle.
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Old 23 November 2019, 20:35   #87
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When I was hacking rainbow islands and figured out how to give myself 4 rainbows...

Swos.. I hate football, but loved swos... major achievement right there
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Old 24 November 2019, 21:57   #88
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When I was hacking rainbow islands and figured out how to give myself 4 rainbows...

Interesting... can you demonstrate this, or even upload a hacked copy?
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Old 24 November 2019, 22:20   #89
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Interesting... can you demonstrate this, or even upload a hacked copy?
I'll see if i can find my original notes. I think it was included in the whdload version. See below from the install readme

Quote:
- Custom1=1 - Infinite Lives & In Game Keys Keys: 1 - Three Rainbows 2 - Four Rainbows 3 - Fast Feet 4 - Fast Rainbows 5 - Wings 6 - All the Above
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Old 24 November 2019, 23:38   #90
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Swos.. I hate football, but loved swos... major achievement right there

Same. I'd never seen anything play quite like it, before it's release.
(Nor anything else match the fun factor, after)


I played a coverdisk demo for months before Christmas came and I got to play the full version!


I eventually got the SNES version, and was sorely disappointed with how huge the sprites were, and how little of the playfield you could see.


I still hate Soccer, and still play the odd round of Sensible to this day
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Old 21 January 2020, 09:22   #91
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The parallax and colors in Lionheart!
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Old 01 February 2020, 16:46   #92
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That programmable computer implant you had in B.A.T. This game really is something else.
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Old 12 March 2020, 19:13   #93
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Turrican 2: When you complete the game, and the "end music" comes on, that sweet 7 voice TMFX was sooooo cool - I even had it as an alarm tune once

Twin World: Completing the game and read the prologue was such a satisfaction, did that many times..

Lemmings: When you hit the terminate all button, and the "Oh NO!" sfx was played.... spend hours setting up different scenarios just to blow the poor guys up

SOTB: When the main theme starts playing...... goosebumps!

*Extra*
Not a game, but listen to "GuitarSlinger" over and over again, just because it was such an awsome .mod!
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Old 12 March 2020, 19:43   #94
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SOTB: When the main theme starts playing...... goosebumps!
Yup, sooooo eerie and mesmerising... I never get bored of listening to it
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Old 12 March 2020, 20:04   #95
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Just sitting listening to old amiga music, SOTB2 main tune has a mystical vibe as well, was never good at the game though, so I always used the cheat, and not once was I successful to kill the enemy at the bottom of the pit, before he released the "lion" and fly off.... maybe this qualifies as the most annoying (repeating) moment in Amiga gaming
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Old 12 March 2020, 20:15   #96
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Rotator controllable replay feature. Superunique on Amiga!
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Old 01 April 2020, 14:52   #97
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Map replay in Populous 2 after you completed a level.
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Old 01 April 2020, 17:40   #98
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For me:

Lots of titles had this but the manual was a key thing for me. Having a back story and then continuing it in game. I'm thinking games like Manhunter New York, Legends of Valor, Dungeon Master, Lords of Midnight, Doomdarks Revenge, etc. all which made it so atmospheric before you'd even started the game. It added to the imagination as well so if the graphics weren't the best then you could still visualise it and it made it so much better.

Also liked Dungeon Master - ability to bring people back alive.
Bloodwych the ability to have two people playing it at once and having to work co-cooperatively. Being able to talk to NPCs, being able to trade with them, so many good things in this game.

I'm sure I'll think of more.


M.
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Old 01 April 2020, 19:41   #99
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The ability to Posses in Genetic Species
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Old 02 April 2020, 01:17   #100
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Originally Posted by Macca View Post
Lots of titles had this but the manual was a key thing for me. Having a back story and then continuing it in game. I'm thinking games like Manhunter New York, Legends of Valor, Dungeon Master, Lords of Midnight, Doomdarks Revenge, etc. all which made it so atmospheric before you'd even started the game. It added to the imagination as well so if the graphics weren't the best then you could still visualise it and it made it so much better.
Oh yeah! The included novellas! I think the best ones were in Hired Guns and Xenomorph.
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