![]() |
![]() |
#1 |
Zone Friend
|
Ok, this thread is for problems with WinUAE running games the right way. All reports of sprite issues, loading problems and crashes of all kinds belong in here.
![]() Let's start with these two: S. T. A. G. (EAS) Shinobi Both work in WinFellow, but not in WinUAE. S.T.A.G. loads up to Track #13, then freezes. Shinobi loads up to intro screen, then gurus after game start. In the zone. Last edited by andreas; 19 May 2002 at 00:52. |
![]() |
![]() |
#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,603
|
S.T.A.G. is fixed. (bug in floppy DSKREADY emulation. Another game with broken loader that only works accidentally..)
Next debugging project: Shinobi... |
![]() |
![]() |
#3 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,603
|
Shinobi fixed, exception 3's stack frame was incorrect. (first status word is still wrong because it is more complex to fix but fortunately I haven't seen it used, yet...)
Next? ![]() |
![]() |
![]() |
#4 |
Zone Friend
|
Can't get enough o' that, eh?
![]() ![]() OK, if you insist ... yes there are indeed more to go. Well, alternatively, I could just spam this thread by dumping a list here, but I think it's better to name 2 or 3 at a time because on big lists, there are always ones that haven't been crossed out, causing you unnecessary double work... ![]() *) Inferior (stops @ track 53) *) Liverpool (stops @ track 63 when trying to go into practice mode (->START PRACTICE) *) Decton Sprite appears correctly but you can't play! Problem seems to be that the collision code is a bit TOO accurate now. Try to go up with the ship. You cannot because you crash at a sort of "imaginary ceiling". That's all for today ![]() |
![]() |
![]() |
#5 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,603
|
Inferior: fixed. Another broken loader, but without bad loaders disk emulation can never be made perfect
![]() Liverpool: does something strange with audio registers and waits for audio dma finished-bit that never gets set. Decton: looks like crap game that works correctly if you keep joystick up and quickly tap firebutton.. |
![]() |
![]() |
#6 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,603
|
I just tested on my real A500. Result: it works 100% identically..
This game is total crap. |
![]() |
![]() |
#7 |
Zone Friend
|
Maybe you're right ... let's lay that aside
![]() (me is a poet,aiiight? ![]() Next ones with problems: *) Ball Raider 2 (Control with mouse. Paddle isn't visible. I think it's neither caused by your sprite code nor a WinUAE bug, but by a crappy crack) *) Barney & Freddy Mouse (Barney "never loses his electric shield" ... Game is supposed to work like this: Barney is surrounded by an electric shield, which disappears after a short while. If the electric shield doesn't disappear, you cannot move Barney at all. Pressing the fire button a longer time results in death of Barney, which is not supposed to work like this ![]() *) Dragon Fighter Yes you fixed that one once. ![]() Now it's playable and doesn't jump into the Game Over routine anymore. Well done! ![]() BUT: You lose energy when you touch the poisoned sea below. You do NOT lose any energy when you touch other dragons or the venomous bubbles, but you're supposed to ![]() Last edited by andreas; 18 May 2002 at 18:16. |
![]() |
![]() |
#8 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,603
|
Ball Raider 2: Missing paddle is sprite emulation bug.
Barney & Freddy Mouse: emulation bug too. (on my real A500 shield disappears and Barney stays alive if I press firebutton) Dragon Fighter: I don't understand ![]() |
![]() |
![]() |
#9 |
Zone Friend
|
Dragon Fighter issue
OK, I see that I wasn't clear. The attached screenshot should explain it better. I mean the bubbles where you can see a sort of explosion in this snapshot. These should make you lose energy (at least they do on the real thing, IIRC) but they don't.
|
![]() |
![]() |
#10 |
Junior Member
Join Date: Jun 2001
Location: Sweden
Age: 51
Posts: 595
|
Fixing all these games is great stuff, but I really think it deserves a separate thread. Cody's list consists of games that we (the HOL team) don't have any proper screenshots from. We really don't care if the screenshots are taken from WinUAE or WinFellow, or if it's an ADF or a WHDLoad image.
|
![]() |
![]() |
#11 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,304
|
Agreed, and split
![]() If you can think of a better name let me know ![]() |
![]() |
![]() |
#12 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,304
|
Dragon Fighter (19xx)(Idea)[cr DMNA][b](Disk 1 of 2)
Well this version has exactly the opposite, no energy is lost from the sea, but it is from the bubbles. Seems more likely a dodgy crack than an emulator problem, if you want this version to test with say the word and I'll upload it ![]() |
![]() |
![]() |
#13 |
Zone Friend
|
UPDATE:
Ian: this version works perfectly! There are a LOT of different versions, just cracked by the same group. The version I gave to Toni does NOT have an intro (!), i. e. there are no credits displayed (programmer, graphic artist etc.). That wasn't purpose, but I owned that version since the pre-TOSEC era. Seems I caught a beta or preview version there. I've already posted this into That TOSEC Thread (tm). ![]() With the Collision level setting set to Full, the sea DOES diminish your energy when you touch it. No problems anymore. Dragon Fighter case closed. ![]() Last edited by andreas; 10 April 2004 at 03:59. |
![]() |
![]() |
#14 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,304
|
G-LOC
Both versions I have are missing the in game GFX, possibly an emulation bug as both version are cracked by different people and have exactly the same problem. Both versions in the zone ![]() |
![]() |
![]() |
#16 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,304
|
So it does
|
![]() |
![]() |
#17 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,603
|
Quote:
|
|
![]() |
![]() |
#18 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,304
|
When you've got a little spare time Toni, this game might have some sprite and sound related issues
![]() Joe Blade I've put it in the zone for you, the problems, well when you shot the gun you'd expect to see bullets and there is none also the sound isn't insync with the gameplay. I realise all this might be down to poor coding and not WinUAE ![]() |
![]() |
![]() |
#19 | |
Zone Friend
|
Quote:
![]() ![]() I don't get this. Point me to problems you encountered with this game, please. ![]() It was working perfectly for me using above config (unlike lots of other games ![]() ![]() |
|
![]() |
![]() |
#20 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,304
|
I think the very fact you have to select immediate blits means it's an emu problem for Toni.
I an ideal world that option wouldn't be there, it's an option for fixing certain games that aren't emulated properly I think. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Problems With Emulator | nineoc | support.Amiga Forever | 18 | 18 April 2013 21:57 |
Problems with cased SD Floppy Emulator and A500 | ApolloBoy2 | support.Hardware | 5 | 27 December 2012 11:41 |
Problems with GB Amiga -GEMUS Emulator Setup Wizard, etc... | Port_H | project.GameBase Amiga | 17 | 22 September 2008 13:52 |
Playstation Emulator Problems | Fred the Fop | Retrogaming General Discussion | 28 | 27 July 2002 14:26 |
Exiting / Aborting problems in ROADWARS - Emulator issue? | andreas | support.Games | 6 | 27 October 2001 22:31 |
|
|