15 August 2012, 22:10 | #21 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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I might come back to your offer for the next project.
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16 August 2012, 14:09 | #22 |
Registered User
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Please do! You can send me a message here or to my email
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16 August 2012, 17:26 | #23 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,781
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Excellent cant wait to try it
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04 September 2012, 08:05 | #24 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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We’ve been at Demodays 2012 and released Sqrxz for Amiga OCS. Yes, for the good old original Amiga’s and on good old floppy disks. The game has been tested on Amiga 500 but also works without problems on AGA Amiga’s such the Amiga 1200.
http://www.sqrxz.de/ |
04 September 2012, 11:57 | #25 |
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Niiiiiiiiiiiiiiiiiiiiiiice will test this today!!
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09 September 2012, 13:01 | #26 |
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Thank you so much for porting this to classic Amigas, phx! Of course I have already played and loved it on Aros, but it is so much more special to play it on a real Amiga 500. It feels so perfectly suited to the hardware, and I can't find a fault in it at all. It runs like a dream on the A500, A1200 and CD32 (with a floppy drive attached). I only wish it had an option for a jump button! It would really help out for people who are using control pads or arcade-style joysticks. Thankfully it's easier to play with my Quickshot Python than the control pad.
I had the game running on the A500 while I was coding on my A1200, I had been playing the game during my breaks. Then my friend Tara and her husband Ali arrived and Ali couldn't resist, he asked if he could have a go and admitted he was getting bored with the latest GTA game. He soon became addicted to Sqrxz on the Amiga and just had to keep trying one more time to get past that level. I really hope you'll continue your work, it makes me so happy when new Amiga games come out. I was wondering if you were going to announce the release on any other Amiga forums? I think you'll get more feedback once word spreads about this awesome new release. Thank you again, Amiga Sqrxz rules! |
09 September 2012, 14:24 | #27 |
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I second the request for an option to use fire button as jump! I always hated pressing up to jump in platformers...
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10 September 2012, 17:07 | #28 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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That's indeed a very nice game! I have made a WHDLoad patch for it which should be available on the WHDLoad site shortly. The WHDLoad version offers some trainers to make it easier for the casual gamer. You may also find all passwords in the readme, sorry phx, I couldn't resist the temptation.
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10 September 2012, 18:08 | #29 | ||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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Quote:
Indeed I fixed one or two bugs from the Windows/NG-Amiga release version, and made some improvements (you don't have to wait after dying). Quote:
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10 September 2012, 18:10 | #30 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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10 September 2012, 18:11 | #31 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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Quote:
Yes and you tried to hide any direct access to the passwords. |
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10 September 2012, 19:54 | #32 |
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Great game and port! I also have to say the button thing is a little quirky, took a little getting used to when I would press the button and the darn menu popped up! Aaargh. Maybe offer the jump with button as an option along with pressing up? Also use ESC as the menu button. Seems unnatural as it is.
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10 September 2012, 20:02 | #33 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Is the ADF version released? I can't find a download on sqrxz.de, retroguru.com or on your homepage, phx.
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10 September 2012, 20:18 | #35 |
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It's here http://pouet.net/prod.php?which=59951
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10 September 2012, 23:35 | #36 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Thanks got it, it's a bit addictive and very difficult, the music is pretty good too. Really nice job porting it all and writing a whole new PT replayer in so short time
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11 September 2012, 00:47 | #37 |
Banned
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
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All that effort to work on all 68k+RTG and then it's tied to a stinking floppy . Retro is kool, except floppies on an Amiga with a hard drive that transfers 30MB/s. The HD installable version would be much appreciated .
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11 September 2012, 01:16 | #38 | |
Amiga will never die!
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Quote:
It's a real shame you don't want to fix this, it's not just the few people in this thread who are complaining about the lack of a jump button option, it's letting the game down for many others around the world too. |
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11 September 2012, 01:43 | #39 |
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Well it's a decision of the programmer anyway. Having the option would be cool, so people could switch it (like in most newer Amiga games).
What I really think is a bit of a problem, is the main character being so far ahead on the screen you cannot really see what is coming towards you. I know it was kind of like this in the original, but somehow it feels more accentuated in this version. Is that possible? |
11 September 2012, 07:40 | #40 | ||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Quote:
I think the game is really nice and I for one don't need a jump button at all. But I will add an option to use the 2nd button in my WHDLoad patch. |
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