07 May 2021, 16:41 | #41 | |
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07 May 2021, 17:15 | #42 |
This cat is no more
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for one-disk games like Titus the fox you can improve your configuration by unticking the second drive.
A lot of game manuals stated "TURN OFF YOUR EXTERNAL DRIVES". Extremely unconvenient since you couldn't unplug them safely without switching the machine off AFAIR. I didn't care too much about that, probably because of the 1.5MB slow ram But that doesn't matter much on a PC that has several gigabytes of ram as said before. |
07 May 2021, 17:29 | #43 |
move.l #$c0ff33,throat
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All of the external drives I possessed back then had an "on/off" switch. I actually can't remember that there were drives without such switch, did they really exist?
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07 May 2021, 18:16 | #44 |
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I had a copy of an original Mega twins that wouldn't work on my A500 kick 1.3 512/512 but worked on A500+
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07 May 2021, 19:39 | #45 |
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08 May 2021, 14:00 | #46 | ||
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I've decided to keep the trained version; so changed to a KS 1.2 configuration and all good. |
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08 May 2021, 15:35 | #47 |
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Hello,
I arrive a little after the battle as we say at home ! When I had my A500+ with therefore 1 MB of Chip RAM, Conan The Cimerian had a difference for its introduction. https://www.lemonamiga.com/games/details.php?id=1882 We saw it by chance after launching it on an A500 with an extension of 512 KB more. If you want to check on an emulator, it must do the same. I don't think it's from Kickstart 2.x. |
13 November 2022, 01:27 | #48 |
Speedbump gimme goosebump
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Pucman Worlds (pd) requires 1 MB of chip ram ("according to HoL", but seems plausible).
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13 November 2022, 03:12 | #49 | |
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I have a game called Turbo Trax which says 1mb Chip RAM but apart from sloppy coding and lack of understanding how to write a tile based scrolling game engine I can't see why it needs 1mb Chip RAM tbh. |
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13 November 2022, 11:14 | #50 |
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1Mb Chip RAM seems like a more common requirement than the actual ECS hardware. The PD game Scorched Tanks (from the Amiga Power coverdisk) crashes after the terraforming on any 512k Chip RAM config, either OCS or ECS.
I think Gloom Deluxe might have needed ECS (as well as an 020 or higher and 2Mb memory). Maybe some other games which needed specs above a standard A500 might have specifically needed ECS too? I think PAL / NTSC switching might have been an ECS (and up) feature as well, so users in the US might have ECS to play a lot of games which are fullscreen for us Europeans? |
15 November 2022, 04:36 | #51 |
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The 50/60hz switch worked with fatter Agnus equipped 1mb Chip RAM but regular Denise Kickstart 1.3 machines. I remember this because that's what my A2000 was and some cracks allowed you to switch from 50/60hz.
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15 November 2022, 09:06 | #52 |
ex. demoscener "Bigmama"
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15 November 2022, 22:46 | #53 |
Speedbump gimme goosebump
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OCS / ECS version of Sardonic (Penisoft) requires 1 MB chip (unlike HoL, Lemon has an entry for it).
Quasar Wars (Light Designs) only registered release (2 disks) also requires 1 MB chip, well removing the cracktro allows for 0.5 chip + 0.5 other mem machines to load it, so not a requirement per se. |
16 November 2022, 11:05 | #54 |
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If memory serves me well, Dungeon Master 2 requires 2 MB chip RAM.
Not sure if this amount of memory needs to be chip RAM in an mandatory way, or this amount can be supplied via fast RAM too. Despite this amount of memory requirement, no other features of ECS chipset appear to be needed. |
16 November 2022, 11:29 | #55 |
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Dungeon Master II and Star Trek 25th Anniversary were both sold as needing an A1200 with hard drive, but turned out not to actually use AGA graphics. Both needed a hard drive, 2Mb memory, an 020 and Kickstart 2 or higher, but did run on A3000s and potentially an A500+ with something like the GVP A530 add-on. Interplay obviously didn't think we were clever enough to understand complex system requirements the way PC owners could...
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16 November 2022, 11:41 | #56 |
HOL/FTP busy bee
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Are you sure about Star Trek 25th Anniversary? Just checked a random screenshot and it has 146 unique colours.
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16 November 2022, 12:46 | #57 |
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You may be right, I was going off a vague memory which may have been wrong.
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16 November 2022, 13:16 | #58 |
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Just wanted to make sure that I didn't miss anything. Like you pointed out Dungeon Master II isn't AGA even if the reference card says 'A1200 or higher'.
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16 November 2022, 23:27 | #59 |
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In some previews of Star Trek the developpers says that they are using 64 colours EHB mode but maybe they have switched after when they decided to make the game AGA only.
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17 November 2022, 05:41 | #60 |
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If somebody finds those previews it would be great to add that piece of information to the HOL entry.
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