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#41 | ||
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And commodore was never really good at supporting software houses. No games, no programs. Quote:
Last edited by Gorf; 25 November 2022 at 05:41. |
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#42 |
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The mess started with ECS not being AGA+chunky. In the same way the next big mistake was doing the ECS-wedge type Amigas (A500+ and A600) in 16 bit instead of 32bit/020 with HDD-Option (basically the A500+ should have been an A1200+chunky). From then on it was only waiting for the end which came a little prematurely due to the losses in the PC business.
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#43 | |
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Of course it wouldn't! AGA near enough killed ECS machines dead, they were selling more even after AGA came out, the end result everything got fucked, as i said 16-bit consoles lasted until 95-96, the A500 could have got to the end of 94 easy for a lower price, budget computers are always needed and sell well, PC's were way to high in cost for most familys all through the 80s and 90s. |
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#44 | ||
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Commodore: earn absolutely nothing with games or software and try to sell cheap hardware. Well, guess what: consoles are always cheaper and still they earn more money! cbm could not produce the A500 cheap enough and sales were dropping - thats way they came up with the idea of the the A300 ... and that ended in a even more expensive A600... Not AGA was killing ECS, the A600 did. Quote:
And selling weak budgets toys without HD was one of the biggest problems for the Amiga as a platform. Always seen as a toy for kids. Last edited by Gorf; 20 June 2017 at 14:42. |
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#45 | |
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Commodore did the right thing in making a cost reduced A500, they did it wrong by making into an A600, confusing consumers by cutting the numeric keyboard off, imagine if a PC maker did that they wouldn't sell the bloody things! Funnily enough though the A600 outsold the A1200, so it goes to show cheap Amiga's were still wanted. I still don't agree the A600 killed ECS/A500, A600 sales were strong until Commodore pulled the plug at the end of 92 to try and sell its upcoming A1200, then guess what they didn't have enough inventory, killing sales on both counts, had the A600 had chance to sell on at a cheaper price i have no doubt it could have last a couple more years for Commodore to get Hombre out, A500 sales were over 1 million in 1991 and rising year on year, Commodore couldn't have fucked it up anymore if they tried again! Anyway, sorry going off topic here. |
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#46 | |
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The A600 was unsellable as soon as the A1200 was announced - loads of them were sent back! 1990 and 1991 was the peak for the A500. but it was clearly a peak and numbers began to drop significantly. |
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#47 | |
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#48 | |
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AGA just was too little too late. A lot of people that had been saving their money (buying an A600 when you already have an A500 never made that much sense, did it?) spent it on PC hardware. I bought my A1200 used in late 1994 from a guy that was saving for a 486. I guess it hadn't taken him too long to figure out that Doom had more appeal than the same old 2D Amiga games. AGA just never promised to reach a critical threshold. It wasn't the desired advance nor were there enough units sold to make it economically feasible to produce a lot of AGA-only games. This would have been different if AGA had come with the A3000 and had made it to the wedges in the form of a significant update (complete 32bit system) within a short time after the A3000. Commodore was losing the momentum at that time and with the A600 essentially being nothing more than a 1985 computer in a small package it was already too late. Commodore would have kept the Amiga going if they had sold upgrades even before they were desperately needed because the old stuff only made people yawn. |
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#49 |
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AGA with small changes whould gave some time to put out HOMBRE:
128 kb fast mem 14 mhz- 32 bit blitter and copper blitter with line mapping 8 16bit audio channel chunky?( with14mhz -32bit copper would be 12 bit chunky!) |
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#50 | |
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This is probably why they have canceled the AAA for Hombre. If i remember correctly. |
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#51 |
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Sorry for coming so late to the party...
Today I finally found the time to have a look at those Hombre papers and... wow, so many surprises inside - or at least, stuff I can't remember I had read before: - AAA still somehow being a thing in 1993-94, but Hombre clearly referred to as the preferred path - Hombre meeting a mere days before the bankrupcy by CBM guys with... Philips? - planned "single chip" Motorola CPU + AGA (can't remember the exact one but I don't think it's *that* important) to achieve cheaper hardware - Hombre actually had nicknames for the chips, in true Amiga fashion - Hombre would have likely kept at least a little bit of AAA in form of audio (enhanced Mary?) Definitely a fascinating, yet sad piece of history. |
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#52 |
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If you ended here, after a google search for the PDF's, you can download here:
https://archive.org/details/Hombre_2...tation_part_1/ |
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#53 |
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Interesting idea, could Commodore have increased the copper so it could have done high res chunky display while leaving the bitplanes/blitter as is? If so what would have been needed for that copper?
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#54 | |
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There was just a rumor MS would port NT to PA-RISC, but that never happened: https://www.openpa.net/pa-risc_opera...s_history.html This was just C= grasping at straws in its last weeks, testing the water with unsubstantiated claims. There were only really three real options:
all POSIX OSes would have needed some direct rendering interface for the Hombre Chips, which did not yet exist at this time (X11 was is way to slow back then) Porting AmigaOS ... would probably not been ready in time. ----> total desaster |
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#55 | |
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Why would they?
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But would anyone actually want Amiga OS? Commodore appears to have thought so, which shows how clueless they were. People wanted an OS for sure, but not an incompatible one. And it was the same for the hardware. No matter how amazing Hombre might have been technically, it was useless if it wouldn't run the programs people wanted - ie. PC games and apps. What surprises me is how detailed the Hombre specs was, right down to IC pin numbering. Someone spent a lot of time working out all that stuff, but nobody stopped to think about what the market for it was (purportedly the chipset covered all bases from games console to high end workstation). How were they going to pitch it to potential buyers when they had no clue themselves? But sophisticated though it was, you can still see the roots of the original Amiga chipset in there. So again it was designed on the basis that someone other than Commodore's own engineers actually cared about the Amiga's architecture. All this just shows that Commodore's real mistake was letting the hardware and OS engineers drive the design. Amiga fans would have loved it. They might have sold a few thousand... With plans like this, we are fortunate that Commodore died when it did. |
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#56 | |||
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That is actually the only good part about it - and it is actually more amiga-in-spirit (but also just in theory) than I expected back in the 90s. Quote:
The Amiga-likeness was not the problem here .... but timing and the fact that is was far from production. Quote:
but the right direction in terms of vision. |
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#57 |
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@Bruce
I have old amiga magazines where someone from Commodore talked about NT. I am not sure if they (in the company) still knew what was real and what only ideas. Hombre would have been a break compared to the other chipsets and a new processor. Not compatible. So you would have had a revolutionary hardware (perhaps) but without software. Hard to see it successful. @gorf Software sells hardware. Nobody buys a hardware without software. The situation in the 90s was diufferent with huge markets like the PC. Spirit even if, the problem would have been to get the content you need to make people wanting to buy it. Last edited by OlafSch; 25 November 2022 at 23:13. |
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#58 |
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Hombre, which Dave Haynie claims had better 3D than Sega Saturn, would NEVER have been affordable to put inside a £500 computer or £400 console even if it worked when mass produced. AAA suffered the same fate, it would have been too expensive and inferior to the top end VR based VGA cards for PC-I. These chipsets are only for top-end machines like the proposed A5000.
There is ZERO evidence Commodore could have done anything other than bundle the A1200 with the excellent Apollo 1220/4 accelerator in 1995. There was no magical chipset update for the A1200/CD32 for the £300-400 price bracket. That takes real engineering talent, you know like Jay Miner and his 128 colour Ranger chipset he finished for Commodore by the time of ECS rubbish or R J Mical and Dave Needles hardware sprite scaling Lynx chipset for peanuts and Acorn £1200 RISC PC600 spec computer AND cutting edge 3D visuals into a £600 3DO console. Remember that included the extra profit margin for the 3rd party 3DO manufacturers like Panasonic so in reality if Commodore had not let the original Amiga designers go we could have had a Commodore 3DO spec console for £500 by 1995 easily, even less and sooner if MOS could manufacture the entire thing in house with a licence from Acorn for the ARM CPUs and Jay/RJ/Dave were salaried employees of Commodore not freelance designers. Commodore after Jack Tramiel == shitshow of a company. |
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#59 | |
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At £399 when it replaced the A500plus it was more expensive than even the £200-250 Commodore 65 prototype which had 8 channel sound (2 sample, 6 waveforms via dual 8580 SIDS) 256 colour in up to 640x400 AND a blitter with the same sort of CPU power as the SNES really. Another mistake from Commodore, they picked the wrong machine. The £199 Amiga 300 would have sold well, they just changed the name and doubled the price. |
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#60 | |
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Hombre chipset for Amiga is like 1983 Rainbow chipset for Atari Sierra/Gazza projects that was going nowhere useful. Neither had cutting edge price/performance although very sophisticated, neither would produce a cheap world beating revolutionary chipset for consoles/home computers like Atari 800/5200 (in Hombre's case £300-400 price point of A1200/CD32 equivalents). A bunch of mediocre engineers taking too long to make a chipset that would be too expensive for home gaming. FAIL. ditto with Hombre and AAA. Atari's AMY chip was very cutting edge and revolutionary (additive not subtractive synthesis), wiped the floor even with 1990s Creative AWE32 a decade after it BUT it was not commercially viable in 1985 which is why the Atari ST has that crap YM chip. No decent engineering talent at Atari was a big problem (or Commodore in the time of 520ST). Commodore would never make money and save their finances with an Amiga 5000, the money was in A1200/CD32 replacement home gaming mass market OR budget Windows x86 home/family High Street PC compatibles. CD32/A1200 machines were "7mhz" crippled 14mhz 020 with a 256 colour mode slower than Amiga 1000 extra half brite due to shitty DMA bus design and exactly the same sound hardware....wooopee doo. Anybody can make a 'better than Sega Saturn' 3D chipset, making it as cheap as a Sega Saturn chipset is where the talent comes in. Nolan Bushnell will tell you the same thing, a shit salesman wants a Cadillac for the price of a Ford, Commodore engineers were trying for N64 chipset level but Commodore to make money needed it to be for the price of a 3DO chipset. NEVER going to happen. Hombre is another mediocre attempt from Dave Haynie and pals that would never work in the mass market for the desperately needed A1200/CD32 replacement ![]() R J Mical and Dave Needle did a good job for 3DO, Commodore engineers in the 1990s were beneath those two engineers they forced out after buying their company. Even if Hombre existed assholes like US Gold/Ocean would made the same old shit quality arcade conversions so it doesn't even matter. Shitty conversions is what killed A1200/CD32 anyway. As the Saturn adverts famously said 'reality always hurts' ![]() |
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