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Old 22 November 2016, 20:36   #41
DamienD
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Well, I'm happy to report that after woefully remapping my Xbox 360 controller --> a CD32 pad; I'm now able to insert coins, start the game and then move the pointer

If only I could work out what button released the bubbles (or whatever they are called in this game)

Would be very interesting if a real CD32 user could test this patched image file and then list what buttons on your controller do what
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Old 22 November 2016, 20:39   #42
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tHANX D! Tested in WinUAE so far.
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Old 22 November 2016, 20:41   #43
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tHANX D! Tested in WinUAE so far.
Don't thank me, thank Toni

...so, I presume in WinUAE it's all working and you've successfully mapped your joystick / joypad to a CD32 pad?

Can you advise on my question above my friend?
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Old 22 November 2016, 20:49   #44
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Yeah, I did. I simply mapped the keyboard. I don't know a thing about XBox but RED releases the bubbles.

Thanks Toni!
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Old 23 November 2016, 00:59   #45
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Ah, another successful day in the office!!!

Well, finally managed to setup my Xbox 360 wireless controllers --> CD32 pads (see this thread for more details)

...so have now tested the "patched" image file via WinUAE; all good

Guess I should really upload this to the "EAB File Server" under "/Commodore_Amiga/CD/CD32" for preservation purposes

<heads off to do so>

Not that there should be any issues, but is anyone going to test this on a real CD32 and report back?
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Old 23 November 2016, 01:15   #46
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Tested in WinUAE, will try to get around to testing on CD32 tonight. Great stuff!

CD32 pad mappings seem to be:
RED: Start/Fire (Player 1 or 2 depending on joypad)
BLUE: Exit settings menu
FORWARD: Insert coin


Update - I'm looking into the contents of the disc, there appears to be a second game on it (CINQUE), with reference to a third that appears to not be on the disc ("FORZA4", presumably unrelated to the XBox title!)

Update 2 - The "CINQUE" game on the disc appears to be "Lucky Five". Probably not worth doing anything with that one?

Last edited by earok; 23 November 2016 at 01:33.
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Old 23 November 2016, 07:16   #47
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It works on a real CD32, but there's an odd inconsistency between how WinUAE handles it and how a real console handles it. The difference is WinUAE allows you to tweak the dipswitch settings (you're prompted to when the game loads) but on a real CD32 it skips the menu and loads the game directly (presumably with whatever the default settings are).
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Old 23 November 2016, 08:28   #48
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Great work DamienD! I was going to have a look tonight at this, but seems I have time on my hands now!
Will try it out later, hope it plays well, from the little is known it is said to quite decent?

Edit: Sorry forgot to thank Toni to telling us how to do it in the first place, cheers!

Last edited by Amigajay; 23 November 2016 at 09:21.
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Old 23 November 2016, 08:34   #49
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Quote:
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It works on a real CD32, but there's an odd inconsistency between how WinUAE handles it and how a real console handles it. The difference is WinUAE allows you to tweak the dipswitch settings (you're prompted to when the game loads) but on a real CD32 it skips the menu and loads the game directly (presumably with whatever the default settings are).
I don't think there is any inconsistency. Unless you erased your CD32 NVRAM before testing
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Old 23 November 2016, 08:49   #50
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I don't think there is any inconsistency. Unless you erased your CD32 NVRAM before testing
how does it use NVRAM? It might be possible that either my winuae nvram file or my real CD32s nvram might be full, but I'm not in a position to check right now.
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Old 23 November 2016, 09:16   #51
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Quote:
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It works on a real CD32, but there's an odd inconsistency between how WinUAE handles it and how a real console handles it. The difference is WinUAE allows you to tweak the dipswitch settings (you're prompted to when the game loads) but on a real CD32 it skips the menu and loads the game directly (presumably with whatever the default settings are).
This was already known, if i remember that ninjaw cd32 bloke said the same, the dipswtich screen appears on an amiga reading the cd but not a cd32.
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Old 23 November 2016, 10:16   #52
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Quote:
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Update - I'm looking into the contents of the disc, there appears to be a second game on it (CINQUE), with reference to a third that appears to not be on the disc ("FORZA4", presumably unrelated to the XBox title!)

Update 2 - The "CINQUE" game on the disc appears to be "Lucky Five". Probably not worth doing anything with that one?
Found this last night; you can see some screenshots here
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Old 23 November 2016, 10:31   #53
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The only other Cubo CD32 game that looks worth playing is Harem Challenge.

Problem being that all we have so far though is the MAME .chd file... Most probably not able to patch this in the same way as the Candy Puzzle image files.

I know Hammy mentions he has this but is unfortunately AWOL

Would be cool if we could source the image files for this game; time to start looking I guess
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Old 23 November 2016, 11:11   #54
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chdman should be able to convert to/from chd, bin/cue etc..
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Old 23 November 2016, 11:24   #55
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chdman should be able to convert to/from chd, bin/cue etc..
Nice; I was going to look into this tonight Toni when home
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Old 23 November 2016, 12:49   #56
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Hmmm, not sure if I'm doing this correctly


Method 1:



If I open the file "Harem Challenge Cubo CD32" with Notepad afterwards it looks like:

Code:
CD_ROM
 
// Track 1
TRACK MODE1 RW_RAW
NO COPY
DATAFILE "Harem Challenge Cubo CD32.bin" 49:59:70 // length in bytes: 482389280
 
// Track 2
TRACK AUDIO RW_RAW
NO COPY
NO PRE_EMPHASIS
TWO_CHANNEL_AUDIO
DATAFILE "Harem Challenge Cubo CD32.bin" #482389280 00:05:43 // length in bytes: 1023264
Method 2:



Unfortunately I get warnings...

If I open the file "Harem Challenge Cubo CD32.cue" with Notepad afterwards it looks like:

Code:
FILE "Harem Challenge Cubo CD32.bin" BINARY
  TRACK 01 MODE1/2048
    INDEX 01 00:00:00
  TRACK 02 AUDIO
    INDEX 01 49:59:70
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Old 23 November 2016, 13:12   #57
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i dont have that image here, but as written in the image, you have to force chdman to output .toc instead of .cue:
chdman -extractcd input.chd output.(toc/cue) output.bin (if toc, no extension if cue)
^^ uses older syntax, taken from a mame board.

try "-o Harem Challenge Cubo CD32.toc" instead of "Harem Challenge Cubo CD32.cue"
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Old 23 November 2016, 13:17   #58
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Subchannel data should be normally unused (at least none of the normal CD32 games use it) and can be ignored, unless there is CD+G or similar stuff.
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Old 23 November 2016, 13:30   #59
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i dont have that image here, but as written in the image, you have to force chdman to output .toc instead of .cue:
chdman -extractcd input.chd output.(toc/cue) output.bin (if toc, no extension if cue)
^^ uses older syntax, taken from a mame board.

try "-o Harem Challenge Cubo CD32.toc" instead of "Harem Challenge Cubo CD32.cue"
Cheers; this produces the same files as "Method 1" in post #56

Quote:
Originally Posted by Toni Wilen View Post
Subchannel data should be normally unused (at least none of the normal CD32 games use it) and can be ignored, unless there is CD+G or similar stuff.
Ok, so would you say use "Method 2" then?
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Old 23 November 2016, 14:50   #60
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Cheers; this produces the same files as "Method 1" in post #56
ah, ok. so toc mode is default, if there is no extension given.

#1) *.toc is not recognized, if you open the "insert cd" dialog in winuae. so Methode #2 is the way to go.


#2) but how does one "Insert a Coin" when playing this game ?

^^ just reading above, i will try what earok wrote:

CD32 pad mappings seem to be:
RED: Start/Fire (Player 1 or 2 depending on joypad)
BLUE: Exit settings menu
FORWARD: Insert coin

Last edited by emufan; 23 November 2016 at 15:04.
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