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Old 28 June 2021, 12:20   #101
RoniWorlds
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Good Work !!! When do you plan your first clashes with your opponent?
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Old 06 July 2021, 10:53   #102
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We couldn't do parallax on the amiga 500. but. I wanted to try the copper bar effect. You can see the result in the video below.






[ Show youtube player ]
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Old 06 July 2021, 13:11   #103
rothers
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You could 100% put a city skyline in the centre of that as you cross the road as a parallax.

You should. It won't take up much CPU at all. Use a sprite or bob. Nothing much happens in the arcade game at that point anyway, it's not like it's going to be taxing the engine.

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Old 06 July 2021, 13:39   #104
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Quote:
Originally Posted by rothers View Post
You could 100% put a city skyline in the centre of that as you cross the road as a parallax.

You should. It won't take up much CPU at all. Use a sprite or bob. Nothing much happens in the arcade game at that point anyway, it's not like it's going to be taxing the engine.




woow , great view.
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Old 06 July 2021, 14:11   #105
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Doesn't look good with that small city. Looks like the city where Robocop walks is at an abrupt end, and you can see the next city just far far away. The space looks so empty and incomplete.

Rather no parallax/gradient and a city like in your "test 12" video.
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Old 06 July 2021, 14:20   #106
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One possible change might be to not have the rainbow continue outside of the graphics for the level. I've always found that a rather jarring look. But that's just my opinion naturally, the rainbow still looks nice.
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Old 06 July 2021, 20:08   #107
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Quote:
Originally Posted by roondar View Post
One possible change might be to not have the rainbow continue outside of the graphics for the level. I've always found that a rather jarring look. But that's just my opinion naturally, the rainbow still looks nice.
Yeah, that has to do with using color#0 to do the gradient, which bleeds into the overscan area. You need to copperise a different colour and keep col#0 pure black. That's on OCS machines. ECS and AGA you can force overscan to be black regardless.
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Old 06 July 2021, 22:35   #108
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Quote:
Originally Posted by Tsak View Post
Yeah, that has to do with using color#0 to do the gradient, which bleeds into the overscan area. You need to copperise a different colour and keep col#0 pure black. That's on OCS machines. ECS and AGA you can force overscan to be black regardless.

hi buddy.
You right. i took screenshot in robocop game.Now border color black register zero is value 0.Copper bar effect i used color register fifteen




New copper bar effect fixed. border color black


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Old 07 July 2021, 00:03   #109
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Great work as always seko. You seem to be a master with Blitz Basic 2
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Old 07 July 2021, 00:24   #110
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Quote:
Originally Posted by seko View Post
hi buddy.
You right. i took screenshot in robocop game.Now border color black register zero is value 0.Copper bar effect i used color register fifteen




New copper bar effect fixed. border color black


Now if we are tweaking i would do the gradient tighter with more blue on top and more cyan on bottom so to have the non-parallax background skyline in the middle
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Old 10 July 2021, 08:50   #111
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AND i sent you game over and High Scores music, but work is not done
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Old 16 July 2021, 22:02   #112
seko
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In progress.
------------
* Trial gun shooting room test For amiga 500.


* New copper bar more tight.

https://drive.google.com/file/d/1DAo...ew?usp=sharing






Trial Gun shooting Disk image for amiga 500

------------------------


https://drive.google.com/file/d/1jlV...ew?usp=sharing




Video
--------
[ Show youtube player ]
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Old 16 July 2021, 23:38   #113
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nice progress!
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Old 12 August 2021, 14:41   #114
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Anything new OP?
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Old 12 August 2021, 15:46   #115
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have to say, i am not a fan of the copper effect, makes it look less like the coinop and more like amiga shovelware. it feels really empty.,

i prefer a non parallax but filled background than an empty copperbar color thing. or maybe it needs a different copper bar, this looks too, how to say, wide, not refined enough

Quote:
Originally Posted by seko View Post
New copper bar effect fixed. border color black
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Old 12 August 2021, 17:38   #116
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Copper would look better if reduced to the center imo
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Old 19 August 2021, 17:01   #117
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Greetings everyone.
I'm in Cyprus for summer vacation so I couldn't be interested. I will definitely inform you about the work to be done after the summer vacation.
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Old 24 August 2021, 23:44   #118
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So,let me give you some hints for having a finishable robocop game:
-implement in the engine stairs, multiple planes and vertical scroll already NOW so that you simply have the engine ready
- add some marker for enemies in the map so that they will appear; pre-script their behaviors, and same for boss events
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Old 02 October 2021, 00:47   #119
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Ahiahiahi, Seko where art thou???
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Old 02 October 2021, 12:09   #120
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If he's abandoned it I'm tempted...
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