28 June 2021, 12:20 | #101 |
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Location: Warsaw
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Good Work !!! When do you plan your first clashes with your opponent?
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06 July 2021, 10:53 | #102 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
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We couldn't do parallax on the amiga 500. but. I wanted to try the copper bar effect. You can see the result in the video below.
[ Show youtube player ] |
06 July 2021, 13:11 | #103 |
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Join Date: Apr 2018
Location: UK
Posts: 487
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You could 100% put a city skyline in the centre of that as you cross the road as a parallax.
You should. It won't take up much CPU at all. Use a sprite or bob. Nothing much happens in the arcade game at that point anyway, it's not like it's going to be taxing the engine. |
06 July 2021, 13:39 | #104 | |
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Location: istanbul * turkey
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Quote:
woow , great view. |
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06 July 2021, 14:11 | #105 |
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Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
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Doesn't look good with that small city. Looks like the city where Robocop walks is at an abrupt end, and you can see the next city just far far away. The space looks so empty and incomplete.
Rather no parallax/gradient and a city like in your "test 12" video. |
06 July 2021, 14:20 | #106 |
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,406
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One possible change might be to not have the rainbow continue outside of the graphics for the level. I've always found that a rather jarring look. But that's just my opinion naturally, the rainbow still looks nice.
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06 July 2021, 20:08 | #107 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Yeah, that has to do with using color#0 to do the gradient, which bleeds into the overscan area. You need to copperise a different colour and keep col#0 pure black. That's on OCS machines. ECS and AGA you can force overscan to be black regardless.
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06 July 2021, 22:35 | #108 | |
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Join Date: Jun 2018
Location: istanbul * turkey
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Quote:
hi buddy. You right. i took screenshot in robocop game.Now border color black register zero is value 0.Copper bar effect i used color register fifteen New copper bar effect fixed. border color black |
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07 July 2021, 00:03 | #109 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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Great work as always seko. You seem to be a master with Blitz Basic 2
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07 July 2021, 00:24 | #110 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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Now if we are tweaking i would do the gradient tighter with more blue on top and more cyan on bottom so to have the non-parallax background skyline in the middle
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10 July 2021, 08:50 | #111 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
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AND i sent you game over and High Scores music, but work is not done
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16 July 2021, 22:02 | #112 |
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Join Date: Jun 2018
Location: istanbul * turkey
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In progress.
------------ * Trial gun shooting room test For amiga 500. * New copper bar more tight. https://drive.google.com/file/d/1DAo...ew?usp=sharing Trial Gun shooting Disk image for amiga 500 ------------------------ https://drive.google.com/file/d/1jlV...ew?usp=sharing Video -------- [ Show youtube player ] |
16 July 2021, 23:38 | #113 |
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Location: Athens , Greece
Posts: 1,840
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nice progress!
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12 August 2021, 14:41 | #114 |
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Join Date: Apr 2018
Location: UK
Posts: 487
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Anything new OP?
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12 August 2021, 15:46 | #115 |
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Location: Croydon
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have to say, i am not a fan of the copper effect, makes it look less like the coinop and more like amiga shovelware. it feels really empty.,
i prefer a non parallax but filled background than an empty copperbar color thing. or maybe it needs a different copper bar, this looks too, how to say, wide, not refined enough |
12 August 2021, 17:38 | #116 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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Copper would look better if reduced to the center imo
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19 August 2021, 17:01 | #117 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
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Greetings everyone.
I'm in Cyprus for summer vacation so I couldn't be interested. I will definitely inform you about the work to be done after the summer vacation. |
24 August 2021, 23:44 | #118 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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So,let me give you some hints for having a finishable robocop game:
-implement in the engine stairs, multiple planes and vertical scroll already NOW so that you simply have the engine ready - add some marker for enemies in the map so that they will appear; pre-script their behaviors, and same for boss events |
02 October 2021, 00:47 | #119 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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Ahiahiahi, Seko where art thou???
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02 October 2021, 12:09 | #120 |
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Location: UK
Posts: 487
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If he's abandoned it I'm tempted...
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