07 December 2013, 15:54 | #1 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
Alien Breed II titlescreen pixel by pixel logotext removal
From another project of mine and probably the most pointless thing I have ever done but here is the title screen of Alien Breed II (CD32 version) without the logo text This was done pixel by pixel with a lot attention to detail to make it look as authentic as possible. And just for you!
I just hope the image without text was not already stored somewhere in the game data anyway... Last edited by dex; 07 December 2013 at 17:17. |
09 December 2013, 06:24 | #2 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
Good work dex , you did a fantastic job , I can`t remember if this image was stored without text , I`m pretty sure the older Alien Breed games had the screens and titles separate in the data , but as this is cd based then saving disk or memory space wasn`t an issue.
|
11 December 2013, 01:51 | #3 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
You're welcome! I know it's probably of no use to anyone besides me but anyway, I just knew there was someone here who would appreciate it
|
13 December 2013, 22:28 | #4 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
|
Great work Dex
|
13 December 2013, 23:36 | #5 |
Registered User
Join Date: Aug 2006
Location: sheffield
Posts: 332
|
Amazing! Its a beautiful picture and must have taken you a while. Much appreciated thanks
|
14 December 2013, 00:52 | #6 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
Thank you! I am doing a lot of probably completely useless things like this for old games. Here for example http://www.elitepigs.de/telespielforschung/archives/85 I wrote a tutorial on how to replace the CGI graphics of the game "Gunship 2000" in the CD32 version and to edit in a different title screen without rendered helicopters in the background to provide a more consistant design The rest of the game almost exclusively consists of pixel art/vector graphics and I always found the computer generated images very "immersion breaking". An interesting side effect is that with this the new (also semi-rendered it seems) loading screen on the CD32 that appears and distracts all the time while switching between menus is completely gone and replaced by a true ingame "loading" message with real fading in/out (the CD32 loading picture was just "popping" in quite intrusively)
It's written as a tutorial on how (and probably even why) I do such things (in German at the moment) because I cannot just provide an edited cd image of the game Again, I am a hopeless perfectionist in things like that and it's probably completely of no worth to anyone with a different taste, it is more of a scientific experiment to me anyway Last edited by dex; 14 December 2013 at 00:59. |
31 January 2014, 14:40 | #7 |
Registered User
Join Date: Dec 2011
Location: dunno
Posts: 70
|
This would look gorgeous as a wallpaper. Anyone more skilled willing to upscale these?
|
01 February 2014, 12:10 | #8 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
|
I tried:
|
08 February 2014, 18:56 | #10 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
|
No comments? It's so bad?
|
08 February 2014, 19:27 | #11 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,478
|
It's not suitable enough to upcale in HD proportions. Maybe good enough for 1024x768 wallpaper.
Last edited by Retro-Nerd; 08 February 2014 at 19:34. |
08 February 2014, 19:41 | #12 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
|
I agree, first three aren't looking good in HD but fourth picture result is not so terrible, don't you think.
|
08 February 2014, 19:48 | #13 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,478
|
|
17 August 2015, 01:12 | #14 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
|
|
17 August 2015, 09:11 | #15 |
Registered User
Join Date: Dec 2014
Location: Everglades
Posts: 32
|
|
18 August 2015, 11:06 | #16 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
|
I used one of WinUae filters with mask scaled 4x times.
|
01 May 2020, 03:23 | #17 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 678
|
Behold
|
06 May 2020, 15:23 | #18 |
Retarded and dribbling
Join Date: Mar 2005
Location: Immingham
Age: 50
Posts: 443
|
@arti
Fucking fantastic work, absolutely incredible |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Being a pixel... | Shoonay | Nostalgia & memories | 13 | 18 February 2014 15:52 |
Pixel coding | Amiga1992 | Retrogaming General Discussion | 9 | 07 March 2012 22:20 |
Ateobus and pixel 64 | attila06 | support.Hardware | 9 | 23 January 2012 21:15 |
Alien Breed Title Song | the2 | request.Modules | 2 | 20 April 2008 12:15 |
Lores - shifted by one pixel | NoX1911 | support.WinUAE | 3 | 09 December 2005 23:29 |
|
|