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#1 |
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Join Date: Aug 2014
Location: Brindisi (Italy)
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CD Native CD32
I noticed that if you create a native CD32 Bootable CD with Trademark CD32.TM with Workbench 3.1 installed, the Pointer (the arrow) of the Mouse is hidden and you can make it visible only with the "RMTM" command to add in the Startup-sequence.
I also found that if you use the CDTV.TM instead of CD32.TM the Pointer problem does not exist. I also found that if you use OS 1.3 the Pointer is visible even if you use CD32.TM. Now I wanted to know why this happens on my Real CD32, but also on WinUAE, Thank you |
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#2 |
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Join Date: Dec 2004
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It happens on both machines because it's intentional/a software feature. Running "freeanim" allows to show mouse pointer and free memory used by the animation.
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#3 |
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So if I understand correctly is it normal that the pointer is hidden when creating a Bootable CD with CD32+CD32.TM+OS 3.1 ?
RMTM or Freeanim to show mouse and and to free the memory ? So there are no CD32 revisions that don't have this problem. I noticed that on the CD32 with the Games it is useful that the Pointer is hidden, this avoids having always in front of the arrow of the Mouse which in my opinion is also annoying. Thank you so much jotd Last edited by AMIGASYSTEM; 26 July 2020 at 21:00. |
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#4 |
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Someone can answer maybe in Italian to understand well the concept "pointer hidden" when creating Bootable CD with CD32+CD32.TM+OS 3.1 ?
Thank you |
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#5 |
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RMTM is on CDTV AFAIK. It probably does the same, didn't check.
If the CD boots & there's the animation, you HAVE to call freeanim or the pointer isn't visible. I'm wondering about the usefulness of this feature. Hidden pointer could be cool, but the memory is also held for the animation, so you have to release it at some point. |
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#6 | ||
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Quote:
Quote:
The anim should play as long as possible during load/init of game to avoid "blank screen" waiting time. |
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#7 | |
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RMTM is not necessary if you use CDTV.TM and not necessary if you use OS 1.3
The Hidden Pointer is a good thing, in some games or menus the pointer arrow is annoying. Made two videos with the Golem demo started by CD32 with and without pointer. Gloem CD32 - NO Pointer Golem CD32 + Pointer Quote:
@a4k-oerx I know those documents but I'm not a developer and it's hard for me to understand, thanks anyway. Last edited by AMIGASYSTEM; 26 July 2020 at 19:14. |
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#8 |
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@AMIGASYSTEM For a CD32 bootable disc use CD32.TM and the executable freeanim from above linked old post and call it in your startup-sequence before you want to display things.
Last edited by a4k-oerx; 26 July 2020 at 19:34. |
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#9 |
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Yes is what I wrote above you need to add RMTM at the top of the startup-sequence, but if you want it can also be run from the Workbench, see video:
The command launched in the video from the Workbench and pointer but it is RMTM renamed ![]() https://drive.google.com/file/d/1Kz5...YD1VBj60h/view |
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#10 |
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You do not need the RMTM command for a CD32 bootable disc. That command is for CDTV.
For CD32 bootable disc use CD32.TM for ISO and put freeanim executable from here directly before LoadWB in your startup-sequence and you are done. The animation will then nicely move out of screen to the left side. |
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#11 |
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Yes I know Freeanim, but RMTM does the same job to make the Pointer appear, RMTM on CDTV Remove Trademark Animation from screen.
Last edited by AMIGASYSTEM; 26 July 2020 at 21:02. |
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#12 | |
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Quote:
Compilation for my CD32 + SX32 (the animations made by my children, now in their 40s.) in the video you can see the intruder Pointer ![]() [ Show youtube player ] Last edited by AMIGASYSTEM; 26 July 2020 at 21:13. |
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#13 | |
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Quote:
The correct removal of CD32 anim can be seen in this video, it disappears to the left side, wait until the end... [ Show youtube player ] |
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#14 |
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Okay for copyrighted, but I don't see any difference in animation if you use Freeanim or RMTM.
There are other versions of Freeanim, i have a different one, also here they mention that there are other versions: http://eab.abime.net/showthread.php?p=559800 Last edited by AMIGASYSTEM; 27 July 2020 at 00:46. |
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#15 |
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Freeanim is intended for the CD32. RMTM is an older tool intended for the CDTV. Because CDTV stuff is largely compatible with the CD32, RMTM "works" but the correct tool for the CD32 is Freeanim.
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#16 |
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There's no doubt about that, but it's fair to know that RMTM can do the same thing about the Pointer
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