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#1 |
Zone Friend
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Read this:
http://kaillera.abime.net I assume not everyone of you has read this because the index page has been the same for ages. But the official statement of the author appears to be from this year's March! Thus, WinUAE-Kaillera will grow old like Methusalem if Toni reaches v2.0 one day and this is still in pre-1.0 tree (0.8.xx). ![]() The reasons given for discontinuing the project sound very weird to my ears, too. The author seems skilled, but not that well-off?! It definitely sounds like a financial problem (probably unemployment?) that the author cannot afford a decent PC for development. Easiest way would be to simply put a PayPal banner on the site, let people donate, and if this works out, new PC and ... new WinUAE-Kaillera! |
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#2 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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![]() i very much doubt anyone else will take up a similar project either. despite the fact the people who use it seem to enjoy it, no developer seems to like the idea. |
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#3 |
Citizen of Elthesh
Join Date: Sep 2003
Location: UK
Posts: 949
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I'm in favor of a radically different approach. I still think a simple plug-in interface for WinUAE is the way to go, to keep things like this separate, so they can be updated or not, independently of WinUAE. But this has been proposed and rejected before, and since I don't intend to do any work on this, I haven't felt inclined to press the point.
![]() What I had in mind is basically just a Kaillera plug-in registering a bunch of callback functions that are then called at the various required points in WinUAE's execution. Those hooks would hardly waste any cycles when no plug-ins are used (just a single check whether a pointer is NULL for example) and could be as simple as calling a linked list of functions in sequence at those points in the code. Note that this idea is based on an incomplete understanding of the changes that are actually necessary to patch Kaillera support into WinUAE. ![]() |
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#4 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,715
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Well, I'm not sure about full "Kaillera" support, but basic netplay support should be easy to implement in WinUAE, I have already implemented it in my own emulator.
It's a shame and rather selfish that source code for WinUAE-Kaillera wasn't released, that means no one else can update it, it would have to be rewritten from scratch. It's also a shame that V2 beta wasn't released, 7 years after the previous release one would imagine that it would have at least some of the improvements listed at the site. |
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#5 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,108
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I believe Toni said that he will implement net play in WinUAE. He was against kaillera approach, but suggested that there are other 'better' ways.
But as you can guess, it's not highest priority atm. ![]() |
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#6 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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#7 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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no offence to Toni, i would rather see it implemented in e-uae so that it might become cross-platform. (although i suspect if it were added to winuae, some bright spark might move it across to e-uae later on)
I thought it had been well stated previously however that there were no developers interested in implementing this kind of feature? |
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#8 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,109
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#9 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,551
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#10 |
Registered User
Join Date: Sep 2008
Location: Sesimbra
Posts: 1,462
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#11 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,551
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#12 | |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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Quote:
![]() Number of simultaneous players = 2 http://hol.abime.net/hol_search.php?N_nb_player_sim=2 (777) Number of simultaneous players = 3 http://hol.abime.net/hol_search.php?N_nb_player_sim=3 (17) Number of simultaneous players = 4 http://hol.abime.net/hol_search.php?N_nb_player_sim=4 (81) |
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#13 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,551
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#14 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,109
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Forgot the rest HH:
![]() Number of simultaneous players = 5 http://hol.abime.net/hol_search.php?N_nb_player_sim=5 (4) Number of simultaneous players = 6 http://hol.abime.net/hol_search.php?N_nb_player_sim=6 (4) Number of simultaneous players = 7 http://hol.abime.net/hol_search.php?N_nb_player_sim=7 (1) Number of simultaneous players = 8 http://hol.abime.net/hol_search.php?N_nb_player_sim=8 (4) |
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#15 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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I have already replied here: http://eab.abime.net/showthread.php?t=26259 (and other threads)
I am simply not interested when there are much more interesting things to do, and this really isn't anything to do with Amiga, just some network stuff which is boring and annoying. |
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#16 |
Registered User
Join Date: May 2012
Location: Amalur
Posts: 20
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Too bad . I really like this emulator :/
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#17 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,227
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Look at FS-UAE - this is very fast and has Net Play
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#18 |
Registered User
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and multi platform !
i'm using it in Linux ... very very nice ![]() Thx to Tony and Frode ![]() |
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#19 |
Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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I confirm that FS-UAE works like a charm
![]() In addition, it's a cross-platform emulator: Windows, Linux & Mac OS X are supported! (maybe more systems later) If your computer is powerful enough, you can consider that WinUAE-Kaillera is history now. FS-UAE is the best choice today ![]() http://eab.abime.net/showthread.php?t=63289 |
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#20 | |
GoalScoringSuperstarHero
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Quote:
But it's still only a server-client for online play. And it's even more complicated to setup than winuaexp-kaillera. Should be p2p, like the alternative for kaillera. http://p2p.kaillera.ru/ |
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