19 April 2019, 02:02 | #1 |
Bringer of Death
Join Date: Apr 2017
Location: Peterborough, UK
Age: 40
Posts: 438
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Doom and RTG in Winuae problem
Hello,
So for pretty much some reason I have got it into my head to try and run doom on RTG gfx in winuae, now the game loads and runs but for some reason it runs in a small window in the top left and not full screen. I matched the workbench res of 1280x1024 and winuae is running in a window which I don't know if that matters or not. Am I missing something in setting up Picasso96 or a device/driver missing or not configured or is it winuae causing me issues? |
19 April 2019, 02:17 | #2 |
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Doom cannot be played at high resolutions, if you want to play in full screen you have to use a low resolution 320x200, as you increase the resolution the screen will become smaller and smaller, see my old video
[ Show youtube player ] There is the possibility to play in a window mode but to do this you have to use the DoomAttack engine. |
19 April 2019, 02:25 | #3 |
Bringer of Death
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Ok did not know this, just assumed it would fill the screen. Many thanks.
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19 April 2019, 02:48 | #4 |
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19 April 2019, 03:02 | #5 |
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Si DoomAttakPrefs allows you to get up to 640x480 but if I remember well only with Doom II
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19 April 2019, 03:41 | #6 | |
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Quote:
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19 April 2019, 10:42 | #7 |
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It's right even if the quality is not relevant
Last edited by AMIGASYSTEM; 22 April 2019 at 09:55. |
21 April 2019, 00:11 | #8 | |
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Quote:
ADoom and eDoom can go up to 1024x768. Last edited by James; 21 April 2019 at 00:14. Reason: more info |
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21 April 2019, 07:02 | #9 |
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Looks pretty high resolution to me
[ Show youtube player ] |
21 April 2019, 09:56 | #10 |
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Yes right, I had forgotten the parameters that can be used with ADoom
Last edited by AMIGASYSTEM; 29 May 2019 at 22:57. |
24 May 2019, 21:56 | #11 |
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Location: Utah, USA
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Funny, because running the WOS version of ADoom, I have the exact same problem when trying to output on the Voodoo 3.
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25 May 2019, 09:32 | #12 |
Guru Meditating
Join Date: Jun 2014
Location: England
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I think with the wos version of adoom you have to specify the resolution in the command line when you launch the game
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31 May 2019, 01:00 | #13 | |
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Quote:
I finally got it to play the MIDI music, but it doesn't actually play it out the MIDI connection like Exult does, so it doesn't sound quite as good as I'd think it should. |
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31 May 2019, 08:07 | #14 |
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DoomSound.library emulates midi by playing & mixing samples. In order to play back midi via actual midi hardware, the library needs to be modified. I did that for ADoom and DoomAttack at github.com/mheyer32 . I did not work on a WarpOS version, though. If someone wants to give it a go...
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01 June 2019, 18:02 | #15 |
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I think it uses the same library, doesn't it? I am using the 060 library at the moment. I can give it a try.
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