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Old 20 June 2009, 10:35   #81
StingRay
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Quote:
Originally Posted by pmc View Post
I assume everyone who was using Seka back in the day moved onto ASM-One and Seka just died...?
That's exactly what happened. Original Seka was slow and unusable, thus patched/hacked versions were made and in the end, Seka was called ASM-One.
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Old 20 June 2009, 16:38   #82
Apollo
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Like StingRay said : Kuma had the same concept like ASM-One, switching between edit and command mode via ESC. But It had no menus not even an own intuition window since it was running under a AmigaDOS shell. I remember my first adventures with kuma having no clue what to do with the ">" prompt. Those were the days...

It ended with me running into the next Amiga Shop in my hometown buying (my second Original after "Amiga Karate") the infamous KickAss Assembler.
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Old 21 August 2009, 03:12   #83
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I gotta say - I don't get the music hate here. It's not instant classic but I dig it - it's mellow and not in your face.

It's way better than what I can do right now. I'm just happy I can issue commands in ASM1 and see the debugger do what I expect.
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Old 21 August 2009, 11:46   #84
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@ AB Positive - I got this tune from a cracktro on the front of the game Gods that I've had since I was a kid. I have to say I always used to load up Gods, the cracktro would start and I'd always think "that's a nice little mod tune".

Clearly though, both you and I are in the minority!!
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Old 21 August 2009, 12:31   #85
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nice story could you possibly zone the mod? - I also loved it, thx in advance...
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Old 21 August 2009, 12:33   #86
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@pmc: So, where is the next demo you promised to be "2 times longer and consist of 2 more effects"?

ps: i liked dat muzak too, u know
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Old 21 August 2009, 13:11   #87
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@ Herpes - module in the Zone now!

@ Shoonay - wait a little longer and you will be the proud owner of the very first Retro Megademo currently being coded by me, Vortex & our newest member Toffee.
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Old 21 August 2009, 13:15   #88
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ave-some to teh max!
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Old 21 August 2009, 13:46   #89
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And I didn't get a mention
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Old 21 August 2009, 13:49   #90
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@ DemonHellraiser - whoops, sorry guy.

What I forgot to say is that there's gonna be logo graphics by DemonHellraiser too.
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Old 21 August 2009, 13:51   #91
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Thanks, all better now

Cheers pmc
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Old 21 August 2009, 13:53   #92
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@ Herpes - module in the Zone now!
Thanks a lot, m8!
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Old 21 August 2009, 14:04   #93
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You mean there are people enough to code a megademo nowadays?
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Old 21 August 2009, 14:12   #94
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Heeeey! I wanna join too!!! ;P
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Old 21 August 2009, 20:59   #95
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@pmc: So, where is the next demo you promised to be "2 times longer and consist of 2 more effects"?

ps: i liked dat muzak too, u know
Damn the pressure is on now

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Old 21 August 2009, 22:05   #96
Herpes
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How long do we have to wait for this retro mega demo - are speaking in terms of weeks, months or years?

Anyway I am looking forward to it and wish you a good work
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Old 21 August 2009, 22:08   #97
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erm... "two more weeks"?
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Old 21 August 2009, 22:37   #98
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Well guys, the official ruling is that there is no deadline.

I'd say that realistically we're probably talking a few months at least.

Just speaking personally I need to do quite a bit more on the routine I'm currently working on to get that sorted and then after that I probably need to come up with another one, maybe even two, parts that I haven't even started thinking about yet.

All that not forgetting that I've got a day job to do as well so I can pay the bills.

Then when you add that Vortex and Toffee are also working under the same conditions you can see that it won't be coming out in two more weeks.

Thanks for your support and encouragement though guys.

Keep the faith - cos it *will* come out.
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Old 21 August 2009, 22:39   #99
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All the best for you three then Looking forward to see it, but I'm a patient guy, so no worries
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Old 21 August 2009, 22:42   #100
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Yeah, wut TCD said, don't worry about the deadline, the trick is to don't expect anything - you'll love everything that comes out
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