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#1 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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Alien Breed 3D II The Killing Grounds RTG patch
Hi,
I wanted to get Alien Breed 3D II TKG displaying on my mediator/voodoo 1200 using the RTG patch but have had no success. Has actually anybody achieved this? Thanks. |
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#2 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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Did you install Picasso96, RTGMaster and AHI and test to see that they were all working?
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#3 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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Quote:
How should I ascertain it is actually working properly? P.S. Still keen to know if anybody has run it successfully on Voodoo and survived to tell the tale. |
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#4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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RTGMaster comes with some demo's, try them?
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#5 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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A sound plan. :-) I'll download and try them tonight.
I've read the description on Aminet, but I'm still not clear on what RTGMaster actually does. It resides on your hard drive along side other systems like P96 and is used simply when a program calls it? If I install RTGMaster its not going to upset my P96/Mediator set-up is? ![]() (This assumes that RTGMaster is not installed correctly on my system, but I guess that is entirely possible.) Cheers. |
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#6 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,042
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Hey Angus,
I don´t have a mediator and/or voodoo 1200. But I zoned my installed RTG version. Just give it a try! ![]() |
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#7 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
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#8 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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It is a library which offers video games programmers direct access to the chunky frame buffer on RTG gfx cards.
It is programmed with direct hardware access to some of the older video cards, bvision, PicassoIV, Cybervision 64/3D and CVPPC. Fortunately it can also use hooks to Picasso96 and CGX for cards it doesnt know such as Voodoo. |
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#9 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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Quote:
Oh well. I tried some of the demos and they worked or not to varying degress, but essentially I think it is correctly installed now. With the demos it was offering me the option of which c2p patch to use (Suzy, cpu040, etc) when I fired up TKG it worked, but didn't offer me a choice, I think I'm missing something here. The docs kind of assumed I had a bit more knowlege than I have. Any ideas? Also the game was REALLY dark - is there anything I can do to improve that? Anyway, thanks Alex, it worked. I'm most grateful to you. |
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#10 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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Quote:
What's the frame rate like? |
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#11 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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Quote:
Thanks for this Viddi, for some reason it didn't seem to work here, but my one did. I'm not sure why and I didn't have much time to check last night. I noticed you had some sort of graphics preference file included, what is that for? Is that how I select which driver the rtg master.lib is using? I also have a problem with the brightness of the game - its really dark. Cheers. |
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#12 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,042
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Hi Angus
![]() Once you have started AB3DII a RTG screenmode requester appears. Your choice will be written in the mainscreenmode.prefs and the textscreenmode.prefs file. I have no idea how to correct your gamma problem. It might be a mediator / voodoo issue... |
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#13 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
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I didn't get much of a chance to test it last night and my efforts were further hampered by a distict lack of photons ![]() Suzy, cpu040 or whatever - or am I barking up the wrong tree? |
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#14 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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AB3D2 crashes a lot if your stack size is too small.
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#15 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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I also get a dark screen, although I've only tried it on WinUAE. Its probably best played at night time anyway.
![]() It runs pretty quickly under emulation but its so bloody flakey! I've still not managed to complete level one because it keeps crashing. What stack size do you recommend alexh?? Also I had some problems getting the damn thing to run at 320x240. For some reason it kept telling me that it wouldn't accept that resolution and then only allowed me to select 640x480. How utterly annoying! ![]() Luckily I managed to get around this problem by hardcoding 320x240 into both config files and only selecting use instead of save on the screenmode selector. ![]() |
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#16 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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stack 200000
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#17 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Well I just tried it now. I set the stack to 200000 as advised and I also deleted the CLI tooltype from the icon info so it loads straight away after double clicking the icon. Hopefully that shouldn't cause any problems.
The game still crashes on me though. Its a pretty weird bug. If any of the monsters touch me I die instantly and then the game crashes and show the stupid red guru box. Utterly bizarre! ![]() |
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#18 |
Banned
Join Date: Aug 2006
Location: Argentina
Age: 51
Posts: 648
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that rtg patch is very buggy it crash sometimes in the middle of the game
also using that patch the gamea runs out of sync to play ab3d 2 the best choice is using winuae and the original exe .. with a faster computer you can get about 25-30fps anyways.. ab3d 2 was a fraud like was the port of quake by clickboom both games runs at about 10-15 fps on the fasters amigas equipped with 040/40 or the 060 10-15 fps is not playable or enjoyable |
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#19 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,613
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I wonder if it is RTGMaster lib which is more buggy. I played this patch for hours on my PIV with no issue.
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#20 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,316
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Quote:
Darn, so all that fun I thought I was having with games like Quake, Alien Breed 3DII and the rest was actually bogus. Bother! I'll have to rethink my life now. ![]() ...on a more serious note, yup TKG does seem a bit crash prone with RTG patch. I've had a chance to give it a bit more of a go - still dark as hell. Any suggested RTG settings for the 2 windows that come up? 060 with Mediator/Voodoo) |
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