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#41 | |
Registered User
Join Date: Aug 2003
Location: Left a bit/ Fire!
Posts: 311
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Quote:
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#42 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 283
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Gameplay:
[ Show youtube player ]
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#43 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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3.5 icon is OK, 2.0 is corrupt, can't change it or save it back.
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#44 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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It needs all chipmem you can get. On Winuae I had this error, reduced chipmem and now it runs. But I suppose that if something is loaded at startup then it won't.
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#45 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,860
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Just had a quick go (A500 most common quickstart worked for me) and except for 'possible graphical glitches (stars)' (they 'bleed' out to the right randomly) there were no problems
![]() ![]() Last edited by TCD; 30 May 2023 at 10:28. |
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#46 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 546
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Well done Jotd !
Another great Arcade Conversion for our Amiga ![]() |
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#47 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 44
Posts: 5,369
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Working fine with Winuae, except for the occasional gfx glitch here and there..
Likewise matching with my real a500 using Gotek and c0pperdragon's RGBtoHDMI option. Although I had to change TV Aspect ratio from 16:9 to Screen Fit on my Samsung TV othewise it would cut off the top half of the screen in HDMI mode ![]() Seeing I can run two signals at once with c0pperdragon my 1084S at the same time is providing a proper picture ![]() |
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#48 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,552
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Thank you very much for this !
![]() I have also tested it on pistorm32, unfortunetly the game runs way too fast (at least twice the speed if not more) regardless if I check or uncheck the "Slow Machine" whdload option: [ Show youtube player ] |
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#49 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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the pistorm speed issue is unexpected, as the game is synced with vbeam. Did you try Xevious or my other ports?
Did anyone experience stars glitch on REAL HARDWARE? (I'm aware of them on WinUAE) (the 1084S pic with galaxian running is super nice!) |
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#50 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,552
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Quote:
It is strange that it runs so fast even though it is synced to vbeam. Star glitch is present on pistorm32 too... Last edited by tomcat666; 30 May 2023 at 10:47. |
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#51 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 44
Posts: 5,369
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Yes.. side by side with HDMI and RGB (on the 1084S) the gfx glitches happen at the exact same times on real hardware.
Last edited by ransom1122; 30 May 2023 at 12:01. |
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#52 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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Quote:
Yeah, I remember. For Xevious did you try the latest version? Because I had fixed double buffering switch after you posted your video. I don't understand the speed of Galaxian. Even with WinUAE and fastest as possible setting, it runs normally. I'll think about it... |
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#53 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 44
Posts: 5,369
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I was only talking about Galaxian, I will try xevious on real hw tomorrow
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#54 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,552
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Quote:
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#55 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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damn. Any problem with any other games?
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#56 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,552
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Pac-Man : Here and there problems with sprites (check video)
Ms.Pac-Man: No problems noticed (not played that much) Scramble: No problems noticed (and played a lot) Super Cars 2 AGA: No problems whatsoever Xevious: As noted before the invisible line ![]() Amidar: Using TUDE DEGRADE before running it is pretty much perfect Video: [ Show youtube player ] |
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#57 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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I didn't mean the games I've worked on in particular, but also other games.
But Pacman & Xevious & Galaxian issues are serious, yes! PS: I see that you have a nice AGS configuration with all new titles ! |
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#58 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,552
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Quote:
![]() https://justpaste.it/7no3u I love AGS, have customized it til it hurts (even though I hate E and if I had time I would convert it to C ![]() ![]() |
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#59 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 7,592
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oh you can change stuff in AGS? Great. Because for me pics only show if I'm using PFS. On standard FFS they just don't show...
About your list, I'd say a lot is caused by JIT. And you have flickering and all... I don't use self-modifying code in my games, but I can certainly test them with WinUAE JIT on, see if there are similar issues |
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#60 | ||
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 50
Posts: 1,552
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Quote:
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