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#81 | |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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Quote:
Cannon Fodder (1993)(Virgin)(Disk 2 of 3)[cr CSL][b].adf |
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#82 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,446
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#83 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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#84 |
Registered User
Join Date: Apr 2010
Location: Larvik, Norway
Posts: 125
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I can't seem to get GPU acceleration on the CRT effects ?
Windows 10 x64 22H2 |
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#85 | |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 354
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@Seiya
fixed ZIP loading from commandline / frontendloader Quote:
Use openGL (Options->Video) to access all display options (Amiga->Presentation) Denise can simulate PAL Encoding using an S-Video cable. In this case, the chroma of adjacent rows is mixed. |
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#86 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,050
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Quote:
when you click che file zip: afterburner.zip --->afterburner_1.adf --->afterburner_2.adf you click on first disk to load the game, but when you need to insert second disk, this one Denis don't detect it. Gamebase uncompress zip file in a directory (that you choose) that default is: GBGame/0 so you can access all disk inside zip file in any moment. As i use Denise from Gamebase and it is selected this path (GBGAME/0), it should be uncompress the zip file automaticaly there, but there is nothing there. |
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#87 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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In Winuae I got it working using df1, on denise I got it to the next level by changing disks back and forth.
Has anyone tried D.O.S ANDROMEDA Demo? youtube: [ Show youtube player ] For a smooth scrolling would it be best: [+] Synchronize Video [+] G-Sync/FreeSync (VRR) [ ] Synchronize Video [+] G-Sync/FreeSync (VRR) [+] Synchronize Video [ ] G-Sync/FreeSync (VRR) My Monitor is a 4K 60Hz and it as unofficial support for G-Sync through DisplayPort, but truth be told there's something that seems to be missing, and I don't know if it is the monitor, since even the video from YT doesn't feel smooth to me, there's some jitter here and there Last edited by pixie; 07 May 2023 at 17:42. |
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#88 | ||
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 354
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Quote:
Quote:
Here you can test it. In the OSD of the monitor, the FPS must not stand still. |
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#89 | |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 354
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Quote:
ignore the first option. if vsync and VRR enabled together, vsync will be ignored since Denise v2.0 (means option 1 is the same like option 2) I need to rework the UI for this case. https://www.nvidia.com/en-us/geforce...onitors/specs/ see if you can find your monitor on the site and see if the conditions are met. ------------------------------ now i will try gamebase. @Seiya Should I install Demobase Amiga V3 ? Last edited by PiCiJi; 08 May 2023 at 20:08. |
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#90 | |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,446
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Quote:
No problem on A500 ECS 1.3 512 +512 configuration using only DF0: drive! (except some glitches on vector objects as reported for some other demos) |
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#91 | |||
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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Quote:
Quote:
I was asking this because I saw a video where he advocates for the usage of both: [ Show youtube player ] Quote:
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#92 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,050
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Quote:
i create a gamebase for Denise to test (denise here have only aros kickstart) and it is already configured. you have only to copy games in "games drawer". There is also Gamebase Fronted setup inside zip. https://drive.google.com/file/d/1Dbu...usp=share_link After installation you will have the programm in, example: c:\gamebase\ you must copy "Denise-test" drawer inside "c:\gamebase" to have c:\gamebase\ ---->Denise-test\ On your desktop you must click on GBToolBox to assign Denise-Test to Gamebase then you can run Gamebase icon and you have a windows that show your Gamebase ![]() double click on Denise-Test icon and you are the Front-end ready to add games or demo. It should be already configured in GEMUS (denise emulator) and you insert game from front-end menu or pressing SHIFT+INS In alternative you can download and install Amiga Demo V3 Last edited by Seiya; 08 May 2023 at 22:29. |
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#93 | |
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 354
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Quote:
However, it should not be necessary to enable Vsync with VRR. Perhaps there are systems where it is necessary. I can't say for sure without having tested all these systems. The "VRR" option in Denise is basically the necessary frame limiter as Rivatuner provides. Can I also use Rivatuner? No, because the rate is dynamic. The C64 used for PAL 50.125, the Amiga 49.92 or 50.08 or 50 in the case of lace or any other rate (forced by the software, B.C. Kid 56.408) Now you don't want to constantly take over the current rate from the emulator in the Rivatuner. That would be inconvenient. -------------- Tried Gamebase in a sandbox but I'm having trouble. The frontendloader calls the emulator with parameters and I can also test this in the command line and therefore do not need the frontendloader. It's about making several ADF's of a game available via one or two emulated drives. What is currently already possible is to start the App with several AFD's. e.g. Denise.exe disk1.adf disk2.adf Only then 2 drives are emulated. A game with many floppy disks cannot be loaded in this way, because not all games support multiple drives or there are simply too much followup disks. Denise already uses a disk swapper and i could design the command line like this: Denise.exe disk_swapper_1 disk1.adf disk_swapper_2 disk2. ADF ... etc. In the emulator, a disc from the swapper can then be inserted via hotkeys. With another hotkey it is possible to select the drive in which the swapper inserts. (in case of 2 or more drives are in use) Now the question, can you design the command line in gamebase or is a precise specification of the parameter names necessary? options: Denise.exe disk_swapper_1 d1.adf disk_swapper_2 d2.adf disk_swapper_3 d3.adf or Denise.exe disk_swapper game.zip (swapper will be populated with all ADF's in ZIP ) Last edited by PiCiJi; 09 May 2023 at 10:00. |
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#94 | |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 214
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Quote:
Denise.exe game.zip Where game.zip contents is multiple disks game.zip - disk1.adf - disk2.adf - disk3.adf ... |
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#95 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,010
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#96 | |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,050
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Quote:
however now i found a partial solution: the first disk mounted automatically and second disk i mount manually. ------ looking Amiga_settings in Denise i tried to creat a script for Gamebase, but i'm not so expert script creator in gamebae. i save a config after mounting After Burner and here i saw that: Code:
save_ident:After Burner v1.00_ save_slot:0 DF0_path:J:/Emul/Gamebase/C64 VS Amiga/Amiga/a/After Burner v1.00_1.zip DF0_file:After Burner v1.00_1.adf DF1_path:J:/Emul/Gamebase/C64 VS Amiga/Amiga/a/After Burner v1.00_2.zip DF1_file:After Burner v1.00_2.adf |
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#97 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,050
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i fear that also launchbox is not so easy to configure for various format especially for Amiga (adf, cd, whd, hardisk). However one day i will try if possibile to export file without working from scratch.
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#98 | ||
Registered User
Join Date: Sep 2003
Location: germany
Age: 44
Posts: 354
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Quote:
The followup discs must be inserted into the swapper and this would have to be differentiated in the command line with a parameter. Thus, the Emu knows whether the discs are inserted directly or stored in the swapper so that they can be inserted later. Quote:
This will start Disk 1 and load its own settings file. In the settings file, the swapper can be filled with the following parameters. swapper_1_path: D:/amiga/disks/Amoon.zip swapper_1_file: AmbermoonA.adf swapper_1_id: 0 swapper_2_path: D:/amiga/disks/Amoon.zip swapper_2_file: AmbermoonB.adf swapper_2_id: 1 ... Here the disks are inserted into the drives DF0_path: DF0_file: ... Is that enough or is it more practical if I create command line parameters for the swapper ? So the general question is whether command line parameters or script ? By the way, if the discs are well named, followup discs can also be guessed. To do this, the swapper is simply left empty. The Emu now tries to find the followup disk e.g. via the hotkey of swapper position 2 and based on the currently inserted disk. For this, one letter after the other is removed until the followup floppy disks are found. Last edited by PiCiJi; 09 May 2023 at 17:14. |
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#99 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,050
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i found that also with Denise the games file insidse Zip are put in GBGame/0, but they are unprotected. Now i check again some option about this things. maybe the solution is very close without using script or command line functions.
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#100 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,050
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this is an example of GameBase Amiga:
Code:
If Control = JoyPort1 Set_CFG_Value(%dbpath%\Scripts\old.uae||joyport0||joy0) Set_CFG_Value(%dbpath%\Scripts\old.uae||joyport1||joy1) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||joyport0||joy0) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||joyport1||joy1) Else Set_CFG_Value(%dbpath%\Scripts\old.uae||joyport0||mouse1) Set_CFG_Value(%dbpath%\Scripts\old.uae||joyport1||joy0) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||joyport0||mouse1) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||joyport1||joy0) End If Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_center_horizontal_position||-1) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_center_horizontal_size||-1) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_center_horizontal||false) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_center_vertical_position||-1) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_center_vertical_size||-1) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_center_vertical||none) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_width_fullscreen||native) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_height_fullscreen||native) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_width_windowed||720) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_height_windowed||576) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_width||720) Set_CFG_Value(%dbpath%\Scripts\old.uae||gfx_height||576) Set_CFG_Value(%dbpath%\Scripts\old.uae||kickstart_rom||%kickstart_rom_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||floppy1type||%floppy1type_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||floppy2type||%floppy2type_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||floppy3type||%floppy3type_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||nr_floppies||%nr_floppies_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||sound_output||%sound_output_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||immediate_blits||%immediate_blits_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||ntsc||%ntsc_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||chipset||%chipset_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||chipset_compatible||%chipset_compatible_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||collision_level||%collision_level_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||fastmem_size||%fastmem_size_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||bogomem_size||%bogomem_size_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||chipmem_size||%chipmem_size_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||cpu_speed||%cpu_speed_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||finegrain_cpu_speed||%finegrain_cpu_speed_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||cpu_type||%cpu_type_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||cpu_model||%cpu_type_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||fpu_model||%fpu_model_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||cpu_compatible||%cpu_compatible_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||fpu_strict||%fpu_strict_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||cpu_24bit_addressing||%cpu_24bit_addressing_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||cpu_cycle_exact||%cpu_cycle_exact_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||blitter_cycle_exact||%blitter_cycle_exact_value%) Set_CFG_Value(%dbpath%\Scripts\old.uae||statefile||%statefile_value%) If VersionComment CONTAINS(WHD) Set_CFG_Item(%dbpath%\Scripts\WHDLoad.uae||filesystem2=rw,DH0:DH0||:||%dbpath%\Scripts\whd,0) Set_CFG_Item(%dbpath%\Scripts\WHDLoad.uae||filesystem=rw,DH0||:||%dbpath\whd) Set_CFG_Item(%dbpath%\Scripts\WHDLoad.uae||filesystem2=rw,DH1:DH1||:||%gbgamepath%\rezip\%gamefilenoext%,0) Set_CFG_Item(%dbpath%\Scripts\WHDLoad.uae||filesystem=rw,DH1||:||%gbgamepath%\rezip\%gamefilenoext%) Set_CFG_Item(%dbpath%\Scripts\WHD\s\user-startup||cd||||%cd_value%) Set_CFG_Item(%dbpath%\Scripts\WHD\s\user-startup||whdload||||%whdload_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||immediate_blits||%immediate_blits_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||chipset_compatible||%chipset_compatible_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||collision_level||%collision_level_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||z3mem_size||%z3mem_size_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||cpu_speed||%cpu_speed_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||finegrain_cpu_speed||%finegrain_cpu_speed_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||cpu_type||%cpu_type_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||fpu_model||%fpu_model_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||cpu_compatible||%cpu_compatible_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||fpu_strict||%fpu_strict_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||cpu_24bit_addressing||%cpu_24bit_addressing_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||cpu_cycle_exact||%cpu_cycle_exact_value%) Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||blitter_cycle_exact||%blitter_cycle_exact_value%) Run_Program(%dbpath%\Scripts\whdrun.exe||%gamepathfile% %gbgamepath%\rezip\%gamefilenoext%/ "%emupath%\winuae.exe" "%dbpath%\Scripts\WHDLoad.uae" "%dbpath%\Scripts\WHD\s\user-startup||nowait) If PalNTSC = NTSC Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||ntsc||true) Else Set_CFG_Value(%dbpath%\Scripts\WHDLoad.uae||ntsc||false) End If Else Add_CLP(-f "%dbpath%\Scripts\old.uae" -0%gamepathfile% -1%gamepathfile(1)% -2%gamepathfile(2)% -3%gamepathfile(3)% -s diskimage0=%gamepathfile% -s diskimage1=%gamepathfile(1)% -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)%) Run_Emulator() End If the facto i tried several script, but Denise ignore them. It use own config file and ignore everything in external command line option |
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