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#461 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,860
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#462 |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 971
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I cannot even understand how you can go that far in bad faith for such a trivial (and incontestable) subject.
I mean, the fact that you could expand a Megadrive to play Doom is a fact, and yet it doesn't make the Amiga a bad machine either nor unable to play Doom, is it ? Last edited by sokolovic; 29 May 2023 at 21:35. |
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#463 | |
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Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 148
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Quote:
just to summarize, there is no way to play Doom either on unexpanded MegaDrive or unexpanded A1200 anyway, both machines are cool |
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#464 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,760
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Well there's that question: "Is it cheating if you add ram or even an accelerator to a computer designed to have such expansions installed?"
The answer depends on the premise. I believe the premise of the OP is a stock A1200 vs a stock Mega Drive and, more specifically their gfx capabilities. With that restriction in mind, it is cheating adding an expansion to either one. |
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#465 |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 971
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That's the problem with an "unbiased" comparaison between two differents things, a console which have generally a fixed hardware and a computer which is meant to be expanded.
The conversation is bound to slowly drift to biaised comparaison. Last edited by sokolovic; 29 May 2023 at 21:33. |
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#466 |
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Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 202
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I would say Amiga 1200 does not have a good port of SF2 and Samurai Shodown which MegaDrive versions are quite good. On the other hand, we cannot see a 3D FPS game like Gloom and Citadel on Megadrive while A1200 can handle them easily, except the Gloom was a bit pixellated on an un-expanded A1200.
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#467 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
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#468 | |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 229
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Quote:
Zero Tolerance is quite good on the MD |
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#469 |
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Join Date: May 2023
Location: essex
Posts: 203
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Gotta love that Mega Drive, one hell of a bargain in 1989. It's important not get side tracked with specific games on both, like SF series and Lotus series, because development talent is possibly being tested more than the hardware differences. Can a better version of Lotus on Meg Drive be made to match the A500 performance? Who knows. The OP is asking for technical analysis of the performance of the respective machines, Mega Drive and Amiga 1200 as sold in high streets makes sense, they are vastly different methods of achieving a similar quality of gaming potential. That is what an unbiased comparison is, hard technical facts of pixel mb/s performance on various functions or what their respective audio subsystems can/can't do respectively. Biased is anything but just the features/performance facts alone. Highly technical discussion sans opinions, just the reality of the situation regardless of how good/bad the developer used the respective hardware in released games, or even modern demos. You don't need to be a genius to see Amiga could replicate Mega Drive or PC Engine OutRun, given the talented development required, the cold hard facts of tech specs to back that up is probably what we're looking for. Of course there are many ways to use the complex Amiga chipsets, do you remake Lotus II for A1200 with dual playfield mode giving a respectable 46 colour possibility even without using any copperlists, just bitplanes and sprite pixels. Stuff like that is where knowing the exact capabilities of speed of these screen modes etc is useful to back that up, making it unbiased and irrefutable by fanboys of other systems.
You can improve the performance of the A1200 with extra memory but the A1200 was never ever sold in the high street with 32bit Fast RAM. I never even saw those expensive [compared to individual SIMM cost of upgrading a PC] trapdoor RAM expansions in any high street store, that's a mail order. small group of stores like Gasteiner etc. It's not the OP's fault Commodore decided not to add even 256kb of 32 bit Fast RAM to fix the crippled 020 CPU issue. Adding a CPU is out of the question, 90% of the 6 or 7 million A500/600/1200/CDTV/CD32 low end Amigas never got an 030/040/060/PPC accelerator, I doubt even 600,000 accelerators were sold meaning 90% of low end Amiga never saw more than a 512kb trapdoor expansion of original A500 units. Besides an A1200 with 030 25mbz Blizzard/Apollo is really comparing the Amiga 4000/030 vs Mega Drive, which is not what OP is looking for. A4000/030 vs low end 486 PC is the only thing you need to compare at that level, they cost the same price. Speed of A1200 vs Mega Drive running game engines I suspect was the purpose of this thread, unbiased aspect is simply to do with technical differences and performance specs of the hardware as sold in the high street, not expanded A1200 or Mega Drive with Mega-CD custom chip additions that increase performance, and the relative cost. Interesting thread, time to make a new cup of tea now as this one is cold! |
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#470 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
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#471 |
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Join Date: Oct 2016
Location: Newcastle, UK
Posts: 229
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That's very smooth!
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#472 |
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Join Date: Oct 2021
Location: England
Posts: 888
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1 thing i always wondered about every Amiga vs <random cartridge based console> was, would any amiga games we have, have benefitted from being cartridge based if we had such a port to use cartridges.
Would any amiga downsides/limitations be made better or overcome just by having a cartridge to load from? |
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#473 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,618
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Quote:
The market just wasn't there. |
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#474 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,618
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#475 | |
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Join Date: May 2023
Location: Norwich
Posts: 184
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Quote:
But I still don't think you'd get games on the Amiga like the MegaDrive and SNES could pull off. They were just gaming powerhouses of the time and almost every detail of their designs were about squeezing maximum performance for gaming related tasks, whereas the Amiga was a bit more general purpose. |
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#476 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,760
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@AestheticDebris
I understand why and how you're saying this, but based on specs and many examples given in this thread, that's not true. |
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Thread | Thread Starter | Forum | Replies | Last Post |
graphics for an Amiga/megadrive vertical scrolling shmup-some questions | Adrian Browne | project.Amiga Game Factory | 45 | 12 May 2023 14:05 |
MegaDrive gamepad as CD32 pad on A1200 | GearCross | support.Hardware | 26 | 28 January 2023 05:56 |
A1200 or a SEGA Megadrive - which is better... | mcgeezer | Nostalgia & memories | 154 | 04 July 2021 23:17 |
8Bitdo Megadrive/Genesis retro receiver + A1200 | GearCross | support.Hardware | 0 | 20 September 2019 18:44 |
A1200, 030 VS 040, 8x, CE, Speed Comparison | Snake79 | support.WinUAE | 6 | 03 August 2014 20:12 |
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